branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

3 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
3 Months Ago
removed renderer batch selectively on floating junkpiles crates
3 Months Ago
Include light colour term in thin transmission mode
3 Months Ago
turret_fixes -> naval_update
3 Months Ago
Merge from boat_building
3 Months Ago
merge from main/naval_update/modular_boat_sounds
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Fix server/none compile error in MeshTerrainRootRuntimeObject
3 Months Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
3 Months Ago
Merge from naval_missions
3 Months Ago
Merge from naval_missions
3 Months Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
3 Months Ago
Add new dwellings to manifest
3 Months Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
3 Months Ago
▇▅▅▅▆▌▄▆▍ ▌▆▆▆▆▉▋▄ ▉▌▄▆
3 Months Ago
Hooked up lights and exhaust effect
3 Months Ago
merge from naval_update/oilrig_boats
3 Months Ago
Possibly fixed NRE's when another player is placing a sail in range
3 Months Ago
Regen tropical 1 mesh chunks
3 Months Ago
merge from oilrig_boats
3 Months Ago
Small Engine lighting & FX
3 Months Ago
▉▋▋▆▌▌▊▅▄▄▋ ▆▆▉▅▋▉▋ ▍▊▍▄▇▉▌
3 Months Ago
Merge from ptboat_lightingfx
3 Months Ago
▋ ▇▆▄▄▋ ▍▊▅▉ ▊▉▍▋▊▇▆█▉▌▍▇▌▆▇▄▇▍▊
3 Months Ago
merge from boat_building
3 Months Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
3 Months Ago
Fixed boat scientist all sleeping when the boat driver dies
4 Months Ago
boat steering anim update
4 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
4 Months Ago
merge from hackablecrate_boats_fix
4 Months Ago
merge from deep_sea
4 Months Ago
merge from boat_building
4 Months Ago
merge from boat_building
4 Months Ago
Reduced boat building UI scale
4 Months Ago
merge from deep_sea
4 Months Ago
merge from deep_sea
4 Months Ago
merge from deep_sea
4 Months Ago
Updating small engine rig with combined mesh
4 Months Ago
expanded floating cities shore vectors
4 Months Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
4 Months Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
4 Months Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
4 Months Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
4 Months Ago
merge from main
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from deep_sea
4 Months Ago
Reapply on the right prefab this time
4 Months Ago
Suntract 137986, applied changes to wrong asset