127,956 Commits over 4,109 Days - 1.30cph!
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Disable saving on MLRS sub-ents
Do less ray checks for projectiles that are heading upward (future hit pos calculation)
MLRS rocket gravity increase
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Fixed rocket hatches not setting the correct rotation on initial load (client).
Move MLRS server rotation immediately into position on initial load
Oops wrong branch, cherry-pick from Aux to DMb
MLRS interaction areas improvement
SAM vs. MLRS rocket speed reduction
Fixed BaseVehicle PlayerIsMounted override being server-only
Fixed some server->client MLRS data issues
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Changed how SAMs handle MLrS rockets. A lot less range covered, but less gap between bursts and faster rockets. Should help the case of your MLRS rockets getting taken out before they reach their target by unrelated SAMs.
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MLRS texture progress / tweaked material values / added AO maps for extra depth
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Fix user SAM sites blocking nearby construction
MLRS rear camera screen material & post profile
Assigned the new aiming module mesh so it correctly shows and hides again
Loot panel token name edit
Fixed missing SAM site loot panel
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Play-on-show off on rocket launch cycle LOD
merge from halloween2021_merge
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frankenstein part info panel
Specified icons for Frankenstein table hold use menu.
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
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raised the dwellings spawns a little in desert_military_base_d (tents ground mats clipping in terrain)