branchrust_reboot/main/jungle_updatecancel
884 Commits over 89 Days - 0.41cph!
Fixing skinning for outbreak scientist
prevent halfheight shelves to be deployed on top of each other endlessly
Testing a distance glow method on big cat eyes. Fades out at close range.
Make SamplePositionsInDonutShape static as it doesn't use any instance state
vine_animation_setup -> jungle_update
3p_remove_curve -> jungle_update
Added in new Pie Toppers for the new Jungle Meat
Setup Material for new Jungle Pie Toppers
rebaked oilrig crane LOD, updated material links
rebaked Harbor1 HLOD to fix white crates
vine_renderer_descent_fix -> jungle_update
vine_visuals_line_up_fix -> jungle_update
vine_visuals_render_fix -> jungle_update
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
bug fixes for 3p player rope climbing anims appearing stretched
Fixed Snake Venom worldmodel collider
merge from jungle_dlc (items still WIP)
Adjust vine tree grid distance 35 -> 30
Dithering 12 -> 12
Aiming for more long chains of vines
Flattened out arrival angle of mountable
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
vine_3d_renderer -> jungle_update
(3rd time lucky)
vine_3d_renderer -> jungle_update
vine_3d_renderer -> jungle_update
Reduced vine travel speed by 25%
Improved rotation snapping when starting a vine wing
Increased the spacing of the vine launch points, should help vines overlap less
Fixed descend option not working when more than one vine is overlapping
Update emoji with transparency
Add test ladder/rope ladder to vine playground
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
boomerang_condition_fix -> jungle_update
Limit croc stamina, croc now become slow again after sprinting too long
Make crocs give up chase on land faster when players run away alongside the river instead of away from it
Fix new animals sinking below tunnel entrance grate visually
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Possible VineMountable.OnFlagsChanged NRE fix
fixing some baked LODs materials that did not save properly on the branch they came from
+some rebakes
Changed branch physics surface to wood
fixed a bunch of spots where environment volumes were too small in caves
fixed some cave segments close to the exits being 'no sunlight'
S2P
jungle ruins s2p to refresh collider changes
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
Fix being able to kite croc around foundation
Fix NRE in tiger and croc corpse dragging
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
scene to prefab all (to refresh tunnel entrances for env volumes)