reporust_rebootcancel

133,079 Commits over 4,293 Days - 1.29cph!

6 Years Ago
hitting hemp no longer flags the player as hostile
6 Years Ago
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6 Years Ago
Added the follow map maker prefab requests coal_pile_6x6 > coal_pile_gravel_6x6 and 18x18 gas_station interior rowhouse 2st_9x12 rowhouse 3st_9x12
6 Years Ago
prefab updates
6 Years Ago
New streams & impacts
6 Years Ago
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6 Years Ago
Find flare utils
6 Years Ago
instant camera: player anims holdtype override .entity updates
6 Years Ago
skin approval
6 Years Ago
Disable auto pump, drop out of firing anim when out of pressure.
6 Years Ago
Shader tweaks
6 Years Ago
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6 Years Ago
Shader property setup
6 Years Ago
Root top and bottom line conditional model scripts support triangular roofs
6 Years Ago
Added top neighbour sockets to roof prefabs
6 Years Ago
Fixed broken (mostly Asia) translation text on conversation provider
6 Years Ago
Shader work, moved main functions into a .cginc to be used with the orb shader.
6 Years Ago
Added latest water effect to watergun. Increased water shader fill-speed lerp.
6 Years Ago
Dry fire when out of pressure or water
6 Years Ago
water gun fixes, pump functionality changes, refill rate tweak.
6 Years Ago
Don't show conditional wall corners on triangular walls
6 Years Ago
Triangular walls can be placed on both sides of a concave roof corner without turning into full walls
6 Years Ago
Triangular wall typo fix
6 Years Ago
6 Years Ago
Can limit roof conditional models to square / triangle shape neighbours
6 Years Ago
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6 Years Ago
merge pumping
6 Years Ago
In case the push force outside trigger bug reoccurs, apply this fix
6 Years Ago
Move RemoveInvalidEntities to a safer spot
6 Years Ago
final code gen / phases pass checks
6 Years Ago
fixed armored cockpit cost
6 Years Ago
6 Years Ago
Added some splash effects to the side of the board when moving
6 Years Ago
another re-export
6 Years Ago
re-exported models
6 Years Ago
Can add/remove/modify conditions via blackboard
6 Years Ago
Reduce car collision damage to players a bit
6 Years Ago
Increased armoured cockpit max HP from 500 to 700
6 Years Ago
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6 Years Ago
Increase brake force power and allow reverse throttle at 3m/s instead of 0.1m/s. Helps particularly with stopping while travelling forward down slopes.
6 Years Ago
Make sure we really never receive hurt damage outside of a hurt trigger by checking RemoveInvalidEntities() each tick. Made RemoveInvalidEntities more efficient.
6 Years Ago
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6 Years Ago
Added simple debug util timing functions
6 Years Ago
Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
6 Years Ago
reduce modular vehicle horn volume
6 Years Ago
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6 Years Ago
additional skins
6 Years Ago
Remove terrain-type based damage, add a new Collision damage type which propagates to other car modules but doesn't count as an attack.
6 Years Ago
moving active belt item holsters it
6 Years Ago
updated hostile icon