branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

3 Months Ago
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3 Months Ago
Merge from naval_missions
3 Months Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
3 Months Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
3 Months Ago
don't let you push a PlayerBoat if you're parented to it
3 Months Ago
Make sure placement error is correct for the deep sea build fix
3 Months Ago
merge from deep_sea
3 Months Ago
50cal_animations -> naval_update
3 Months Ago
S2P all
3 Months Ago
merge from boat_building
3 Months Ago
50cal -> naval
3 Months Ago
50cal_animation -> naval_update
3 Months Ago
Projector in stables_b now permanently on
3 Months Ago
FX tweak to better faciliate adjacent wall.
3 Months Ago
50cal_animations -> naval_update
3 Months Ago
plugged gap in stairs_overhang_300x300_corner
3 Months Ago
50cal_animations -> naval_update
3 Months Ago
closed gaps at floor level on watch towers
3 Months Ago
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3 Months Ago
filler in gap quality 0 Launch site
3 Months Ago
boat engine now uses more fuel per sec
3 Months Ago
fixed wooden_building_c LOD1 roof not double sided
3 Months Ago
small oilrig set dressing fixes
3 Months Ago
merge from deep_sea
3 Months Ago
bunch of shadow proxies to fix light leaking in oilrig
3 Months Ago
50cal_animations -> naval_update
3 Months Ago
fixed stairs being ass at excavator smaller machine
3 Months Ago
tweaks to rocks in WTP to avoid poking out of cliffs
3 Months Ago
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
3 Months Ago
added prevent movement volume to block LOS error spot
3 Months Ago
Glass small surface type for industrial buildings
3 Months Ago
plugged more holes in countryside tunnel entrance
3 Months Ago
env volume fix at computer station room at train tunnel hatches
3 Months Ago
rebaked powerlines LOD2 textures
3 Months Ago
merge from deep_sea
3 Months Ago
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3 Months Ago
merge from deep_sea
3 Months Ago
Fixed Spot with inaccurate colliders on cargoship
3 Months Ago
base (vanilla) techtree pass
3 Months Ago
Some prevent movement blockers for falling weapons in large oilrig
3 Months Ago
easier traversal on stairs in WTP
3 Months Ago
glass surface type > glass small on security towers
3 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
3 Months Ago
Adjusted sail transmission colour
3 Months Ago
Boatbuilding station, cannonball and boat planner pass
3 Months Ago
boat building deployables gameplay pass - WIP
3 Months Ago
fixed early culling barricades at trainyard
3 Months Ago
cargoship LOD3 glass is see through now
3 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
3 Months Ago
fixed moved AC tubes in cave_large_sewers