reporust_rebootcancel

131,934 Commits over 4,262 Days - 1.29cph!

26 Days Ago
basically functional SDF in-GUI sculpting
26 Days Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
26 Days Ago
hooked up kick hazmat icon to skinnable
26 Days Ago
Merge from vehicle_large
26 Days Ago
merge from boat_building
26 Days Ago
Anchor deployment fix
26 Days Ago
turning tesselation all the way down on the ice block, not needed as badly with the new method
26 Days Ago
clear with an overfit sdf mod rather than directly setting values, always enforce clear boundary values
26 Days Ago
Remaining layer fixes
26 Days Ago
Server tab
26 Days Ago
Floor & triangle floor layer fixes
26 Days Ago
floor & triangle floor layer fixes
26 Days Ago
hackweek - halloween garland blockout and test atlas
26 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
26 Days Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
26 Days Ago
Profile ScaleBySpeed.Update
26 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
26 Days Ago
Add wake displacement to every hull block, to check performance
26 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
26 Days Ago
hackweek arcade machine implemented line combination wins with visual light feedback
26 Days Ago
Merge from parent
26 Days Ago
Merge from main
26 Days Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
26 Days Ago
Show on the item info panel if data can't be redeemed
26 Days Ago
Add data spawns to all of the loot spawners
26 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
26 Days Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
26 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
26 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
26 Days Ago
Clan scores
26 Days Ago
Boilerplate loot item and deposit entity
26 Days Ago
Rebase on /main
26 Days Ago
Virtual scrolled the item list
26 Days Ago
Fix NRE when in build priv zone
26 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
26 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
26 Days Ago
Can favorite items Added All and Favourites tabs
26 Days Ago
3 materials for the 3 extra materials created
26 Days Ago
Cherrypick CS 107107 - Wind shader fix
26 Days Ago
3 more meta files
26 Days Ago
16k .meta files
26 Days Ago
Height fixaroos
27 Days Ago
Splat cleanup
27 Days Ago
hackweek arcade machine wip
27 Days Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
27 Days Ago
More automatic upgrades
27 Days Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
27 Days Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
27 Days Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
27 Days Ago
Clarify namespaces for rendering in Rust code after namespaces changed