branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

43 Days Ago
Restore changes to BaseProjectile lost in merge
43 Days Ago
Added a tip for how to climb trees
43 Days Ago
merge from spatially aware branch - underground train tunnels and caves content converted
43 Days Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
43 Days Ago
Another fix for serialisation layout
43 Days Ago
Compile fix
43 Days Ago
Expose DismountViewmodelHoldTime on VineMountable
43 Days Ago
Flatten look angle when deciding what branch to swing to
43 Days Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
43 Days Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
43 Days Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
43 Days Ago
Fixed new jungle meats turning into spoiled bear meat when expired
43 Days Ago
fixed a missing mesh from collider script on corner_c prefab
43 Days Ago
Merge from snakes
43 Days Ago
Merge from blowpipe
43 Days Ago
Experiment with simpler covers, fix compile error
43 Days Ago
potential fix for sun passthrough in train tunnel entrance
43 Days Ago
jungle ruins s2p
43 Days Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
43 Days Ago
Improve flanking algorithm
43 Days Ago
moved the rusty gates back into place
43 Days Ago
▇▋▇ ▌▌▆▌▍▌ ▅▍▅▆ '▍▇▅▇▇/▍▉▇▄▇▌ ▊▊▇▄▅▊▊▄▉' - ▌█▌▆ ▆▆▅█▄▇ ▅▇ ▌▌▉▍▋▇▄ █▅▆▆██ ▅▆▌▋▌▅▉▍▊ (██▉▌▄▅▌ ▄▇ ▊▅█▌▋▌▅) - ▇▇▉▉ ▇▉▅▇▋▅ ▍▆ ▋▆▆▊█▆█ ▄▇▌▆▍▊▅▍▊ ▆▍▇▉▍ ▊▉ ▋▍▇▆▍▇▅▅▍ ▅▉▇▄ █▉▄▉ (▇▌▋█▅▊▍▆ ▉▉ ▄▋▋█▇▅▋)
43 Days Ago
updated viewmodel vine swing animation
43 Days Ago
Experiment with path post process for overwatch and flank
43 Days Ago
fixed an offset on jungle skin triangle block
43 Days Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
43 Days Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
43 Days Ago
fixed an offset on jungle skin floor block
43 Days Ago
Merge from blowpipe
43 Days Ago
Removing obsolete jungle ruins cell top meshes
43 Days Ago
Second pass on jungle ruin walls collision to adhere COL meshes closer to stepped and jagged wall pieces
43 Days Ago
revert underwater effects merge to figure out server issue
43 Days Ago
lowered the ground under the zigg pond water to allow swimming effect to work
44 Days Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
44 Days Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
44 Days Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
44 Days Ago
Remove Facepunch.Editor reference
44 Days Ago
Fixed outbreak sprayer item id
44 Days Ago
Remove dismount handling on VineMountable
44 Days Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
44 Days Ago
More work on handling player movement properly when a vine tree is destroyed
44 Days Ago
▇▌█ █▋▅█▅█▊▊▋▊▆█▌▉▍▄▆▆▉▉▄▌▇█▄ ▉▍ ▊▅▆▍
44 Days Ago
Another distance interaction fix
44 Days Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
44 Days Ago
Include vehicle detailed layer in vine dismount check
44 Days Ago
Fixed blurry birds.
44 Days Ago
Fixed blurry spraycan sprays.
44 Days Ago
Fixed blurry fireplace
44 Days Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
44 Days Ago
Fixed a couple of inverted triggers.