115,225 Commits over 3,959 Days - 1.21cph!
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item")
Will only work if server.cinematic is true
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Adjusting fish bait values
Increased impact bait value has on time to hook (better bait = faster hooks)
Better fish randomisation
Fixed press buttons not being powered by default, set security door manipulators to toggle
Added radiation to some modules and dwellings
Variants for poker table A and bbq static (no art)
Some flow fixes, prepared prefabs
Added torpedo storage interaction to the solo sub
Added torpedo storage and interaction to duo sub
Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
- ItemContainer can now have a list of any amount of exclusively allowed items, instead of 0 or 1. StorageContainer can now have 0-2 allowed items vs. previous 0-1 (could be upgraded to allow any number, but I didn't want to break all existing assignments to allowedItem by making it an array).
- Protocol++.
- Added submarine torpedo storage container.
Added a fishing vending exchange
Added some extra forgiveness time before the line snaps
Line fixes
Remove an allocation in the line renderer
Fixed line appearing offset when going into debug cam
Reduce crafting requirements for rod
Will no longer catch inanimate objects when using meat or fish as bait
Remove chance modifier based on bait value (min/max values are better tool for this)
Fixed missing fishing rod world model
Fixed players being able to interfere with fishing by swimming near the bobber
Added a convar to show the strain UI
Halved condition loss
Increased the minimum amount of time to wait before a fish bits so they don't bite before the bobber comes to rest
Player can now move while catch success animation is playing
Spawn the bobber a bit higher
Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
Static CCTV cameras naming pass for modules
Underwater labs specific lootcrates and lootspawns presets
Initial loot spawns setup across all modules (this may need revisit as we gather data)
Fixed disconnect on dying when not inside any triggers. Sorry Staging players.
Underwater labs modules puzzles setup
More dwellings work
Make moonpool water plane convex, so that subs can detect it
Stability edit for centre of mass changes
Allow duo sub passenger to wield items
Don't allow pushing subs if not grounded
rohans latest version of crittermovement shader
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
Dwellings dressing backup
Labs Dwelling spawners collection prefab
Setup nested dweller prefabs inside modules and placed spawners
Preparations for Underwater labs dwellers
Preparations for Underwater labs dwellers
Dressing backup - moonpools wip
removed unnecessary industrial light in Lighting3 prefab, this prefab should only contain moonpool water lighting
Added MonumentInfo to mountain and ice lake prefabs
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Adding a collection of steel metal crates made from various other crates and re-skinned
Show IO information on crafting UI (same as weapons)
Improve submarine stability
Added some help tips when the player fails while fishing
Don't allow aiming until a lure is equipped
Disable DDDraw
Disable fishing UI (for testing)