reporust_rebootcancel

144,205 Commits over 4,444 Days - 1.35cph!

2 Years Ago
Output detected explosion vibration level regardless of the current energy
2 Years Ago
Increase height of supermarket building blocked box to clip underground slightly (like the sphere did)
2 Years Ago
Change supermarket to only a single square `prevent_building` collider - removed the extra sphere collider but resized the square to be the same overall shape S2P supermarket
2 Years Ago
Show building blocked of monuments with the BR sphere effect - will only show monuments & caves (not roads or rails) - only will show when holding building plan https://files.facepunch.com/jakerich/IgNQuA7CXFEAEXaM/1TDceAwIsJp7iV7A.mp4
2 Years Ago
Applied & fixed damage effects
2 Years Ago
Renamed 'Passthrough' to 'Power Out'
2 Years Ago
Re applied 98023 (tech tree)
2 Years Ago
merge from analytics_save_profiling
2 Years Ago
merge from qol_turret_interference_feedback
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
merge from qol_hammer_pie_menu_consistant
2 Years Ago
merge from qol_block_explosives_in_tc
2 Years Ago
merge from horses_backwards_movement
2 Years Ago
merge from electricfurnace_qol
2 Years Ago
merge from signs_io_ui_fix
2 Years Ago
Fixed remaining signs showing power usage 0
2 Years Ago
Some refactor/rework. Added restrained flag. Removed some RPCs. Restrained players can now be looted (not just surrendering) Fixed push menu showing for all players. Push now shows if restrained only. Interaction functionality is now tied to being restrained, not locked inventory.
2 Years Ago
Add paint.leftsided convar to change the painting UI to be on the left side of the screen instead of right
2 Years Ago
Updated physics material and destruction sound to metal
2 Years Ago
Fixed IOEntityEditor NREs with no outputs entities
2 Years Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
2 Years Ago
Cannon Shell explosion replacement.
2 Years Ago
2 Years Ago
Updated Pushcart Materials and LOD Distance
2 Years Ago
Applied new lighting & FX.
2 Years Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
2 Years Ago
Updated Pushcart Material To Use New Mask Map
2 Years Ago
Updated Trolley and Dolly Props Updated Trolley and Dolly Materials, Textures and Colliders
2 Years Ago
Removed some junk files not meant to be submitted
2 Years Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
2 Years Ago
forgot to re-add a deferred mesh decal component
2 Years Ago
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2 Years Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
2 Years Ago
- Horse direction is inverted when moving backwards - Obstacle detection supports backwards movement - Transition from walking > stopped > backwards is now slightly shorter - Transition from backwards > stopped now takes a second instead of instantly jolting - Holding sprint key into an obstacle while stationary will no longer deplete horse stamina
2 Years Ago
reimport for corru sheets and shed assets with corrected rotation and import settings. set physical mats , added baked vertex color asset.
2 Years Ago
Collider tweaks, more precise
2 Years Ago
fixed door awning position in storage warehouse building
2 Years Ago
Merge from main
2 Years Ago
some brick pile texture tweaks
2 Years Ago
compile fix
2 Years Ago
merge from fishing_changes_june_24
2 Years Ago
merge from analytics_server_profiling
2 Years Ago
merge from qol_salvaged_hammer_buff
2 Years Ago
merge from fix_mixing_table_save_scroll
2 Years Ago
merge from HeliHandbrake
2 Years Ago
merge from sprint_seed_fill
2 Years Ago
merge from HorseArmourPenalty
2 Years Ago
master house decal pass
2 Years Ago
Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications) Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems No UI setup yet
2 Years Ago
Reduced horse armour movement penalty by 25% from -3 to -2.25