reporust_rebootcancel

134,413 Commits over 4,444 Days - 1.26cph!

1 Year Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
1 Year Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
1 Year Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
1 Year Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
1 Year Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
1 Year Ago
Fixed ocean water depth on map sometimes being misleading
1 Year Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
1 Year Ago
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
1 Year Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
1 Year Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
1 Year Ago
gibs and guides for frontier gates and walls
1 Year Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
1 Year Ago
player update. exported rifle stance walking anims
1 Year Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
1 Year Ago
merge from LocomotivePushFix
1 Year Ago
merge from nametags_random_colour
1 Year Ago
merge from wallpaper
1 Year Ago
Ensure vendor test scene spawns a radtown
1 Year Ago
Added spline for vendor and bradley to follow S2P
1 Year Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
1 Year Ago
Localized dropdowns "Unknown" option
1 Year Ago
Localized active boosts tooltip (teas)
1 Year Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
1 Year Ago
Add budgeted queue for pathfinding requests
1 Year Ago
Added control point/ tangent editor tools to world spline inspector
1 Year Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
1 Year Ago
set up anim event for 3p reload shells ejecting
1 Year Ago
Added ziggurat blockouts with interior
1 Year Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
1 Year Ago
Merge: from main - There's 2 new warnings for obsolete pool usage, will fix in next Tests: Built all modes in editor
1 Year Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
Change output folder structure per Lewis' request
1 Year Ago
merge from main
1 Year Ago
Test scene
1 Year Ago
Merge from main. Reset this week's skin items scene materials to default.
1 Year Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
1 Year Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
1 Year Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
1 Year Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
1 Year Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
1 Year Ago
merge from ArmouredCockpitColliders
1 Year Ago
merge from CarLockLightFix
1 Year Ago
merge from spraycan_industrial_door_fix
1 Year Ago
merge from blockedby_toast_leakfix
1 Year Ago
Removed all collision again from the deployable computer station chair
1 Year Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
1 Year Ago
Fix not being able to reskin industrial door with spraycan
1 Year Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
1 Year Ago
Fixed client compile