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143,666 Commits over 4,413 Days - 1.36cph!

2 Years Ago
Merge LOD conversion multiselect
2 Years Ago
Merged main into wire_slacking
2 Years Ago
Fixed NRE when isolating a wire and leaving building privilege
2 Years Ago
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2 Years Ago
Fixed skinned items missing materials when entering and exiting LOD range
2 Years Ago
Made RendererLOD conversion multi selectable
2 Years Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
2 Years Ago
Code cleanup
2 Years Ago
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2 Years Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
2 Years Ago
Merge from main
2 Years Ago
AIHelicopterAnimation compile fix
2 Years Ago
Merge from main
2 Years Ago
merge from fireworks_limit_fix
2 Years Ago
merge from item_store_videos
2 Years Ago
merge from melee_anim_attack_fix
2 Years Ago
merge from wiretool_fixes2
2 Years Ago
reapplying 97426 wiretool_fixes2
2 Years Ago
merge from 97430
2 Years Ago
Don't allow skinned mesh renderers to be collapsed
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Fixed skinned beach chairs
2 Years Ago
Fixed storage adaptor
2 Years Ago
Fixed reversed search light
2 Years Ago
Fixed powered water purifier
2 Years Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
2 Years Ago
Adjusting pedal bike physics
2 Years Ago
Fixed pedal bike bounciness
2 Years Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
2 Years Ago
Fixed skull trophy error
2 Years Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
2 Years Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
2 Years Ago
Merge from main
2 Years Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map
2 Years Ago
Replaced all menu background videos with VP8 versions.
2 Years Ago
Subtract 97383
2 Years Ago
Fix markers duplicating if the vending cluster is opened and closed too quickly
2 Years Ago
Merge from main
2 Years Ago
Pedal bike cogs now rotate appropriately
2 Years Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
2 Years Ago
Fixed ignited fireworks delayed by the server limit never firing
2 Years Ago
Coastal rocks progress
2 Years Ago
Merge main -> Bikes
2 Years Ago
Prisoner Hood world models
2 Years Ago
Added prisoner hood icon
2 Years Ago
More null checks
2 Years Ago
Fixed potential ClientIOLine NRE
2 Years Ago
Changed WireColorSettings scriptables loading
2 Years Ago
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
2 Years Ago
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