reporust_rebootcancel

121,763 Commits over 4,048 Days - 1.25cph!

34 Days Ago
Updated LOD distance
34 Days Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
34 Days Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
34 Days Ago
Prevent tigers from fighting panthers all the time
34 Days Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
34 Days Ago
Allow setting a custom initial orientation for projectiles
34 Days Ago
Merge from jungle_update (different tiger spawning rules)
34 Days Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
34 Days Ago
Removed Old Snake Raw Textures
34 Days Ago
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
34 Days Ago
Merge from env_volume_performance_testing
34 Days Ago
Set indirect specular render target's alpha to zero when subsurface scattering isn't in use to avoid rendered icons from having back backgrounds
34 Days Ago
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34 Days Ago
Enabled raycasting on egg spawned during the event
34 Days Ago
Easter egg hunt improvements and fixes: - Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc - Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
34 Days Ago
Adjusted base clip distance
34 Days Ago
Prepped prefab for cull volumes.
34 Days Ago
merge from groundwatch_nre_fix
34 Days Ago
Fixed vending machine storage adaptor pipes always being blocked
34 Days Ago
merge from Easter_event_2025
34 Days Ago
prefab cleanup - added guard rails
34 Days Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
34 Days Ago
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34 Days Ago
Merge from env_volume_performance_testing
34 Days Ago
Merge from main
34 Days Ago
Fixed the issue with the skin's speculer when using subsurface scattering and deferred indirect lighting
34 Days Ago
added the new terminals and electric boxes to the scene
34 Days Ago
Zigg tank update
34 Days Ago
Merge from /main
34 Days Ago
▅█▅▌▅▌: ▄▉▊▆▌▊▊▋.▍▊█▆▉▄▅▉▋▊▋▄▊ - ▌█▇▊ ▌▊▄▉ ▍▌ █▉▇▍▊▉▇▄▄▊█▋▅▉▆▆▉▋▉▊▉ ▄▅▆▅ ▅▇▉▍▍▊▅ ▄ ▋▍▋▆▅ █▍ █▉▋█▆ ▅▇▋█▉: ▄▆▄▆▇▇▇ ▄▋▉▆ ▋▅▄▄▆▋▇▉
34 Days Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
34 Days Ago
Add convars to control camera clip buffer time and if enabled
34 Days Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
34 Days Ago
merge from jungle_update
34 Days Ago
Merge from /main
34 Days Ago
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34 Days Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
34 Days Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
34 Days Ago
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34 Days Ago
merge from main
34 Days Ago
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34 Days Ago
edited tiger run animation
34 Days Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
34 Days Ago
merge from main
34 Days Ago
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34 Days Ago
Missing file
34 Days Ago
Moved bear protection file to the right folder too.
35 Days Ago
Moved the croc protection file to the correct folder.
35 Days Ago
merge from invalidlanguage_fix