branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
Fixing skinning for outbreak scientist
1 Year Ago
prevent halfheight shelves to be deployed on top of each other endlessly
1 Year Ago
merge from jungle_dlc
1 Year Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
1 Year Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
1 Year Ago
vine_animation_setup -> jungle_update
1 Year Ago
3p_remove_curve -> jungle_update
1 Year Ago
Added in new Pie Toppers for the new Jungle Meat Setup Material for new Jungle Pie Toppers
1 Year Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
1 Year Ago
vine_renderer_descent_fix -> jungle_update
1 Year Ago
Adjusted kapok lods
1 Year Ago
vine_visuals_line_up_fix -> jungle_update
1 Year Ago
vine_visuals_render_fix -> jungle_update
1 Year Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
1 Year Ago
bug fixes for 3p player rope climbing anims appearing stretched
Rin
1 Year Ago
Fixed Snake Venom worldmodel collider
1 Year Ago
merge from jungle_dlc (items still WIP)
1 Year Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
1 Year Ago
More blowpipe vm tweaks
1 Year Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
1 Year Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
1 Year Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
1 Year Ago
vine_3d_renderer -> jungle_update
1 Year Ago
vine_3d_renderer -> jungle_update
1 Year Ago
Reduced vine travel speed by 25%
1 Year Ago
Improved rotation snapping when starting a vine wing
1 Year Ago
Increased the spacing of the vine launch points, should help vines overlap less
1 Year Ago
Fixed descend option not working when more than one vine is overlapping
1 Year Ago
Update emoji with transparency
1 Year Ago
Add test ladder/rope ladder to vine playground
1 Year Ago
Initial new emoji setup
1 Year Ago
Merge from snakes
1 Year Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
1 Year Ago
boomerang_condition_fix -> jungle_update
1 Year Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
1 Year Ago
Fix new animals sinking below tunnel entrance grate visually
1 Year Ago
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1 Year Ago
cherrypicking 119469
1 Year Ago
Possible VineMountable.OnFlagsChanged NRE fix
1 Year Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
1 Year Ago
Changed branch physics surface to wood
1 Year Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
1 Year Ago
jungle ruins s2p to refresh collider changes
1 Year Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
1 Year Ago
Fix being able to kite croc around foundation
1 Year Ago
Fix NRE in tiger and croc corpse dragging
1 Year Ago
Merge from snakes
1 Year Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
1 Year Ago
Fix compile error
1 Year Ago
scene to prefab all (to refresh tunnel entrances for env volumes)