branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

11 Months Ago
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11 Months Ago
Merge from naval_missions
11 Months Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
11 Months Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
11 Months Ago
don't let you push a PlayerBoat if you're parented to it
11 Months Ago
Make sure placement error is correct for the deep sea build fix
11 Months Ago
merge from deep_sea
11 Months Ago
50cal_animations -> naval_update
11 Months Ago
S2P all
11 Months Ago
merge from boat_building
11 Months Ago
50cal -> naval
11 Months Ago
50cal_animation -> naval_update
11 Months Ago
Projector in stables_b now permanently on
11 Months Ago
FX tweak to better faciliate adjacent wall.
11 Months Ago
50cal_animations -> naval_update
11 Months Ago
plugged gap in stairs_overhang_300x300_corner
11 Months Ago
50cal_animations -> naval_update
11 Months Ago
closed gaps at floor level on watch towers
11 Months Ago
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11 Months Ago
filler in gap quality 0 Launch site
11 Months Ago
boat engine now uses more fuel per sec
11 Months Ago
fixed wooden_building_c LOD1 roof not double sided
11 Months Ago
small oilrig set dressing fixes
11 Months Ago
merge from deep_sea
11 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
11 Months Ago
50cal_animations -> naval_update
11 Months Ago
fixed stairs being ass at excavator smaller machine
11 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
11 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
11 Months Ago
added prevent movement volume to block LOS error spot
11 Months Ago
Glass small surface type for industrial buildings
11 Months Ago
plugged more holes in countryside tunnel entrance
11 Months Ago
env volume fix at computer station room at train tunnel hatches
11 Months Ago
rebaked powerlines LOD2 textures
11 Months Ago
merge from deep_sea
11 Months Ago
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11 Months Ago
merge from deep_sea
11 Months Ago
Fixed Spot with inaccurate colliders on cargoship
11 Months Ago
base (vanilla) techtree pass
11 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
11 Months Ago
easier traversal on stairs in WTP
11 Months Ago
glass surface type > glass small on security towers
11 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
11 Months Ago
Adjusted sail transmission colour
11 Months Ago
Boatbuilding station, cannonball and boat planner pass
11 Months Ago
boat building deployables gameplay pass - WIP
11 Months Ago
fixed early culling barricades at trainyard
11 Months Ago
cargoship LOD3 glass is see through now
11 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
11 Months Ago
fixed moved AC tubes in cave_large_sewers