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135,047 Commits over 4,324 Days - 1.30cph!

49 Days Ago
Added detail panel, can select tests to read their description and result message
49 Days Ago
Bugfix: TickMode 1 - add missing overrideOtherTriggers check Tests: none, trivial change
49 Days Ago
Ensure a turned off turret won't try to predict movement on the clientside
49 Days Ago
Run rotate at 10hz rather than 20hz. Run send aim direction at 10hz rather than 20hz. Run look for targets at 5hz rather than 10hz.
49 Days Ago
Update: remove dead vars and cache == null check Tests: none, trivial change
49 Days Ago
fbx update salvaged hammer
49 Days Ago
Salvaged Hammer Refresh models and textures
49 Days Ago
Update: add paste_line <name> [count = 1] [offset = 1] - will spawn the clipboard in a line using player's facing with offset-sized spacing - also if pasting players, make sure they run their ForceTriggerUpdate - codegen Tests: spawned a 100 boats in a line
49 Days Ago
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49 Days Ago
Test key caching
49 Days Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
49 Days Ago
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
49 Days Ago
Test runner window automatically loads the last results after a test suite has finished
49 Days Ago
Merge: from main
49 Days Ago
Can run tests from the window
49 Days Ago
Fixed negative scale warning on cannon gibs
49 Days Ago
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
49 Days Ago
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49 Days Ago
merge from indirect_instancing
49 Days Ago
Keep Indirect Instancing disabled by default (until rare wrong object bug is fixed)
49 Days Ago
rebase on main
49 Days Ago
* Improve job scheduling to make leaving the job phase more robust through loading screens * Fix NRE when trying to remove instances before Indirect Instancing was initialised
49 Days Ago
Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes
50 Days Ago
main -> autoturret_improvements
50 Days Ago
Revert 140177 - needs more investigation
50 Days Ago
Remove unused field
50 Days Ago
boat_ai_boxing_fix -> main
50 Days Ago
BoatAIInstruction uses nullables to get around the 1 allocation per queue add (thanks Daniel!)
50 Days Ago
main -> boat_ai_boxing_fix
50 Days Ago
notification_custom_link_support -> main
50 Days Ago
Allow external/internal arguments to be passed
50 Days Ago
Merge from naval_update
50 Days Ago
Fixed tutorial islands getting the wrong ID when loading a save
50 Days Ago
First pass of test runner editor window, still wip
50 Days Ago
Can now create notifications with custom links
50 Days Ago
Fix player collider not being the right size when waking up for a frame, caused incorrect triggers to be picked up by ForceUpdateTriggers This resulted in the player being affected by the TriggerPlayerForce attached to boat blocks when waking up, which happens when entering/exiting the deep sea
50 Days Ago
Merge from boat_water_fx_optim
50 Days Ago
Even more fx optimisations, move the blocks into a work queue and support breaking out mid processing if we take too long to avoid queue overruns Also added early returns for disabling fx (so fully occluded blocks are now effectively free) and bypassed the Angle calculation if a block is fully occluded
50 Days Ago
scrap box - initial prefab setup, item created, placeholder icon created, updated localization, updated manifest, updated icon manifest.
50 Days Ago
Collisionmeshdata error fix for Candy Cane, Ball, Present
50 Days Ago
merge from naval_update
50 Days Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
50 Days Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
50 Days Ago
Update workshop scene "publish submission" info paragraph
50 Days Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
50 Days Ago
50 Days Ago
Change helicopter repair blocking from "all wheels grounded" to "engine is off"
50 Days Ago
Collider fixes for plank and ramp, assign wood material
50 Days Ago
Bugfix: TriggerParentDelayedExit::SupportsTickSkipping was always evaluating to false - switched it to be off by default, as it was likely off during my earlier testing Tests: none, trivial change
50 Days Ago
Fixed some duplicate collider names on triangle ladder hatch