reporust_rebootcancel

121,764 Commits over 4,048 Days - 1.25cph!

35 Days Ago
merge from invalidlanguage_fix
35 Days Ago
merge from server-subscribe-nre
35 Days Ago
merge from condition_bar_repair_fix
35 Days Ago
merge from fix_backpack_safezone_suicide
35 Days Ago
merge from frontier_unlock_fix
35 Days Ago
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35 Days Ago
Reduce buffer time
35 Days Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
35 Days Ago
Merge from rw_enable_fix
35 Days Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
35 Days Ago
Fixed errors with handling has clothing under checks
35 Days Ago
- Rename scripts - Setup wood armor pants
35 Days Ago
Missed files
35 Days Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
35 Days Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
35 Days Ago
Merge from rw_enable_fix
35 Days Ago
Possibly fixed the read/write errors on some colliders
35 Days Ago
main -> conditional_armor_meshes
35 Days Ago
Add some lerping
35 Days Ago
Rough direction pointing code
35 Days Ago
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35 Days Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
35 Days Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
35 Days Ago
Fixed potential GroundWatch NRE when loading old saves
35 Days Ago
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35 Days Ago
merge from blurrybeefix
35 Days Ago
merge from stretchyfishesfix
35 Days Ago
merge from fix_keylock_link
35 Days Ago
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35 Days Ago
Find furthest away destination point and set the length via that
35 Days Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
35 Days Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
35 Days Ago
Merge from blowpipe
35 Days Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
35 Days Ago
More skin tests
35 Days Ago
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35 Days Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
35 Days Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
35 Days Ago
Add some extra length to loosen the rope
35 Days Ago
Swap vine over to using fake physics rope instead
35 Days Ago
LOS test and small refactor.
35 Days Ago
blockout finalisation
35 Days Ago
add line renderer caps
35 Days Ago
Fixed a double attack triggering in some situations. Removed debug logs.
35 Days Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
35 Days Ago
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35 Days Ago
Fix nre in debug.log
35 Days Ago
Update tiger speed values for new anims to prevent sliding
35 Days Ago
Editor-only UI convar warnings
35 Days Ago
Merge from parent