reporust_rebootcancel

139,501 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Frontier bag cloth material
2 Years Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
2 Years Ago
Backpack pelt constraints
2 Years Ago
Implemented MoveSpeed modifier type. Added Dart as new ModifierSource type.
2 Years Ago
Updated model Updated backpack settings
2 Years Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
2 Years Ago
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
2 Years Ago
Update: Annmotating ServerCacheQuery to track GC allocs Should've done it at the start but ah well. This also revealed that Task.Delay doesn't seem to be doing much - worth investigating further. Tests: took a recording during server list refresh - no errors and could see the samples displayed.
2 Years Ago
Added the biro dart model as the placeholder model for bone dart. Setup dart prefab and world model.
2 Years Ago
vintage wallpapers update updated materials to spec/gloss
2 Years Ago
Added right arm support
2 Years Ago
Now covers all spine bones
2 Years Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
2 Years Ago
First pass on runtime component, still not functional
2 Years Ago
Merge from analytics_event_record_overloads -> main
2 Years Ago
Tests showed missing ushort overload
2 Years Ago
Expand tests to cover all overloads of EventRecord.AddField()
2 Years Ago
Add overloads without any key for CSV
2 Years Ago
Final'ish attack prefab, but IK script is still screwing it.
2 Years Ago
Merge main -> TrainDecouplingImprovements
2 Years Ago
Change existing overloads for BasePlayer, BaseEntity, etc to use the new 2 string key overloads instead of new EventRecordField(key1,key2)
2 Years Ago
New PlayerSyncCycle method in BaseMountable sets the player position.
2 Years Ago
Fixes
2 Years Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
2 Years Ago
Add a bunch of overloads that take two keys and concat them later with zstring instead of having to manually add new EventRecordField( key1, key2 )
2 Years Ago
Attack FX
2 Years Ago
Merge from gizmo_light_occludee_nre
2 Years Ago
Fix NRE when gizmos are enabled from LightOccludee.cs
2 Years Ago
More aim fixes
2 Years Ago
More fixes, expose ADS state
2 Years Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
2 Years Ago
merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
Reverted skin list before merging to main
2 Years Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
2 Years Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
2 Years Ago
Vendor Sleeper Kill -> Main
2 Years Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
2 Years Ago
Merge from map_ping_fix
2 Years Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
2 Years Ago
BP Stock Fix -> Main
2 Years Ago
Merge from main
2 Years Ago
Line of sight checks again, TraceAll instead of a single Raycast
2 Years Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
2 Years Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
2 Years Ago
Merge from analytics_zstring -> main
2 Years Ago
Fix compile error from merge
2 Years Ago
Merge from main -> analytics_zstring
2 Years Ago
merge from runtime_profiling_disable_pooling -> main
2 Years Ago
Merge from main -> runtime_profiling_disable_pooling