reporust_rebootcancel

139,797 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Allow loading fsm scriptable objects into the runtime fsm component
2 Years Ago
Merge: from main Tests: built all modes. Server Browser still works
2 Years Ago
Update: Reimplement tag support in server browser Fixes the break I left when running the experiment with StringView Tests: Clicked through server browser's various filter options
2 Years Ago
World Update 2 -> Legacy Woodpile
2 Years Ago
Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
2 Years Ago
Clean up serialized data containing fields that don't exist anymore
2 Years Ago
Generate code and manifest
2 Years Ago
Merge from main
2 Years Ago
Added prevent build volumes to buoys and divesites
2 Years Ago
Divesite underwater check
2 Years Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
2 Years Ago
divesite fixes
2 Years Ago
Wallpaper viewmodel deploy animation when deploying
2 Years Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
2 Years Ago
merge from main
2 Years Ago
Buildfix: Reimplement deleted overload call from last CL Also reduced number of hashset allocations when tags are empty. Tests: Went to server browser to check Nexuses
2 Years Ago
Merge: from main Tests: Built all modes
2 Years Ago
Fixed lift entity getting orphaned if elevator block is destroyed
2 Years Ago
fixed triangle left wall uvs being flipped some precision uv fixes
2 Years Ago
Merge from main
2 Years Ago
removed splat set nodes from coastal cliffs
2 Years Ago
merge from smart_alarm_error_message_fix
2 Years Ago
merge from BikeSpeedo
2 Years Ago
merge from item_pooling
2 Years Ago
merge from hitinfo_pooling
2 Years Ago
Compile fixes
2 Years Ago
Forgot to commit lake A
2 Years Ago
S2P all lakes and oases
2 Years Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
2 Years Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
2 Years Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
2 Years Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
2 Years Ago
Fixed being unable to drink from lakes and oases
2 Years Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
2 Years Ago
Merge main -> TrainDecouplingImprovements
2 Years Ago
Merge from main
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
2 Years Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
2 Years Ago
Merge from main
2 Years Ago
Raised HAB floor collider to the height of the highest plank
2 Years Ago
- Switched HAB from Continuous Dynamic to Continuous Speculative - Changed cassette tape world item material from Generic to Dropped Item
2 Years Ago
2 Years Ago
Allow changing state and transition classes, currently breaks when undo
2 Years Ago
Allow state renaming
2 Years Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
2 Years Ago
Prevent duplication state connections, add method to deep copy a fsm
2 Years Ago
Allow fsm transition editing in the new UI
2 Years Ago
Add WIP fsm editor
2 Years Ago
Script tests