branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

11 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
11 Months Ago
removed renderer batch selectively on floating junkpiles crates
11 Months Ago
Include light colour term in thin transmission mode
11 Months Ago
turret_fixes -> naval_update
11 Months Ago
Merge from boat_building
11 Months Ago
merge from main/naval_update/modular_boat_sounds
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Fix server/none compile error in MeshTerrainRootRuntimeObject
11 Months Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
11 Months Ago
Merge from naval_missions
11 Months Ago
Merge from naval_missions
11 Months Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
11 Months Ago
Add new dwellings to manifest
11 Months Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
11 Months Ago
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11 Months Ago
Hooked up lights and exhaust effect
11 Months Ago
merge from naval_update/oilrig_boats
11 Months Ago
Possibly fixed NRE's when another player is placing a sail in range
11 Months Ago
Regen tropical 1 mesh chunks
11 Months Ago
merge from oilrig_boats
11 Months Ago
Small Engine lighting & FX
11 Months Ago
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11 Months Ago
Merge from ptboat_lightingfx
11 Months Ago
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11 Months Ago
merge from boat_building
11 Months Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
11 Months Ago
Fixed boat scientist all sleeping when the boat driver dies
11 Months Ago
boat steering anim update
11 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
11 Months Ago
merge from hackablecrate_boats_fix
11 Months Ago
merge from deep_sea
11 Months Ago
merge from boat_building
11 Months Ago
merge from boat_building
11 Months Ago
Reduced boat building UI scale
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
Updating small engine rig with combined mesh
11 Months Ago
expanded floating cities shore vectors
11 Months Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
11 Months Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
11 Months Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
11 Months Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
11 Months Ago
merge from main
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
Reapply on the right prefab this time
11 Months Ago
Suntract 137986, applied changes to wrong asset