reporust_rebootcancel

139,428 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
2 Years Ago
Add editor window similar to unreal's visual logger for easier AI debugging
2 Years Ago
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
2 Years Ago
Update: Rewriting ServerInfo to use StringView for Tags This revealed a bunch of other dependencies that needed to be updated. Some of them got plugged up by string copies, some by uninmplemented StringView.Substring. Overall, seems doable, though revealed a number of shortcomings - for example, we'll need to implement our own <numeric>.TryParse(StringView) logic. On the flipside, it allows us to do String pooling a bit more aggressively in our steam library(if we decide to go that far). Tests: Opened GameServer, observed list being populated and interactible.
2 Years Ago
Bugfix: fixing utility algs in StringView Tests: server browser displayed all results (next CL)
2 Years Ago
Updated industrial.ceiling.lamp.compact to have a better emission texture
2 Years Ago
Added body mesh back into prefab
2 Years Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
2 Years Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
2 Years Ago
Updated industrial.ceiling.lamp.compact to use a new model and materials
2 Years Ago
Fillwater command now supports radioactive water
2 Years Ago
Radioactive water will kill all plants in a planter when splashed
2 Years Ago
planter splash check
2 Years Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
2 Years Ago
Add: new StringView utility It's essentially a ReadOnlySpan that keeps alive it's referred-to string, and is able to be stored as a member variable. Only contains a smidgen of algorithms that are needed to use it as part of ServerBrowserList. Goal is to find out how much code we need to update to be able to eliminate most allocations in the browser refresh flow. Tests: none
2 Years Ago
wip applying modifiers
2 Years Ago
Merge: from main
2 Years Ago
Phrases build without the DLL
2 Years Ago
Fixed source generator broken reference
2 Years Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
2 Years Ago
Swapped radioactive water check from physics checks to a texture map instead
2 Years Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
2 Years Ago
merge from main
2 Years Ago
compile fix again
2 Years Ago
compile fix
2 Years Ago
burst cloth handling view model scaling - requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
2 Years Ago
Merge from main
2 Years Ago
merge from digital_clock
2 Years Ago
package-lock.json
2 Years Ago
Added new Dart ammo type. Added a basic damage bone dart item. Set blowpipe internal mag to use darts.
2 Years Ago
Fixed folder conflict
2 Years Ago
Applied shelved placeholder item setup
2 Years Ago
Minor description update
2 Years Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
2 Years Ago
Merge from main
2 Years Ago
Rebuild phrases
2 Years Ago
Missed files
2 Years Ago
Main -> Frontier Hazmat
2 Years Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
2 Years Ago
re-use already calculated shore distance and terrain height values in water heigh calc
2 Years Ago
Setup for all weapon rack variants
2 Years Ago
Checking in pending changes before switching branch
2 Years Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
2 Years Ago
2 Years Ago
WIP aim pose system, starting with an editor to author poses
2 Years Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
2 Years Ago
Merge from main
2 Years Ago
Merge from monitor_loopping_gesture_fix
2 Years Ago
Merge from wiretool_spherecast_fix
2 Years Ago
Merge from map_perf_fixes