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139,408 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Swapped radioactive water check from physics checks to a texture map instead
2 Years Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
2 Years Ago
merge from main
2 Years Ago
compile fix again
2 Years Ago
compile fix
2 Years Ago
burst cloth handling view model scaling - requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
2 Years Ago
Merge from main
2 Years Ago
merge from digital_clock
2 Years Ago
package-lock.json
2 Years Ago
Added new Dart ammo type. Added a basic damage bone dart item. Set blowpipe internal mag to use darts.
2 Years Ago
Fixed folder conflict
2 Years Ago
Applied shelved placeholder item setup
2 Years Ago
Minor description update
2 Years Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
2 Years Ago
Merge from main
2 Years Ago
Rebuild phrases
2 Years Ago
Missed files
2 Years Ago
Main -> Frontier Hazmat
2 Years Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
2 Years Ago
re-use already calculated shore distance and terrain height values in water heigh calc
2 Years Ago
Setup for all weapon rack variants
2 Years Ago
Checking in pending changes before switching branch
2 Years Ago
further improvements - replaced managed simdata with native - corrected flattened 3D array indexing - adjusted baking output to write data in native layout (rebaked)
2 Years Ago
2 Years Ago
WIP aim pose system, starting with an editor to author poses
2 Years Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
2 Years Ago
Merge from main
2 Years Ago
Merge from monitor_loopping_gesture_fix
2 Years Ago
Merge from wiretool_spherecast_fix
2 Years Ago
Merge from map_perf_fixes
2 Years Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
2 Years Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
2 Years Ago
Wall clip improvement tests WIP.
2 Years Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
2 Years Ago
Added drinkable radioactive water to new radtown S2P
2 Years Ago
Make wolves eyes glow in the night
2 Years Ago
merge from main
2 Years Ago
Fix wolf circling being broken
2 Years Ago
Updated description Added to T2 tech tree
2 Years Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
2 Years Ago
changed rocks
2 Years Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
2 Years Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
2 Years Ago
Revert procedural map
2 Years Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
2 Years Ago
Use ShowErrorToast instead of ShowToast
2 Years Ago
Only update the wolf's path if the new destination is far from the current one
2 Years Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
2 Years Ago
Clean up wolf path following logic
2 Years Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.