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133,060 Commits over 4,293 Days - 1.29cph!

6 Years Ago
Fixed launch site degradation + s2p
6 Years Ago
Fixed degradation in modular bunker prefabs.
6 Years Ago
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6 Years Ago
Another audio bundle experiment
6 Years Ago
Added siren flare cull component to prefabs
6 Years Ago
Component to LOD animations for siren flares
6 Years Ago
desc token update
6 Years Ago
barricade cover volumes, costs, repair
6 Years Ago
setup update
6 Years Ago
Shader updates
6 Years Ago
dynamic prefabs
6 Years Ago
barricade cover icon and sockets
6 Years Ago
barricade cover deployable setup
6 Years Ago
Subtracting 52993 and 52997 because Unity sucks
6 Years Ago
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6 Years Ago
Attempt to fix "Couldn't find sound" on animation-driven sounds (regression from 52993)
6 Years Ago
RecipeDictionary tweaks and some profiler changes.
6 Years Ago
fixed tesla coil receiving damage through walls
6 Years Ago
merge from main
6 Years Ago
Attempt to fix "SoundPlayer bundle assignment doesn't seem to work sometimes"
6 Years Ago
Loop update
6 Years Ago
Moved the wake up process to WaterInflatable
6 Years Ago
Refactored duplicated skin ownership checks into a method
6 Years Ago
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes Should be more reliable than comparing water heights
6 Years Ago
WaterVolume tests now return WaterInfo instead of just water height and depth Added an IsInWaterVolume method Update WakeCheck in Buoyancy to only query water system once
6 Years Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
6 Years Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
6 Years Ago
Merge from main
6 Years Ago
Smoothed eye position no longer uses a unparented transform
6 Years Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
6 Years Ago
Merge from main
6 Years Ago
Set dynamic on prefabs
6 Years Ago
Tidyup, dynamic, find flare utils
6 Years Ago
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6 Years Ago
water entry sound tweaks
6 Years Ago
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6 Years Ago
Refactor recipe caching out of MixingTable and into RecipeDictionary
6 Years Ago
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6 Years Ago
Comment typo fix
6 Years Ago
updated beach chair player anim & mount position
6 Years Ago
Removed SavasIsland from building
6 Years Ago
LiquidWobble #ifdef
6 Years Ago
LiquidWobble update
6 Years Ago
Try and reduce ambient spec on liquid materials
6 Years Ago
LiquidWobble update
6 Years Ago
Adjusted HDR Sphere materials.
6 Years Ago
Fix accidental double GetItem
6 Years Ago
Using seed, dynamic LOD
6 Years Ago
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6 Years Ago
Cleanup