127,304 Commits over 4,109 Days - 1.29cph!
[D11] [Audio] Checking in WIP
removed cliff test files
first definitive batch of coastal and inland cliffs
cliff shader improvements to the bias between macro and micro normal maps
[D11] [UI] Linked map marker prefab reference on sleeping bag entity.
[D11] DTLS unencrypted API socket error spam fixes on peer disconnection, and some optimisations.
[D11] [Audio] Fix nullptr error
[D11] [Audio] Adds debug functionality to count frames captured/rendered to help identify if/when either the capture/renderer thread has locked up and stopped responding.
[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation
[D11] [Audio] Fixes null pointer crash when pulling/inserting headset.
[D11] [UI] Fixed server define error.
[D11] [UI] WIP progress on the sleeping bag map markers
Should be a proper interior/exterior transition, pending Unity fixing the indirect specular probe bug.
[D11] [Audio] Fixes start/stop/resume recording functionality
[D11] [Audio] ensure we don't have buffer size runaway and only add audio to buffer when we are actually recording.
[D11] [Audio] Checking in WIP... Tidyup code a bit...
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Fixed Rustige Egg not taking splash damage
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[D11] Win64 client workaround/fix/hack
[D11][UI] Animation for splitting stacks
Packet handling profiling
[D11] [UI] Fixed controls screen secondary actions being hard to see from a distance.
[D11] [Audio] Checking in WIP... Can now retrieve status of capture/rendering from the native xbox dll... currently the states do not match what is happening with pulling/inserting a headset so need to fix this up and also make this auto initialize from startup as well as re-initialize on pull/insert etc
[D11[ [UI] missing texture for splitting arrows
[D11][#2228] fixed issue with disappearing attachments
[D11] [UI] Fixed protections layout issue causing overlapping text.
[D11] [UI] Fixed compass grey box on compass.
[D11] Win64 client hack/fix/workaround
[D11] DTLS networking API native connections UUID implemented for CPU optimisations. Fix for erroneous socket error reports on Windows platforms.
[D11] [UI] Fixed LUT colour issues with Lighting.
More interior/exterior fuckery.
[D11] [Audio] Checking in WIP ... Loopback is working.
[D11] - Cosmetic tweaks to HUD
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
[D11] [Audio] Checking in WIP