branchrust_reboot/main/jungle_updatecancel
315 Commits over 59 Days - 0.22cph!
chenged the jungle ziggurat prefab to world layer
ibc water tank - complete and damaged version
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
More polish fixes on big zigg
merge from mjungle_ruins for gantry kit
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
changed incorrect layers on recent props prefabs
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
ziggurat_a env volumes settings and bounds changes
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
shrunk jungle swamp water surface to avoid clipping
fixed jungle swamp terrain on incorrect layer causing wrong terrain insert in jungle
improved terrain blend texture
Jungle ground foliage / tweaked all spawn settings / optimized densities / added rest areas / optimized geometry
Tweaked materials and colors
Tweaked ground color
jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
Accept any rivers that end in the jungle biome beyond the typical max river count
Reduced min distance between rivers a bit
jungle ruins scene HLOD setup and bakes
enabled read write on ruins kit for batching
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
Added refresh_foliage console command
updated topology masks for jungle ruins, s2p ruins
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
strangler fig color and transmission tweaks in situ
environment AO maps import options changes, material adjustments
watertight door hatch col
watertight hatch material adjustment
watertight hatch door and frame
Continuing WIP of lil zig
Added jungle swamps to World Setup prefab
Fixed several sound trigger references on new jungle foliage
monstera deliciosa bushes - models, textures, mats and prefabs
Jungle foliage prefab DoPrepare
Increase max LOD count for LOD converters
fixed the splat mask to sand instead of snow on jungle swamp
jungle swamp unique environment