branchrust_reboot/main/naval_updatecancel

1,327 Commits over 306 Days - 0.18cph!

4 Months Ago
Merge from scientist_rhib
4 Months Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
4 Months Ago
merge compile error fixes to naval update
4 Months Ago
merge from fix_burst_compiler_errors to naval_update
4 Months Ago
merge from deep_sea -> naval_update
5 Months Ago
merge from main -> naval_update
5 Months Ago
merge from ghostship again
5 Months Ago
merge from naval_update/ghost_ships
5 Months Ago
main -> naval_update
5 Months Ago
merge from main
5 Months Ago
Deleted Old Ship Spinning Radar Blockout Models
5 Months Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
5 Months Ago
main -> naval_update
5 Months Ago
main -> naval_update
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
5 Months Ago
rhib_scientist -> naval_update
5 Months Ago
scientist_rhib -> naval_update
5 Months Ago
main -> naval_update
5 Months Ago
main -> naval_update
5 Months Ago
merge from main
5 Months Ago
main -> naval_update
5 Months Ago
main -> naval_update
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
5 Months Ago
Adding some seaweed to anchor, hanging tires prefabs
5 Months Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
6 Months Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
6 Months Ago
Added Ghost Ship Anchor Model and Textures Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
6 Months Ago
Merge from main
6 Months Ago
ghost ship C and D variants set dressing progress
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
merge from main
6 Months Ago
ghost ship B vraiant set dressing progress
6 Months Ago
ghost ship variants, variants lod bakes. Currently only ship colours and name change, working on set dressing variation next
6 Months Ago
disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
6 Months Ago
mirrored version of rope drum model and collider to avoid negative scale baked LOD4 for bumper tire bag
6 Months Ago
baked LODs of trawler ghost ship, updated prefabs
6 Months Ago
ghost ship LODs, Colliders, Prefabs
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
fix relief mapping not applying to AO map
6 Months Ago
ghost ship model split, some reorganizing