branchrust_reboot/maincancel

37,246 Commits over 4,444 Days - 0.35cph!

10 Months Ago
merge from new_menu2
10 Months Ago
merge overflowing weapon stats fix
10 Months Ago
new_menu2 -> main
10 Months Ago
new_menu2 -> main
10 Months Ago
new_menu2 -> main
10 Months Ago
Merge from tugboat_toot
10 Months Ago
Fixed ambient lighting when switching between items in your hotbar
10 Months Ago
Merge from compass
10 Months Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
10 Months Ago
merge from tugboat_toot
10 Months Ago
merge from pilot_hazmat_dlc
10 Months Ago
Merge from foliage_transmission_shadowing
10 Months Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
10 Months Ago
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11 Months Ago
merge from new_menu
11 Months Ago
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
11 Months Ago
new_menu -> main
11 Months Ago
merge from fix_icon_generator_hide_during_render -> main
11 Months Ago
merge from new_menu
11 Months Ago
merge toggleable weapon stats display to main
11 Months Ago
merge from fix_icon_generator_hide_during_render -> main
11 Months Ago
More FoliageGrid null checks to try and fix errors on disconnect
11 Months Ago
fix dynamic accuracy weapon stat
11 Months Ago
Merge from compass
11 Months Ago
merge from fogmethod1 (sky branch)
11 Months Ago
Fixed SkinGlowTester NRE when generating skin icons
11 Months Ago
new_menu -> main
11 Months Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
11 Months Ago
merge from new_menu
11 Months Ago
Merge from ammocontainer_garbage
11 Months Ago
phrases
11 Months Ago
merge from save270
11 Months Ago
merge from new_menu
11 Months Ago
new_menu -> main
11 Months Ago
merge from new_menu
11 Months Ago
merge from new_menu
11 Months Ago
merge from new_menu
11 Months Ago
merge from new_menu
11 Months Ago
new_menu -> main
11 Months Ago
Merge from more_worldgrid
11 Months Ago
new_menu -> main
11 Months Ago
Fix tugboat lights LOD settings
11 Months Ago
new_menu -> main
11 Months Ago
Disable WearableRandomMaterial, was just an internal test
11 Months Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
11 Months Ago
merge from new_menu
11 Months Ago
merge from distanceglowfix
11 Months Ago
merge from rainimprove
11 Months Ago
merge from benchmark_fpslimit_fix
11 Months Ago
merge from car_radio_rpc_fix