branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

39 Days Ago
Fixing skinning for outbreak scientist
40 Days Ago
prevent halfheight shelves to be deployed on top of each other endlessly
40 Days Ago
merge from jungle_dlc
40 Days Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
40 Days Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
40 Days Ago
vine_animation_setup -> jungle_update
40 Days Ago
3p_remove_curve -> jungle_update
40 Days Ago
Added in new Pie Toppers for the new Jungle Meat Setup Material for new Jungle Pie Toppers
40 Days Ago
rebaked oilrig crane LOD, updated material links rebaked Harbor1 HLOD to fix white crates
40 Days Ago
vine_renderer_descent_fix -> jungle_update
40 Days Ago
Adjusted kapok lods
40 Days Ago
vine_visuals_line_up_fix -> jungle_update
40 Days Ago
vine_visuals_render_fix -> jungle_update
40 Days Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
40 Days Ago
bug fixes for 3p player rope climbing anims appearing stretched
Rin
41 Days Ago
Fixed Snake Venom worldmodel collider
41 Days Ago
merge from jungle_dlc (items still WIP)
41 Days Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
41 Days Ago
More blowpipe vm tweaks
41 Days Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
41 Days Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
41 Days Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
41 Days Ago
vine_3d_renderer -> jungle_update
41 Days Ago
vine_3d_renderer -> jungle_update
41 Days Ago
Reduced vine travel speed by 25%
41 Days Ago
Improved rotation snapping when starting a vine wing
41 Days Ago
Increased the spacing of the vine launch points, should help vines overlap less
41 Days Ago
Fixed descend option not working when more than one vine is overlapping
41 Days Ago
Update emoji with transparency
41 Days Ago
Add test ladder/rope ladder to vine playground
41 Days Ago
Initial new emoji setup
41 Days Ago
Merge from snakes
41 Days Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
41 Days Ago
boomerang_condition_fix -> jungle_update
41 Days Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
41 Days Ago
Fix new animals sinking below tunnel entrance grate visually
41 Days Ago
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41 Days Ago
cherrypicking 119469
41 Days Ago
Possible VineMountable.OnFlagsChanged NRE fix
41 Days Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
41 Days Ago
Changed branch physics surface to wood
41 Days Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
41 Days Ago
jungle ruins s2p to refresh collider changes
41 Days Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
41 Days Ago
Fix being able to kite croc around foundation
41 Days Ago
Fix NRE in tiger and croc corpse dragging
41 Days Ago
Merge from snakes
41 Days Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
41 Days Ago
Fix compile error
42 Days Ago
scene to prefab all (to refresh tunnel entrances for env volumes)