branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

12 Months Ago
Restore changes to BaseProjectile lost in merge
12 Months Ago
Added a tip for how to climb trees
12 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
12 Months Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
12 Months Ago
Another fix for serialisation layout
12 Months Ago
Compile fix
12 Months Ago
Expose DismountViewmodelHoldTime on VineMountable
12 Months Ago
Flatten look angle when deciding what branch to swing to
12 Months Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
12 Months Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
1 Year Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
1 Year Ago
Fixed new jungle meats turning into spoiled bear meat when expired
1 Year Ago
fixed a missing mesh from collider script on corner_c prefab
1 Year Ago
Merge from snakes
1 Year Ago
Merge from blowpipe
1 Year Ago
Experiment with simpler covers, fix compile error
1 Year Ago
potential fix for sun passthrough in train tunnel entrance
1 Year Ago
jungle ruins s2p
1 Year Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
1 Year Ago
Improve flanking algorithm
1 Year Ago
moved the rusty gates back into place
1 Year Ago
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1 Year Ago
updated viewmodel vine swing animation
1 Year Ago
Experiment with path post process for overwatch and flank
1 Year Ago
fixed an offset on jungle skin triangle block
1 Year Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
1 Year Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
1 Year Ago
fixed an offset on jungle skin floor block
1 Year Ago
Merge from blowpipe
1 Year Ago
Removing obsolete jungle ruins cell top meshes
1 Year Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
1 Year Ago
revert underwater effects merge to figure out server issue
1 Year Ago
lowered the ground under the zigg pond water to allow swimming effect to work
1 Year Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
1 Year Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
1 Year Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
1 Year Ago
Remove Facepunch.Editor reference
1 Year Ago
Fixed outbreak sprayer item id
1 Year Ago
Remove dismount handling on VineMountable
1 Year Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
1 Year Ago
More work on handling player movement properly when a vine tree is destroyed
1 Year Ago
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1 Year Ago
Another distance interaction fix
1 Year Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
1 Year Ago
Include vehicle detailed layer in vine dismount check
1 Year Ago
Fixed blurry birds.
1 Year Ago
Fixed blurry spraycan sprays.
1 Year Ago
Fixed blurry fireplace
1 Year Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
1 Year Ago
Fixed a couple of inverted triggers.