reporust_rebootcancel

127,040 Commits over 4,109 Days - 1.29cph!

4 Years Ago
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4 Years Ago
Fix reversed IsSwimming check
4 Years Ago
Increase flip torque on the kayak since I can't flip it with the value it had
4 Years Ago
Tidying up push code. - Added a standard push procedure to BaseVehicle (previously the method was blank), unifying a base push that can be overridden if desired for different vehicle types, but kept if a "standard" push is okay. Handles pushing in any direction and flipping over. Currently used for modular cars and submarines. - MiniCopter, Kayak, and MotorRowboat keep their custom pushes. - Moved the rigidbody wake and metabolism subtraction on push to BaseVehicle, since it's the same for all pushes, even the custom ones. Boat and kayak pushes subtracted two calories instead of 3 like the others. Rather than add yet another parameter, standardised them all to 3. - Moved push validity checks in MotorRowboat and Kayak out of DoPushAction and into CanPushNow.
4 Years Ago
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4 Years Ago
Added pushing to submarines. Allow pushing in shallow water as long as the player isn't actually swimming
4 Years Ago
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4 Years Ago
Merge Main->Submarine
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Cleanup
4 Years Ago
Hooked up dof values
4 Years Ago
DOF effect
4 Years Ago
merge from /treebird
4 Years Ago
merge from /BugFixes
4 Years Ago
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4 Years Ago
TakeCover state runs face target logic even if in error state.
4 Years Ago
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4 Years Ago
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4 Years Ago
distance tweaks
4 Years Ago
Reduced boar run speed, animals give up chase based on distance too.
4 Years Ago
Can no longer press Alt to unlock the mouse while in debug camera if not in a demo
4 Years Ago
Fix compile error
4 Years Ago
merge from main
4 Years Ago
Experimenting with keyframe track widgets, supports muting tracks
4 Years Ago
Rework recorder internals
4 Years Ago
Fix radius check bug
4 Years Ago
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4 Years Ago
Move all of the file/directory handling into a new Utility class
4 Years Ago
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4 Years Ago
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4 Years Ago
Removed DeveloperTools and UIIngame scripts from 'UI - Scaled_1080p'. Fixes tab key not swapping between F1 tabs anymore.
4 Years Ago
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4 Years Ago
The demo browser now successfully populates even if one of the demos fails to load (the exception is printed to the console as a warning)
4 Years Ago
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4 Years Ago
Submarines use fuel
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Parent trigger for the solo sub. Note: I wanted parent triggers on the two side fins also, but they shove the player underwater if they approach from the side (making it impossible to get up on them), so I've left them off.
4 Years Ago
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4 Years Ago
Parent triggers for stable standing on the duo sub
4 Years Ago
Climb/dive adjustment. Don't start/stop so abruptly.
4 Years Ago
tweaked terrain anchors on rock_formation_medium_b to prevent terrain gap
4 Years Ago
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4 Years Ago
NVG iteration, for a more Lo-Fi effect
4 Years Ago
Slightly less blue cast
4 Years Ago
CCTV effect for new post stack
4 Years Ago
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4 Years Ago
Cleanup & organization. Nixed soft camera frustum blend on that smoke mat.