branchrust_reboot/main/naval_updatecancel
1,632 Commits over 337 Days - 0.20cph!
wind amplitude from arid/temperate applied to tundra grasses
removed renderer batch selectively on floating junkpiles crates
Include light colour term in thin transmission mode
turret_fixes -> naval_update
merge from main/naval_update/modular_boat_sounds
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
Fix server/none compile error in MeshTerrainRootRuntimeObject
Mark steering anim as non-looping, fixes it flipping over when at 1
Merge from naval_missions
Merge from naval_missions
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
Add new dwellings to manifest
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending
Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render
Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
Hooked up lights and exhaust effect
merge from naval_update/oilrig_boats
Possibly fixed NRE's when another player is placing a sail in range
Regen tropical 1 mesh chunks
Small Engine lighting & FX
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Merge from ptboat_lightingfx
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Fixed scientist boat groups accumulating near large oil rig after puzzle resets
Fixed boat scientist all sleeping when the boat driver dies
boat steering anim update
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
merge from hackablecrate_boats_fix
Reduced boat building UI scale
Updating small engine rig with combined mesh
expanded floating cities shore vectors
Possibly fixed scaling of island map markers in deep sea
Fixed markers not working properly after a server restart
Add a check for cannon update parameters errors if the playable graph isn't ready.
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
merge from naval_update/deep_sea
Reapply on the right prefab this time
Suntract
137986, applied changes to wrong asset