reporust_rebootcancel

97,884 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11] [Audio] Fix UI Inventory ticks when rotating character
5 Years Ago
[d11][Audio] Added new UI sounds and updated compression settings.
5 Years Ago
[D11][Tutorial] Fix for issue #1774, fixed objective UI sorting order
5 Years Ago
[D11][Tutorial] Restarting the tutorial no longer skips the setup step
5 Years Ago
[D11] #1830, remove the named grab pass, this could worsen performance in game but in practice it doesn't because the engine batches blurred icons together, so no extra grab passes are added by doing this, although that batching is somewhat suspect and not technically right. Anyway, a few more grab passes would be fine in the frontend, and the in-game blurring will eventually be done completely differently to this, so it doesn't matter too much.
5 Years Ago
[D11] #1838
5 Years Ago
Cleared the buglist.
5 Years Ago
[D11] [UI] Added audio listener to "Frontend Camera" (was spamming output log about "no audio listeners in the scene").
5 Years Ago
[D11] [UI] ClientInput now returns at the start of the function block if the loading screen is open (ignore all input while loading).
5 Years Ago
[D11] Merge into main from audio branch
5 Years Ago
5 Years Ago
[D11] [UI] Removed Combat Tip "HOLD [R1/RB] to switch between ammo types." and changed Building Tip "Rotate deployables before placing them by pressing [RB/R1]." to "Rotate deployables before placing them by pressing [Y/Triangle].".
5 Years Ago
[D11][Tutorial] Unlocked tutorial/quick practice buttons in front end menu
5 Years Ago
[D11][Tutorial] Shutdown fix
5 Years Ago
[D11][UI] Added controls for adding and removing fuel from objects that require it (will need to refine that later) [‘#1882] Changed translation key for poision
5 Years Ago
[D11][Tutorial] Updated tutorial shelter prefab + map
5 Years Ago
Backup
5 Years Ago
[d11][Audio] Fixe for dish_base null reference error
5 Years Ago
Excavator cabins. Fixed gaps
5 Years Ago
[D11][Tutorial] Cleanup and converted more tutorial events into static events
5 Years Ago
Split the 3 cave wings up into groups for culling.
5 Years Ago
[D11] More reverb tweakage
5 Years Ago
[D11] more reverb tweakage
5 Years Ago
Cave wing pre-split backup
5 Years Ago
5 Years Ago
[D11] fix for some UI stuff not showing up in the hdg remote debugger due to order being initialized before the debugger.
5 Years Ago
[D11][Tutorial] Moved tutorial highlighter initialisation to Awake, prestart and highlight events are now static
5 Years Ago
Backup
5 Years Ago
[D11][Tutorial] Unity editor locking on pre-processing fix (merge issue)
5 Years Ago
TimeWarning fix for auto-generated files
5 Years Ago
[D11][Tutorial] Inventory Fix
5 Years Ago
SAM turret LOD4 tweak (seen further away)
5 Years Ago
[D11][UI] Submit events are now sent before move events
5 Years Ago
[D11][Tutorial] Fix for issue #1824, added poolable entity support for object highlighting to prevent stuck glows
5 Years Ago
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
5 Years Ago
Merge from d11_console_version
5 Years Ago
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
5 Years Ago
Added excavator cabins to excavator scene
5 Years Ago
backup
5 Years Ago
Almost...
5 Years Ago
Excavator wooden cabins / meshes / LODs / prefabs
5 Years Ago
Enabled skin unloading by default if system RAM is close to minimum requirement
5 Years Ago
Removed second grabpass from background blur shader
5 Years Ago
Backup
5 Years Ago
Fixed main menu UI glitch when switching tabs for the first time
5 Years Ago
[D11][Tutorial] merge fix
5 Years Ago
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5 Years Ago
[D11] [Audio] Fix reverb in/out
5 Years Ago
[D11] [Audio] Fix reverb in/out
5 Years Ago
[D11][Tutorial] Fixed GamePhysics trace not using first server side hit