reporust_rebootcancel

133,442 Commits over 4,293 Days - 1.30cph!

53 Days Ago
Small ramp will stop if it detects a blockage on the construction layer
53 Days Ago
Use no displacement version of ground plants for floating city pot plants
53 Days Ago
Add a vehicle world collider to the plank
53 Days Ago
Fixed some floating city colliders with negative scale, S2P all of them
53 Days Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
53 Days Ago
- Re-setup, will need wes to fix the rest
53 Days Ago
naval_update -> Cannon_Animation
53 Days Ago
Add reset trigger support
53 Days Ago
pt_boat_polish_pass_2 -> naval_update
53 Days Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
53 Days Ago
merge from naval_update/deep_sea
53 Days Ago
merge from deepsea_generation_tweaks
53 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
53 Days Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
53 Days Ago
S2P + HLOD all floating cities
53 Days Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
53 Days Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
53 Days Ago
Remove boat door from tutorial
53 Days Ago
Tweaked deep sea generation, entities are more clustered
53 Days Ago
merge from naval_update
53 Days Ago
merge from boat_building
53 Days Ago
compile fix
53 Days Ago
Merge from extended_decay
53 Days Ago
Reset decay when converting to editable
53 Days Ago
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53 Days Ago
WIP on standardized object health display conditions
53 Days Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
53 Days Ago
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53 Days Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
53 Days Ago
naval_update -> pt_boat_polish_pass_2
53 Days Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
53 Days Ago
Scene2prefab
53 Days Ago
Fixed mounting issues on sofa in the casino
53 Days Ago
Boat damage cooldown fix
53 Days Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
53 Days Ago
merge from main/naval_update
53 Days Ago
Optimized improvised walkway LOD2 meshes (support variants only)
53 Days Ago
merge from boat_building
53 Days Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
53 Days Ago
Fix occasional sail state/interaction being fucked after a load.
53 Days Ago
Diving Fins Repose
53 Days Ago
fix birthday hat with mannequin giving free light
53 Days Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
53 Days Ago
Fix NRE on bradley's death
53 Days Ago
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53 Days Ago
merge from main/naval_update
53 Days Ago
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53 Days Ago
Extra files
53 Days Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
53 Days Ago
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