126,617 Commits over 4,109 Days - 1.28cph!
2-week yolo merge from main
Simple AO baker implementation
trawler latest props progress
subtract print_light_counts
merge from adjust_shelf_pickup_volumes
merge from tutorial_jungle_rock_fix
merge from abyss_containers
merge from BowWeapon_cleanup
merge from print_light_counts
merge from train_clipping_parent_fix
Merge from mixing_item_delete_fix
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
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More cleanup
Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
More cleanup, update icon
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing
Removed female mannequin version
Merge from hackweek_manny
Mouse wheel keybind support + wire slack keybinds to the new settings menu
Minor cleanup for CeilingLight
Fixed wire slack not working with string lights
merge from mousewheel_binds_fix
Can now bind mousewheeldown and mousewheelup from the settings
Added binds for wire slack
Also fixed the options menu defaulting to the controls tab
Fixed mouse wheel key combos not being bindable
Fixed LR300 steam item description generation
Merge from trimmed_asset_warmup
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
fix water rendering issues on macOS
merge from session_analytics
Added session_start and session_end events
Added session_id field to every events
Flex grid min values on row count and row min height
Don't rely on managed references when removing instances, use InstanceHandle instead
Hack: BiomeBenchmark - try generating clutter without incomplete server
Didn't work, since they spawn server side, but there's no server to send this info to client. Will try to migrate the clutter to client side next.
Tests: benchmark in editor
Store featuring fixes
More analytics, added journey_id to all store events
Updated Banana Bunch Albedo Texture Map
Updated Banana Bunch Model to incorparate feedback
Use on toggle enabled instead (for gamemode filters)
Update: BiomeBenchmark - add basic avg frame time tracking
Tests: ran scene in editor
Slighty improved server browser tab behaviour - can now toggle off gamemodes that are already toggled
Better
Update: BiomeBenchmark - generate fly-through camera track
Tests: BiomeBenchmark in editor