branchrust_reboot/main/naval_updatecancel
1,241 Commits over 275 Days - 0.19cph!
playables_fixes -> naval_update
playables_fixes -> naval_update
merge from naval_update/deep_sea
scientist_boats_gameplay_2 -> naval_update
scientist_boats_gameplay_2 -> naval_update
merge from cannon_animation_fixes
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
merge from extra_tutorial_safety -> naval_update
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
Apply shelf
11708 from aron.s, fixes growable interactions in floating city
Fix being able to open farm door from below
Merge from naval_missions
merge from fix_impostors_not_deleting -> naval_update
Fixed small ramp getting destroyed when entering/exiting build mode
Partially reverted
134856, causing some issues
naval_update/deep_sea -> naval_update
scientist_boats_gameplay_2 -> naval_update
scientist_boats_gameplay_2 -> naval_update
merge from naval_update/block_items_boats
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
scientist_boats_gameplay_2 _> naval_update
Mark small ramp colliders as r/w
Restored cargoship global network behaviour to MainIsland
Merge: from main
- brings bugfix for player not seeing items on cargo ship(and other global networked entities)
- new analytics mode (switched off)
Tests: editor compiles, spawned cargoship on craggy and threw a rock on it - it replicated
merge from naval_update/island_scenes
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds
Down to 4 on a 2.5k map, 6 on a 4k map
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
Merge from floating_cities
pt_boat_2 -> naval_update
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
merge from fix_deep_sea_wipe -> naval_update
merge from shorevector_disabled_terrain_fix
merge from fix_boat_paste -> naval_update
Increase deep sea terrain distance from 600m -> 750m
Fixed floating island map marker text not marked as non static
Revert cargo global network group to Default (from MainIsland)
Merge from floating_cities