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140,463 Commits over 4,536 Days - 1.29cph!

2 Years Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
2 Years Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
2 Years Ago
Localized voice props dlc store page
2 Years Ago
gco sound
2 Years Ago
Localized soundtrack and sunburn dlc store page
2 Years Ago
Localized instruments dlc store tab
2 Years Ago
merge from doorcontroller_pickup_door_fix
2 Years Ago
Picking up a door with a door controller attached now gives you back the door controller
2 Years Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
2 Years Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
2 Years Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
2 Years Ago
merge from dropped_item_perf_improvements
2 Years Ago
Missing Radiation files
2 Years Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
2 Years Ago
New: Initial version of Save Viewer It's very simplistic, but currently displays ID, prefab name, and parent ID (if exists). Allows to search by these and prefab name Tests: loaded a test save from staging server (200k entities, 20mb), was able to interact and get data I wanted
2 Years Ago
Clean: simplify code in WhatUsesThis.ParsePrefab Tests: none, trivial changes
2 Years Ago
footer price value
2 Years Ago
Strip out price
2 Years Ago
Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
2 Years Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
2 Years Ago
Localized Adobe, Brick and Brutalist store pages
2 Years Ago
merge from main
2 Years Ago
Fix subtext on variants
2 Years Ago
Rads are applyed to player motabolism instead
2 Years Ago
added a temporary box to frontier high wall prefab to debug visibility
2 Years Ago
Merge from main
2 Years Ago
-Fire Extinguisher LOD0 -Prefab setup -Materials -Textures
2 Years Ago
Subtracted last commit
2 Years Ago
merge from line_functions
2 Years Ago
corrected closest points function
2 Years Ago
Bugfix: WhatUsesThis - avoid duplciate results It was possible that our recursive search would pick up the same references as AssetDatabase, so exclude those. Tests: Asset used to return 5 results with 2 pairs of dupes - now it's 3 results with no dupes
2 Years Ago
merge from main
2 Years Ago
Localized wallpaper store page
2 Years Ago
merge from main
2 Years Ago
aggressive distance culling for cloth on cny_spear
2 Years Ago
merge from wallpaper
2 Years Ago
More wallpaper skin renames
2 Years Ago
merge from save254 - Staging wipe
Rin
2 Years Ago
phrases
2 Years Ago
Merge TrainCouplingImprovements -> main
2 Years Ago
Always construct a new CompleteTrain with any coupling changes. Allows 'coupledBackwards' etc to refresh correctly
2 Years Ago
Wallpaper.OnFrame NRE fix attempt
2 Years Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
2 Years Ago
some fixes
2 Years Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
2 Years Ago
item definition
2 Years Ago
Manifest
2 Years Ago
Fixing folders structure Creating the prefabs and item definitions
2 Years Ago
merge from main
2 Years Ago
Merge from quit_changes