reporust_rebootcancel

127,003 Commits over 4,109 Days - 1.29cph!

4 Years Ago
Chase state faces target if LOS
4 Years Ago
fixed missing meshes on water_catcher_large and _small static prefabs
4 Years Ago
merge from minicopter_push_fix
4 Years Ago
merge from /minicopter_dismount
4 Years Ago
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4 Years Ago
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4 Years Ago
4 Years Ago
Set MaxVelocity
4 Years Ago
- Use plane collision instead of world for water bubble FX. - Removed manual culling for bubbles, instead keeping a plane at the water's surface for collision culling instead. - Instead of needing world collision to cull the bubbles inside the sub when in the sub is moving reverse, just don't show bubbles FX at all for players who are mounted to the sub.
4 Years Ago
Fixed players mouths not moving when voice chatting
4 Years Ago
Add collision damage and collision particle effect for submarines
4 Years Ago
4 Years Ago
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4 Years Ago
Fix reversed IsSwimming check
4 Years Ago
Increase flip torque on the kayak since I can't flip it with the value it had
4 Years Ago
Tidying up push code. - Added a standard push procedure to BaseVehicle (previously the method was blank), unifying a base push that can be overridden if desired for different vehicle types, but kept if a "standard" push is okay. Handles pushing in any direction and flipping over. Currently used for modular cars and submarines. - MiniCopter, Kayak, and MotorRowboat keep their custom pushes. - Moved the rigidbody wake and metabolism subtraction on push to BaseVehicle, since it's the same for all pushes, even the custom ones. Boat and kayak pushes subtracted two calories instead of 3 like the others. Rather than add yet another parameter, standardised them all to 3. - Moved push validity checks in MotorRowboat and Kayak out of DoPushAction and into CanPushNow.
4 Years Ago
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4 Years Ago
Added pushing to submarines. Allow pushing in shallow water as long as the player isn't actually swimming
4 Years Ago
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4 Years Ago
Merge Main->Submarine
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Cleanup
4 Years Ago
Hooked up dof values
4 Years Ago
DOF effect
4 Years Ago
merge from /treebird
4 Years Ago
merge from /BugFixes
4 Years Ago
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4 Years Ago
TakeCover state runs face target logic even if in error state.
4 Years Ago
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4 Years Ago
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4 Years Ago
distance tweaks
4 Years Ago
Reduced boar run speed, animals give up chase based on distance too.
4 Years Ago
Can no longer press Alt to unlock the mouse while in debug camera if not in a demo
4 Years Ago
Fix compile error
4 Years Ago
merge from main
4 Years Ago
Experimenting with keyframe track widgets, supports muting tracks
4 Years Ago
Rework recorder internals
4 Years Ago
Fix radius check bug
4 Years Ago
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4 Years Ago
Move all of the file/directory handling into a new Utility class
4 Years Ago
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4 Years Ago
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4 Years Ago
Removed DeveloperTools and UIIngame scripts from 'UI - Scaled_1080p'. Fixes tab key not swapping between F1 tabs anymore.
4 Years Ago
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4 Years Ago
The demo browser now successfully populates even if one of the demos fails to load (the exception is printed to the console as a warning)
4 Years Ago
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4 Years Ago
Submarines use fuel
4 Years Ago
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