reporust_rebootcancel

139,606 Commits over 4,505 Days - 1.29cph!

2 Years Ago
more seaweed placement. plane lods
2 Years Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes
2 Years Ago
wip PlayerModifier limits per source type (tea/dart) and combined totals
2 Years Ago
Update: Replacing new occurances of obsolete Pool API with new Tests: built all configs
2 Years Ago
Merge: from main Also contains updated codegen binaries to conform with new API Tests: built all modes
2 Years Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
2 Years Ago
switching to automatic box pruning
2 Years Ago
Have wolves react to campfires
2 Years Ago
proper limits on hitch joint
2 Years Ago
Clean: use a cast instead of new expr Also dead static removal Tests: none, trivial change
2 Years Ago
Added View Model and World Model for the Wallpaper Item Setup Wallpaper Viewmodel and World Model Material
2 Years Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
2 Years Ago
skins update
2 Years Ago
green vintage wallpaper skin files
2 Years Ago
merge from main
2 Years Ago
Merge from jobify_ocean_sim
2 Years Ago
Added event folders to archive directory
2 Years Ago
Added new bandit camp + harbor menu background videos. Replaced some existing videos with higher quality versions. Removed old/outdated videos.
2 Years Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
2 Years Ago
Moved menu video archive folder to editor assets directory
2 Years Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
2 Years Ago
Simplify blend to just work between two closest points, works a lot better
2 Years Ago
Fixed missing capitalisation on item name
2 Years Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
2 Years Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
2 Years Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
2 Years Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
2 Years Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
2 Years Ago
merge from main
2 Years Ago
Phrases
2 Years Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
2 Years Ago
compile fix
2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
2 Years Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
2 Years Ago
Protobuf
2 Years Ago
Reinstate lootpanel.cooking to the LootPanels scene
2 Years Ago
Merge from main
2 Years Ago
Merge from workcart_decal_fix
2 Years Ago
Merge from planter_fix
2 Years Ago
Manifest + codegen
2 Years Ago
Merge from tutorial_button_resize
2 Years Ago
Merge from main
2 Years Ago
Merge from cui_pr_63
2 Years Ago
Merge from main -> full_server_demo_client_reader
2 Years Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
2 Years Ago
Improved hotspot node y choices on wood piles
2 Years Ago
Pouch/Satchel rig/burst cloth setup
2 Years Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
2 Years Ago
merge from main -> monument_scenes