reporust_rebootcancel

139,383 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
2 Years Ago
Merge from main
2 Years Ago
Merge from monitor_loopping_gesture_fix
2 Years Ago
Merge from wiretool_spherecast_fix
2 Years Ago
Merge from map_perf_fixes
2 Years Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
2 Years Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
2 Years Ago
Wall clip improvement tests WIP.
2 Years Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
2 Years Ago
Added drinkable radioactive water to new radtown S2P
2 Years Ago
Make wolves eyes glow in the night
2 Years Ago
merge from main
2 Years Ago
Fix wolf circling being broken
2 Years Ago
Updated description Added to T2 tech tree
2 Years Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
2 Years Ago
changed rocks
2 Years Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
2 Years Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
2 Years Ago
Revert procedural map
2 Years Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
2 Years Ago
Use ShowErrorToast instead of ShowToast
2 Years Ago
Only update the wolf's path if the new destination is far from the current one
2 Years Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
2 Years Ago
Clean up wolf path following logic
2 Years Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
2 Years Ago
Merge from main
2 Years Ago
Merge: from main Buildfix for camera shake
2 Years Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
2 Years Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
2 Years Ago
Reapplied effects - explosion to main camera.
2 Years Ago
merge from main
2 Years Ago
Explosive prefabs facelift WIP.
2 Years Ago
Merge from patrolheli_fixes/dmgfx
2 Years Ago
merge from wallpaper
2 Years Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
2 Years Ago
Merge from main
2 Years Ago
Budget fsm tick
2 Years Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
2 Years Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
2 Years Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
2 Years Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
2 Years Ago
Fix wolf not spotting nearby preys in some cases
2 Years Ago
Added textures and material setup
2 Years Ago
Disable leftover debug displays
2 Years Ago
First pass at wolf unreachable prey behaviour
2 Years Ago
Wallpaper item description Tweaked craft time
2 Years Ago
Folders cleanup Codegen, manifest
2 Years Ago
Merge: from main
2 Years Ago
Spraycan merge fixes
2 Years Ago
merge from main