branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

12 Months Ago
Fixing skinning for outbreak scientist
12 Months Ago
prevent halfheight shelves to be deployed on top of each other endlessly
12 Months Ago
merge from jungle_dlc
12 Months Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
12 Months Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
12 Months Ago
vine_animation_setup -> jungle_update
12 Months Ago
3p_remove_curve -> jungle_update
12 Months Ago
Added in new Pie Toppers for the new Jungle Meat Setup Material for new Jungle Pie Toppers
12 Months Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
12 Months Ago
vine_renderer_descent_fix -> jungle_update
12 Months Ago
Adjusted kapok lods
12 Months Ago
vine_visuals_line_up_fix -> jungle_update
12 Months Ago
vine_visuals_render_fix -> jungle_update
12 Months Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
12 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
Rin
12 Months Ago
Fixed Snake Venom worldmodel collider
12 Months Ago
merge from jungle_dlc (items still WIP)
12 Months Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
12 Months Ago
More blowpipe vm tweaks
12 Months Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
12 Months Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
12 Months Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
12 Months Ago
vine_3d_renderer -> jungle_update
12 Months Ago
vine_3d_renderer -> jungle_update
12 Months Ago
Reduced vine travel speed by 25%
12 Months Ago
Improved rotation snapping when starting a vine wing
12 Months Ago
Increased the spacing of the vine launch points, should help vines overlap less
12 Months Ago
Fixed descend option not working when more than one vine is overlapping
12 Months Ago
Update emoji with transparency
12 Months Ago
Add test ladder/rope ladder to vine playground
12 Months Ago
Initial new emoji setup
12 Months Ago
Merge from snakes
12 Months Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
12 Months Ago
boomerang_condition_fix -> jungle_update
12 Months Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
12 Months Ago
Fix new animals sinking below tunnel entrance grate visually
12 Months Ago
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12 Months Ago
cherrypicking 119469
12 Months Ago
Possible VineMountable.OnFlagsChanged NRE fix
12 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
12 Months Ago
Changed branch physics surface to wood
12 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
12 Months Ago
jungle ruins s2p to refresh collider changes
12 Months Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
12 Months Ago
Fix being able to kite croc around foundation
12 Months Ago
Fix NRE in tiger and croc corpse dragging
12 Months Ago
Merge from snakes
12 Months Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
12 Months Ago
Fix compile error
12 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)