123,855 Commits over 4,171 Days - 1.24cph!
Nixed the point light from antenae_a.prefab
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
[D11] + Removed masss amount of objects from both Compound and Launch Site + Unique FBX finder code
Switched coverage queries to compute (should fix SetRenderTarget errors)
Cleaned old obsolete lighting out of the cave prefabs.
[D11] remove some old tod components
[D11] Fixes foliage gen stalls.
Merge with main
Crossvoice fixes
old guitar textures tweak
[D11] fix for the "UpdateAll must be called first" error spam
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Decal Fixes script (we might have to make this run on all scenes too)
Trace emission
Metal decal fixes
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
[D11] Increased collider size of collectibles slightly.
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
Can now drop the selected/active item by pressing B. Added dropitem keybind (b)
Truck trailer additional LODs pass
Fixed crazy NRE when missing balloonCollider
DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle
Deleted DecalComponent
[D11] [UI] Fixed plants not showing plant info UI when looking directly at plant in planter box.
Added treediffusion test profile to both hdrp assets
Updated ASE to 1.7.0.004 (updated to latest srp)
Updated all shaders to compile with updated template
Rebuilt Foliage shader to match our new specification
Updated oak material to match damian's test (using new base packed texture)
Tweaked foliage edge mask SF
Fixed HotAirBalloon error in editor, caching child components work.
[D11] Updated Extend Server flow & Added non-looping toggle for multi-select buttons
flute anims and override controller
Fixed wrong sun color in sky renderer
Forklift additional LOD pass
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fixed dockwall stairs cloned LOD
Large Oilrig additional LODs
Oilrig scene changes
Replace DeferredDecal component with DecalProjector
Enable instancing on decal materials
Large Oilrig barriers additional LODs
Oilrig scene changes
Now caching children in prefab processing
Excavator terrain belts LODs
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
Moved water issue render to beginFrameRendering
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
Disable VR/XR
Updated meta files
Added in latest rp git 63b6c1abdc
RP latest github 63b6c1abdc
Updated ignores to ignore unity package documentation/samples/tests
[D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
Deleting rp package documentation
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash