reporust_rebootcancel

132,992 Commits over 4,293 Days - 1.29cph!

5 Years Ago
No-hud screenshots now also take screenshots from any ScreenshotCameras in the scene. Moved the post-FX parts of MainCamera into a new "RustCamera" base class, so ScreenshotCamera can share it.
5 Years Ago
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5 Years Ago
Tools
5 Years Ago
AnimatorLOD components
5 Years Ago
Tools update
5 Years Ago
More AnimatorLOD components added, removed some useless Animator components
5 Years Ago
added surfboard shop signs to scenes
5 Years Ago
Added AnimatorLOD to a bunch of prefabs
5 Years Ago
Optimized boat shop emblem prefab Added LODs/Colliders and prefabs to the large walkway set Updated prefab links in fishing village scenes
5 Years Ago
lowered surfboard_sign so pivot is on hanging part
5 Years Ago
Helicopters now disable global broadcast when turned off
5 Years Ago
Use gib overrides on kayak
5 Years Ago
Merge from main
5 Years Ago
Remove Screenshot Camera prefab
5 Years Ago
Revert previous commit, trying a different system
5 Years Ago
Screenshot cam initial work
5 Years Ago
Added effects.clearallgibs command to immediately clear all active gibs
5 Years Ago
Moved searchlight IO points to middle of its base
5 Years Ago
More rotation tweaks
5 Years Ago
Merge from main
5 Years Ago
Overrides for: Barricade varieties Barbecue CCTV Computer Station Composter Ceiling Light Chair
5 Years Ago
Fixed some serialised fields getting compiled out on the gib prefab
5 Years Ago
Allow read+write on color picker textures (and skip them in the import analyzer)
5 Years Ago
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
5 Years Ago
Fix more possible NREs in ForceUnderwear
5 Years Ago
surfboard static prop and sign with material variations
5 Years Ago
Warehouse + S2P
5 Years Ago
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5 Years Ago
Updated trainyard volumes & lighting, and fixed new cliffs clipping into things. + S2P.
5 Years Ago
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5 Years Ago
Added some utilities to find prefabs etc. with animator components.
5 Years Ago
Moved GetBestRoamPosition from HumanNPC to AIInformationZone, optimised the loop checks.
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Fixed searchlight LOD distances
5 Years Ago
Merge from gib_pool (scale fixes)
5 Years Ago
Assigned overrides for Instruments and Summer DLC deployables
5 Years Ago
Add overrides to water catchers, vending machine, campfire water purifier, wooden box
5 Years Ago
Assigned overrides for: Sign Varieties Repair Bench Research Table Searchlight Shelves Spinner Wheel Workbench (all versions) Tool Cupboard
5 Years Ago
Added the new Focus Local Player option as a button in the Rust Editor window
5 Years Ago
Initial work on making road signs into destroyable entities
5 Years Ago
Gibs now look up their material on the root object if sourceMaterial is assigned (fixes skinned items not getting skin applied to gibs)
5 Years Ago
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
5 Years Ago
Set default Quality setting back to six (was zero)
5 Years Ago
Merge from gib_pool
5 Years Ago
Apply scale override to mesh override positions so gibs aren't spawned at the correct scale but at unscaled positions