reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

50 Days Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
50 Days Ago
Update: adding extra logging and sanity checking when exporting a profile snapshot For some reason one of frames from standalone gets borked - hoping this'll help track it down. Tests: exported craggy in editor
50 Days Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
50 Days Ago
Update: Gather GC.Collect activity into perf snapshot - Avoid thread id checks reaching to mono runtime to resolve it, as it's unsafe during GC.Collect Tests: did a 6k standalone perf snapshot, but didn't catch a collection event. Forced one in editor on 3rd frame, confirmed visible in perfetto.
50 Days Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
50 Days Ago
Added wallpaper analytics
50 Days Ago
- ▊▋█ ▇▇▍▉█ ▇▇ ▊▌▉ ▄▋▋▌▆█▌▍▇ ▇▄▅▌ ▍▆▊▍ - ▌█▇ █▅█▍▄ ▍▅▉▊▋▅▇▉ '▇▇▍▅▋▅▇█▆▇▇█▆█' ▍▇▌ '█▉▅█▅▌▇▋▌▇▇▇▇▉▆▋▊▉▊▆' █▅ ▋▅▍▅▋▅▉▌ █▅▅▌▇▉▅ ▄▆█▊-▇▌-▋▍▅▌▌ ▄▋▉▍▇▄▇▆▋▄ - █▍▄ ▆▆▄ ▌▅ ▅▉▅▊▉ ▉▆▅▊ ▅▇▍▅ ▌▇▍▄▌ ▆▉▌▄▉▄▌▅▉ ▇▇▇▅ ▌▍▋ ▍▇▊▇▅ ▄▊▅█ ▆▍▌▌ ▊▊▅▅█ ▋▇▇▄▍ ▅▌▇ ▍▍ ▌ ▆▍█▍▇▌▍▆ ▋▊▅▌▋ (▊▆▅▍▇▍ ▋▆ ▆▋▄▊█▌▇▉█▋ ▄▋ ▇▅▆█ ▌ █▌▊▌█) - ▋▉█▊█▋▍▍ ▄▄▆▉▄▆█ ▇▍▍▉▋▆▌▅ ▄█▉▄▊▅ ▌▅▄▇▌▍█▅▋ █▊▊▉▊▄ ▉▋▄▄ ▄▉▉ -> ▌▅▅ - ▅▌█▇▆▍▊▆ ▋▆▌▅▅ ▆▆▍▅ ▅▉▌▅▊ ▆▄▉▊ █▄▊▉ ▇.▇▍ -> ▆.▊▅
50 Days Ago
Moed ladders to be compatable with new siege tower model
50 Days Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
50 Days Ago
main -> vines
50 Days Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
50 Days Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
50 Days Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
50 Days Ago
server handles decoding saved sculptures from disk properly
50 Days Ago
merge from main
50 Days Ago
made server file storage a convar - default behaviour retained
50 Days Ago
Battering ram NRE fix
50 Days Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
50 Days Ago
Set some initial placeholder preset values for all four presets (mostly just to stop it crashing)
50 Days Ago
Update: export Allocs as process-wide events This puts them on a separate track, making it easier to spot them. Tests: checked craggy snapshot in perfetto
50 Days Ago
Clean: removing some unnecessary sanitization logic One of recent updates now guarantees storage is enough to house all snapshot data Tests: loaded craggy snapshot in perfetto - no missing names/allocs, no asserts
51 Days Ago
Added all new options to preset list
51 Days Ago
Update: export Alloc events to json snapshot They get a bit lost in the sea of all other instantaneous events, so will need to somehow improve this Tests: loaded craggy snapshot in perfetto
51 Days Ago
Fixed catapult reloading progress bar staying on screen
51 Days Ago
Update: record GC alloc events in the snapshot Currently don't emit them in the json, but that'll be the next thing Tests: took a perf snapshot on craggy
51 Days Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
51 Days Ago
merge from ai_wolf_iteration
51 Days Ago
Fix fire not scaring wolves when the player is standing on top of a tall object They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit Cancel wolf jump when player goes down the tall object before the wolf arrives
51 Days Ago
merge from main
51 Days Ago
Preset hookup test
51 Days Ago
Merge from main
51 Days Ago
merge from main
51 Days Ago
▋▇▅ ▇▇▆▋▇▅▍▋.▄▊▅_▇█▆▆▇▉_█▄▆▇_▄▌▌▅▄▄_▇██▇█ ▊▅ █▋▆▆ ▍▋ ▇▅▉▄▊▌▊
51 Days Ago
merge from frankenstein_shelterraid_fix
51 Days Ago
merge from gesture_menu_nre_fix
51 Days Ago
merge from rps_disconnect_fix
51 Days Ago
merge from gesturepack
51 Days Ago
merge from ai_wolf_iteration
51 Days Ago
Smoke grenade mat to match the ammo icon.
51 Days Ago
Progress
51 Days Ago
Smoke grenade improvements.
51 Days Ago
Add metallic map to detail layer on standard shaders
51 Days Ago
Merge from dofexposer
51 Days Ago
More prefab backups
51 Days Ago
Fixed DofExposer not finding the post volume when added at run time
51 Days Ago
merge from main
51 Days Ago
More prefab changes
51 Days Ago
Fixed some skin ID issues
51 Days Ago
Merge from main/hazmat plushy
51 Days Ago
Can now test items in the store that haven't been uploaded yet