reporust_rebootcancel

135,025 Commits over 4,444 Days - 1.27cph!

26 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
26 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
27 Days Ago
merge from main
27 Days Ago
change industrial auto turret inventory handling sound
27 Days Ago
deploy/open/close sounds for industrial storage and furnaces
27 Days Ago
industrial auto turret sounds
27 Days Ago
morph cache add dye sets to hair sets
27 Days Ago
conditional hair setup (pointing to midlength meshes for now)
27 Days Ago
add to hair sets
27 Days Ago
Fixed missing skeletonskins
27 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
27 Days Ago
shadow lods
27 Days Ago
rough dye set pass
27 Days Ago
Female conditional meshes
27 Days Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
27 Days Ago
Conditional meshes
27 Days Ago
Updated render meshes on prefab
27 Days Ago
Ponytail cleanup
27 Days Ago
Initial setup
27 Days Ago
Ponytail fixes
27 Days Ago
Ponytail hair update
27 Days Ago
commit missed texture metas
27 Days Ago
merge from wiretool_cave_fix
27 Days Ago
Added some network override volumes in cave_small_hard and cave_large_sewers_hard Fixes not being able to wire stuff from cave to surface S2P both caves
27 Days Ago
rebased darts_game branch
27 Days Ago
Added Crewcut hair variant. Added fbx files, set up prefabs, added textures and set up materials.
27 Days Ago
merge from consoleinputfield_fix
27 Days Ago
Fixed console input field not being selected automatically when using consoletoggle 0
27 Days Ago
Fixed pooltable NRE'ing on spawn
27 Days Ago
Codegen Manifest
27 Days Ago
Second set of cherrypicks
27 Days Ago
merge from resourcedispenser_allocs
27 Days Ago
Delete a bunch of old useless assertions that allocate
27 Days Ago
First set of cherry picks from game_room_dlc old because of plastics 'issues' up to 151245
27 Days Ago
Bowless crossbow skin viewer update
27 Days Ago
merge from main
27 Days Ago
Allowed mounting with ballistic helmet
27 Days Ago
fix foliage displacement feature causing scene view issues, avoid drawing viewmodel feature outside of the game view
27 Days Ago
add PerformanceText line for Rust Render Pipeline when enabled, getting harder to tell visually which pipeline we're using
27 Days Ago
Subtract the custom network group for the apartment building & floors because default 5s update rate is too slow & even if it updates quicker it will cause more lag spikes and be more complicated than simply improving the culling
27 Days Ago
merge from skin_brightness_variation
27 Days Ago
merge from skinviewer_viewmodel
27 Days Ago
Skinviewer salvaged sword tweaks
27 Days Ago
Restored generic popup background blur
27 Days Ago
Glass AR - texture and shader updates round 2
27 Days Ago
Glass AR - texture and shader updates
27 Days Ago
RRP: water surfaces receive light from all light sources now, not just sun (forward+ lighting)
27 Days Ago
merge from playerrigupdate2
27 Days Ago
Fixed skinviewer fullscreen position issue when navigating using the arrows
27 Days Ago
merge from main