branchrust_reboot/main/naval_updatecancel

1,575 Commits over 337 Days - 0.19cph!

11 Months Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
11 Months Ago
Fixed boat ladder pickup giving a regular ladder
11 Months Ago
Merge from floating_cities
11 Months Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
11 Months Ago
Merge from foliage_instancing_islands
11 Months Ago
Disable tutorial spawns on both possible deep sea sides
11 Months Ago
More Terrainmeta switchover tweaks
11 Months Ago
Manifest Codegen
11 Months Ago
merge from deep_sea
11 Months Ago
main -> naval_update (BREAKING)
11 Months Ago
Draw general editor prefs in Rust Editor
11 Months Ago
merge disable_deepsea_pref
11 Months Ago
Applied correct materials to both the boat building platform and station.
11 Months Ago
Sail gibs fix "Sail gibs need changing"
11 Months Ago
merge from naval_update/island_scenes
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
11 Months Ago
Unsaved terrain prefab id's
11 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
11 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
11 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
11 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
11 Months Ago
Merge from island_scenes
11 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
11 Months Ago
Merge from floating_cities
11 Months Ago
Update icon of boat stairs block
11 Months Ago
Don't spawn tutorial islands in the deep sea
11 Months Ago
Merge from boat_building
11 Months Ago
Fix TerrainMeta NRE
11 Months Ago
Merge from boat_building
11 Months Ago
Storage room environment volumes on ghost ships is now brighter
11 Months Ago
Raised scattered paper meshes to eliminate zfight on them
11 Months Ago
Removed flickering glass decals from ghost_ships
11 Months Ago
Fixed shifting cover prefab on ghost_ship_b
11 Months Ago
nets ladder volume placement polish
11 Months Ago
Fixed incorrect materials on LOD1/2 of ghost ship C
11 Months Ago
Fixed one of the mast ladders no working and rail blocking Fixed ship_trawler_c back gate not allowing enough clearance Added ladder volumes to most hanging nets that look like they could be used to climb/board the ship
11 Months Ago
Swap TerrainConfig to tropical when in deep sea, fixes snowy tropical beaches
11 Months Ago
Cannon FX restoration. Nested them as standalone prefabs.
11 Months Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
11 Months Ago
Fixed farm barge NPC opening door too early
11 Months Ago
Merge from floating_cities
11 Months Ago
scientist_boat_fixes -> naval_update
11 Months Ago
Fix crash when changing mesh quality levels near a ghost ship
11 Months Ago
Fix oilrigs spawning old scientists after bad merge
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
fix for "Cannons have aggressive LODs on most graphics presets "
11 Months Ago
boat_fixes -> naval_update
11 Months Ago
merge from floating cities
11 Months Ago
Fix scientists moonwalking on ghost ships