branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

5 Months Ago
merge from extra_tutorial_safety -> naval_update
5 Months Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
5 Months Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
5 Months Ago
Fix being able to open farm door from below
5 Months Ago
Merge from naval_missions
5 Months Ago
merge from fix_impostors_not_deleting -> naval_update
5 Months Ago
Fixed small ramp getting destroyed when entering/exiting build mode
5 Months Ago
Partially reverted 134856, causing some issues
5 Months Ago
naval_update/deep_sea -> naval_update
5 Months Ago
scientist_boats_gameplay_2 -> naval_update
5 Months Ago
Merge from boat_building
5 Months Ago
scientist_boats_gameplay_2 -> naval_update
5 Months Ago
merge from naval_update/block_items_boats
5 Months Ago
Merge from boat_building
5 Months Ago
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
5 Months Ago
scientist_boats_gameplay_2 _> naval_update
5 Months Ago
merge from deep_sea
5 Months Ago
Mark small ramp colliders as r/w
5 Months Ago
Restored cargoship global network behaviour to MainIsland
5 Months Ago
Merge: from main - brings bugfix for player not seeing items on cargo ship(and other global networked entities) - new analytics mode (switched off) Tests: editor compiles, spawned cargoship on craggy and threw a rock on it - it replicated
5 Months Ago
merge from deep_sea
5 Months Ago
merge from naval_update/island_scenes
5 Months Ago
Further restrict the amount of tutorial islands so they don't go too close to the deep sea bounds Down to 4 on a 2.5k map, 6 on a 4k map
5 Months Ago
Re initialise TerrainPhysics and update ColliderEx.GetMaterialAt to work with fake terrains
5 Months Ago
Merge from floating_cities
5 Months Ago
Merge from map_work
5 Months Ago
pt_boat_2 -> naval_update
5 Months Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
5 Months Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
5 Months Ago
merge from fix_deep_sea_wipe -> naval_update
5 Months Ago
merge from shorevector_disabled_terrain_fix
5 Months Ago
merge from deep_sea
5 Months Ago
merge from deep_seaa
5 Months Ago
merge from fix_boat_paste -> naval_update
5 Months Ago
Increase deep sea terrain distance from 600m -> 750m
5 Months Ago
Merge from boat_building
5 Months Ago
Fixed floating island map marker text not marked as non static
5 Months Ago
merge from main
5 Months Ago
Revert cargo global network group to Default (from MainIsland)
5 Months Ago
Merge from island_scenes
5 Months Ago
Merge from floating_cities
5 Months Ago
scientist_boat_ai -> naval_update
5 Months Ago
scientist_boat_ai -> naval_update
5 Months Ago
pt_boat_2 -> naval_update
5 Months Ago
merge from deep_sea_repel -> naval_update
5 Months Ago
Fix playerboat.SetSailsOpen not working because of auth and wrong player position
5 Months Ago
merge from cannon_water_fixes
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
merge from naval_update/island_scenes