reporust_rebootcancel

154,589 Commits over 4,536 Days - 1.42cph!

3 Years Ago
moon pool crane lods and phys
3 Years Ago
Log error if unique ^ prefix is found in tags before commpressing
3 Years Ago
Completely remove throttle based movement on approach. On rails style movement instead
3 Years Ago
manifest
3 Years Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
3 Years Ago
Reposed Burlap Headwraps to match updated player rig
3 Years Ago
Fixed tesla coil draining 0 power on small batteries
3 Years Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
3 Years Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
3 Years Ago
Change nexus favorites to use favorites.cfg
3 Years Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
3 Years Ago
Second screen light & AmbientLightLOD
3 Years Ago
Merge from main
3 Years Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
3 Years Ago
64px instead of 128px
3 Years Ago
Canvas fix
3 Years Ago
Top screen & icon optimization.
3 Years Ago
Reposed burlap shirt to match updated player rig
3 Years Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
3 Years Ago
minigun viewmodel exported with ammo belt
3 Years Ago
Removed a bunch of throttle lerps and rotation lerps when docking
3 Years Ago
Fixed deferred decal not blending specular
3 Years Ago
edited minigun world model anims
3 Years Ago
snow effect asset - updated color alpha value to be 1.0
3 Years Ago
Deploy & recall smoke grenade usage (convar'd)
3 Years Ago
Screen stuff & related shader+files.
3 Years Ago
backup
3 Years Ago
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c) Expand tags back to full values when creating ServerInfo struct
3 Years Ago
fixes
3 Years Ago
Updated UI/Default ASE template to avoid name clashes with existing properties
3 Years Ago
Move hash & status from server tags -> rules
3 Years Ago
Reposed burlap pants to match updated player rig
3 Years Ago
Minigun ammo backpack fixes/cleanup
3 Years Ago
setting up asset zoo scene for snow setup ahead of time
3 Years Ago
exported latest minigun ammo backpack
3 Years Ago
MonumentIsland_Bradley test scene
3 Years Ago
Added Minigun 4K Textures
3 Years Ago
deleting unused coaling tower models/prefabs that were redundant
3 Years Ago
Updated snow effect material config
3 Years Ago
added dynamic_container_style 1/2/3 prefabs
3 Years Ago
Compile fixes
3 Years Ago
Update harbor_1 movement prefabs Add a debug visualisation to the harbor proximity manager
3 Years Ago
Subtract 94449, causes ships to get stuck when docking Hooked up the sunken crates animation on harbor_2 Angle the ship directly at the target in TriggeredEventSpawnDockingTest to reduce excessive turning
3 Years Ago
Adjusted parenting layers on swing bridge to support ragdolls, dropped items and other vehicles
3 Years Ago
Tried to fix broken swing bridge animation
3 Years Ago
Fixed weird cargo movement bug
3 Years Ago
Added cargoship save support Ran protobuf
3 Years Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
3 Years Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
3 Years Ago
Set up proximity manager for harbor 2 First pass swing bridge