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131,504 Commits over 4,262 Days - 1.29cph!

27 Days Ago
Bow animation updates to fix bugs
27 Days Ago
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27 Days Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
27 Days Ago
codegen
27 Days Ago
merge from gui_sculpting
27 Days Ago
Triangulated obj mesh
27 Days Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
27 Days Ago
Burlap pants repose Male/Female + LODs
27 Days Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
27 Days Ago
codegen
27 Days Ago
merge from ice_sculptures/gui_sculpting - bit broken still
27 Days Ago
sculpture item not hidden
27 Days Ago
Jackhammer animation updates
27 Days Ago
RPG7 - Weapon rack position fixes
27 Days Ago
Shorts repose/lods
27 Days Ago
Fixed censorship not working on female torso
27 Days Ago
Fix lighting on render scene
27 Days Ago
Merge from parent
27 Days Ago
Cassette recorder animation updates
27 Days Ago
updated minifridge box collider
27 Days Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
27 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
27 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
27 Days Ago
minifridge techtree unlocking
27 Days Ago
merge from diving_goggles_fix
27 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
27 Days Ago
Merge from main
27 Days Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
27 Days Ago
Merge from minifridge
27 Days Ago
Setup mini fridge softcore corpse
27 Days Ago
merge from fix_has_respawn_options -> main
27 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
27 Days Ago
Fixed the AI Boat triggers on the oilrigs. S2P
27 Days Ago
Converted Minifridge to MeshLOD, match fridge LOD range
27 Days Ago
Plastic missed a file
27 Days Ago
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
27 Days Ago
Merge from main
27 Days Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
27 Days Ago
Merge from island_scenes
27 Days Ago
Fixed the AI boat triggers on the islands as well, S2P everything
27 Days Ago
Merge from parent
27 Days Ago
Merge from floating_cities
27 Days Ago
Fixed death screen fade not working correctly in deep sea
27 Days Ago
Merge from naval_update/floating_cities
27 Days Ago
Fix boat avoid triggers on floating cities not marked as triggers, causing players to get yeeted out of every floating city at high speed Added DynamicSafeZoneArea to floating cities, triggers the hostile top right warning indicator when close to the floating city
27 Days Ago
Merge from parent
27 Days Ago
Show a right click context option to add the selected item to the current tech tree graph
28 Days Ago
Merge from rpg_skin
28 Days Ago
Fixed death screen not showing rocket icons from the RPG skin
28 Days Ago
Update TerrainCopyPaste to generate undo snapshots before pasting