128,993 Commits over 4,140 Days - 1.30cph!
Random modular vehicle spawns now working with the new system
Setting up modular systems to work with the socket inventory
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Added Fun category to crafting menu
Fixed Jerry Can Guitar not appearing in crafting menu
Crossfade animation tweaks
Playing a new note on an instrument that only supports one note at a time now stops the old note
Added some better debugging for client entity cache group mismatches
Tuba animator hookup + override
Add "Use Thickness as Inverted Normal Scale Mask" toggle and "Smoothness Scale" to foliage shader
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Changed foliage shadergui to HDbase
Some utilities to convert monuments to a potentially more efficient format.
[D11] Added vertex shader LODs to 10 assets from Structures/Hangar and Structures/office_buildings
[D11] [UI] Fixed map springback when focusing on player.
updated player tuba anims
rigged tuba, added to holdtype
[D11] [UI] Focus on player cursor now smoothly pans to the cursor rather than snapping.
[D11] latest delayed ent changes
Add a local team channel feedback message when you invite a player to your team.
Proper fix for entities changing groups while in the send queues
Hooked up ui.autoswitchchannel in the interface options
Added ui.autoswitchchannel bool convar. Only auto-switch chat channels if it's enabled. Always auto-switch away from team chat when leaving a group, regardless.
[D11] [PS4] Fixed Save Data Icon not being set correctly.
[D11] Merge from art branch
Auto-switch chat channel when joining/leaving a team.
Display a chat message stating the channel switch, and how to switch channels manually, after being auto-switched.
Removing unused meshes/materials/textures
[D11] - Updated the game manifest (Josh)
Added Rust.Demo
Added "demo.jump" (jump to time in demo)
Added "demo.skip" (skip x seconds in demo, use negative to go backwards)
[D11] removes ip from bootstrap
[D11] Fixes delayed ent doors
[D11] 4 assets in Structures/Harbor updated with vertex shader LODs
powerline poles baked LODs, more aggressive distances
[D11] Assets\Prefabs\Building folder LODs
[D11] + Harbour 2/Scene to prefab more foilage added to area
[D11] + Airfield more foilage added to runway and scene to prefab
[D11] + Mound of rubble added underneath turret
Fix notification permission toggling generating a new steam ticket
[D11] + Fixed missing Compound building issue. Added scene to prefab and updated the building prefab.
Fix for pending entity send counts getting out of sync and a few tidy ups
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covers baked LODs, more aggressive distances
Tag team chat entries with [TEAM], set colour to match other team elements.
Junkyard scene and scene2prefab
Unpacked prefabs in Excavator_Yaw to avoid unity fucking it up
Junkyard terrain meshes baked LODs