reporust_rebootcancel

144,370 Commits over 4,444 Days - 1.35cph!

2 Years Ago
Merge from fishing_changes_june_24
2 Years Ago
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
2 Years Ago
Merge from main
2 Years Ago
Revert the chair prefabs, they were just for demonstration
2 Years Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
2 Years Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
2 Years Ago
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
2 Years Ago
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
2 Years Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
2 Years Ago
Merge main -> HeliDrivingImprovements
2 Years Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly
2 Years Ago
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2 Years Ago
Updated the bait value of the unused berrry items
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
2 Years Ago
Solar panels no longer take damage when picked up
2 Years Ago
Trying steam overlay URLs again
2 Years Ago
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
2 Years Ago
Merge from main
2 Years Ago
Merge from meshlod_converter
2 Years Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
2 Years Ago
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2 Years Ago
Merge from main -> allow_barricades_monuments
2 Years Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
2 Years Ago
Merge from paint_qol
2 Years Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
2 Years Ago
merge from main -> allow_barricades_monuments
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
merge from teslacoil_igniter_heal
2 Years Ago
merge from wire_slacking/tip
2 Years Ago
merge from qol_queue_rejoin_timer
2 Years Ago
merge from wire_slacking/christmaslights
2 Years Ago
merge form paint_qol
2 Years Ago
Final(?!) fix
2 Years Ago
Tread fix
2 Years Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
2 Years Ago
Added wire slack support to christmas lights
2 Years Ago
Adjustments for the new script edits.
2 Years Ago
merge from main
2 Years Ago
radtown level backup
2 Years Ago
pushcarts default tint = red
2 Years Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
2 Years Ago
some extra breeze block piles for set dressing
2 Years Ago
Merge from paint_stroke_fix
2 Years Ago
merge from save251 - Staging wipe
2 Years Ago
merge from f1_grenade_skin_fix
2 Years Ago
merge from samsite_togglemode
2 Years Ago
merge from store-fixes