97,884 Commits over 3,683 Days - 1.11cph!
[D11] [Audio] Fix UI Inventory ticks when rotating character
[d11][Audio] Added new UI sounds and updated compression settings.
[D11][Tutorial] Fix for issue #1774, fixed objective UI sorting order
[D11][Tutorial] Restarting the tutorial no longer skips the setup step
[D11] #1830, remove the named grab pass, this could worsen performance in game but in practice it doesn't because the engine batches blurred icons together, so no extra grab passes are added by doing this, although that batching is somewhat suspect and not technically right. Anyway, a few more grab passes would be fine in the frontend, and the in-game blurring will eventually be done completely differently to this, so it doesn't matter too much.
[D11] [UI] Added audio listener to "Frontend Camera" (was spamming output log about "no audio listeners in the scene").
[D11] [UI] ClientInput now returns at the start of the function block if the loading screen is open (ignore all input while loading).
[D11] Merge into main from audio branch
[D11] [UI] Removed Combat Tip "HOLD [R1/RB] to switch between ammo types." and changed Building Tip "Rotate deployables before placing them by pressing [RB/R1]." to "Rotate deployables before placing them by pressing [Y/Triangle].".
[D11][Tutorial] Unlocked tutorial/quick practice buttons in front end menu
[D11][Tutorial] Shutdown fix
[D11][UI] Added controls for adding and removing fuel from objects that require it (will need to refine that later) [‘#1882] Changed translation key for poision
[D11][Tutorial] Updated tutorial shelter prefab + map
[d11][Audio] Fixe for dish_base null reference error
Excavator cabins. Fixed gaps
[D11][Tutorial] Cleanup and converted more tutorial events into static events
Split the 3 cave wings up into groups for culling.
[D11] More reverb tweakage
[D11] more reverb tweakage
Cave wing pre-split backup
[D11] fix for some UI stuff not showing up in the hdg remote debugger due to order being initialized before the debugger.
[D11][Tutorial] Moved tutorial highlighter initialisation to Awake, prestart and highlight events are now static
[D11][Tutorial] Unity editor locking on pre-processing fix (merge issue)
TimeWarning fix for auto-generated files
[D11][Tutorial] Inventory Fix
SAM turret LOD4 tweak (seen further away)
[D11][UI] Submit events are now sent before move events
[D11][Tutorial] Fix for issue #1824, added poolable entity support for object highlighting to prevent stuck glows
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
Merge from d11_console_version
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
Added excavator cabins to excavator scene
Excavator wooden cabins / meshes / LODs / prefabs
Enabled skin unloading by default if system RAM is close to minimum requirement
Removed second grabpass from background blur shader
Fixed main menu UI glitch when switching tabs for the first time
[D11][Tutorial] merge fix
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[D11] [Audio] Fix reverb in/out
[D11] [Audio] Fix reverb in/out
[D11][Tutorial] Fixed GamePhysics trace not using first server side hit