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133,239 Commits over 4,293 Days - 1.29cph!

50 Days Ago
update to lr300 viewmodel with right hand mag release
50 Days Ago
Fixed Spot with inaccurate colliders on cargoship
50 Days Ago
Wetsuit repose
50 Days Ago
base (vanilla) techtree pass
50 Days Ago
Some prevent movement blockers for falling weapons in large oilrig
50 Days Ago
Space LR300 - updated WM and LODs with right hand magazine catch
50 Days Ago
easier traversal on stairs in WTP
50 Days Ago
glass surface type > glass small on security towers
50 Days Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
50 Days Ago
Merge: from main
50 Days Ago
Adjusted sail transmission colour
50 Days Ago
Boatbuilding station, cannonball and boat planner pass
50 Days Ago
boat building deployables gameplay pass - WIP
50 Days Ago
fixed early culling barricades at trainyard
50 Days Ago
cargoship LOD3 glass is see through now
50 Days Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
50 Days Ago
fixed moved AC tubes in cave_large_sewers
50 Days Ago
wind amplitude from arid/temperate applied to tundra grasses
50 Days Ago
removed renderer batch selectively on floating junkpiles crates
50 Days Ago
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50 Days Ago
Fix NRE when Indirect Instancing is disabled
50 Days Ago
auto updated mats and metas from old versions of editor
50 Days Ago
Include light colour term in thin transmission mode
50 Days Ago
turret_fixes -> naval_update
50 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
50 Days Ago
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50 Days Ago
Fix Indirect Instancing accidentally being enabled by default
50 Days Ago
Resort 50 cal left after the merge
50 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
50 Days Ago
naval_update -> turret_fixes
50 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
50 Days Ago
- More seat adjustments
50 Days Ago
Try out seat relative position re-sync update
50 Days Ago
Merge from boat_building
50 Days Ago
Merge from boat_building/effects
50 Days Ago
Bring down reload to like 14.7
50 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
50 Days Ago
Reorient seat in the turret Better eye pos
50 Days Ago
50 Days Ago
merge from main/naval_update/modular_boat_sounds
50 Days Ago
Reorient seat in gun space
50 Days Ago
merge from main/naval_update
50 Days Ago
- Only update server seat if no client auth
50 Days Ago
Compile fix
50 Days Ago
update from naval_update
50 Days Ago
minor steering wheel sound tweaks
50 Days Ago
- Remove debug logs - Remove ddraw
50 Days Ago
- Missing
50 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
50 Days Ago
Cache blockages in all directions, saves a bunch of time for fx management