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138,479 Commits over 4,505 Days - 1.28cph!

2 Years Ago
Style 02 setup/debug
2 Years Ago
fixed lod3 displaying incorrect material, set lod distances to the same as the other toolcupboards
2 Years Ago
Merge main
2 Years Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
2 Years Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
2 Years Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
2 Years Ago
only inherit mount velocity on ragdoll
2 Years Ago
Fixes
2 Years Ago
New set of damage and destruction effects to be in line with the other choppers.
2 Years Ago
added road rejection to jutting cliffs
2 Years Ago
Have wolves only fall over on headshots
2 Years Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders
2 Years Ago
wip/test changes
2 Years Ago
exported wolf run hit left and right animations
2 Years Ago
Elevator vehicle merge -> main
2 Years Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
2 Years Ago
extra jutting cliff prefab
2 Years Ago
Clean: Review Feedback - Part 1 - Make scopes explicit with brackets - Get rid of System namespace prefix (as we declare that we use System's names) - Renamed `deepFree` defaulted arg into `freeElements` - FreeUnmanaged(MemoryStream) no longer sets Position anymore - Commented the API Tests: Built C+S target (as it's trivial build-only changes)
2 Years Ago
Entity Leak Fix -> Main
2 Years Ago
set mount pose to sit _DPV on DPV deployed prefab
2 Years Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
2 Years Ago
Update: Removing FreeDynamic from Pool Reimplemented the 2 cases where it's used to work without losing information about the type (so we can use Free instead). This also gets rids of unnecessary allocations. Tests: Built all targets. Tried to test runtime (2p multipalyer), got confirmation that the server initializes but nothing hits it. In next CL I'll push out a unit test for ServerMgr, since it looks to be possible.
2 Years Ago
re-enabling animation speeds for DPV
2 Years Ago
Added head.male.average
2 Years Ago
Ignore colliders excluding player movements when running auto crouch
2 Years Ago
merge from EntityLeakFix
2 Years Ago
merge from main
2 Years Ago
merge from codelock_playerprefs
2 Years Ago
merge from dome_collider_fixes
2 Years Ago
merge from industrial_adaptor_movement
2 Years Ago
merge from SBToolCupboard
2 Years Ago
merge from main
2 Years Ago
adjusted serverside player colliders while ragdolling
2 Years Ago
updated wording
2 Years Ago
jutting cliffs progress
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
2 Years Ago
Industrial storage adaptors no longer block player movement
2 Years Ago
Merge from block_dof_playback
2 Years Ago
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
2 Years Ago
Cleaned out broken shrub prefabs from airfield Fixed walkways not getting included in HLOD mesh resulting in floating mesh
2 Years Ago
Fixed a misaligned shadow proxy on wall_plaster_300 prefab S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
2 Years Ago
Fixed ladder_prop prefab having a box collider instead of it's mesh collider Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e
2 Years Ago
S2P junkyard and launch site as they also used the offending walkway prefab
2 Years Ago
Fix several walkways at dome using the wrong collider and blocking bullets where they shouldn't
2 Years Ago
Fixed bike instrument light z-figting
2 Years Ago
Improved sidecar bike still pulling slightly to the left. Also moved centre of mass on motorbikes towards the rear a little.
2 Years Ago
Merge from spectator_team_fix
2 Years Ago
Another attempt at fixing the spectator display showing incorrect team member names while spectating Also made a small performance improvement