branchrust_reboot/main/naval_updatecancel

1,241 Commits over 275 Days - 0.19cph!

51 Days Ago
playables_fixes -> naval_update
51 Days Ago
playables_fixes -> naval_update
51 Days Ago
Possible MapView NRE fix
51 Days Ago
Merge from fog_fixes
52 Days Ago
merge from naval_update/deep_sea
52 Days Ago
scientist_boats_gameplay_2 -> naval_update
52 Days Ago
scientist_boats_gameplay_2 -> naval_update
52 Days Ago
merge from cannon_animation_fixes
52 Days Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
52 Days Ago
merge from extra_tutorial_safety -> naval_update
52 Days Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
52 Days Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
52 Days Ago
Fix being able to open farm door from below
52 Days Ago
Merge from naval_missions
52 Days Ago
merge from fix_impostors_not_deleting -> naval_update
52 Days Ago
Fixed small ramp getting destroyed when entering/exiting build mode
52 Days Ago
Partially reverted 134856, causing some issues
52 Days Ago
naval_update/deep_sea -> naval_update
52 Days Ago
scientist_boats_gameplay_2 -> naval_update
52 Days Ago
Merge from boat_building
52 Days Ago
scientist_boats_gameplay_2 -> naval_update
52 Days Ago
merge from naval_update/block_items_boats
52 Days Ago
Merge from boat_building
52 Days Ago
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
52 Days Ago
scientist_boats_gameplay_2 _> naval_update
52 Days Ago
merge from deep_sea
52 Days Ago
Mark small ramp colliders as r/w
52 Days Ago
Restored cargoship global network behaviour to MainIsland
52 Days Ago
Merge: from main - brings bugfix for player not seeing items on cargo ship(and other global networked entities) - new analytics mode (switched off) Tests: editor compiles, spawned cargoship on craggy and threw a rock on it - it replicated
52 Days Ago
merge from deep_sea
52 Days Ago
merge from naval_update/island_scenes
52 Days Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
53 Days Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
53 Days Ago
Merge from floating_cities
53 Days Ago
Merge from map_work
53 Days Ago
pt_boat_2 -> naval_update
53 Days Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
53 Days Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
53 Days Ago
merge from fix_deep_sea_wipe -> naval_update
53 Days Ago
merge from shorevector_disabled_terrain_fix
53 Days Ago
merge from deep_sea
53 Days Ago
merge from deep_seaa
53 Days Ago
merge from fix_boat_paste -> naval_update
53 Days Ago
Increase deep sea terrain distance from 600m -> 750m
53 Days Ago
Merge from boat_building
53 Days Ago
Fixed floating island map marker text not marked as non static
53 Days Ago
merge from main
53 Days Ago
Revert cargo global network group to Default (from MainIsland)
53 Days Ago
Merge from island_scenes
54 Days Ago
Merge from floating_cities