reporust_rebootcancel

144,118 Commits over 4,413 Days - 1.36cph!

2 Years Ago
Added the ability for more than one lure item to be used at once when fishing, applied to worms and grubs up to a maximum of 3 This means that a stack of 3 worms and grubs can be used to catch high value fish Applies to fishing rod and trap
2 Years Ago
Simple shark now requires a depth of 5.5m to fish (was 5m) Fish traps are now considered to be fishing at 5m regardless of their location (fishing trap can now get all fish except for shark due to depth and orange roughy as it's only available in a moonpool)
2 Years Ago
Fishing trap now uses the same fish selection and bait logic as the standard fishing rod (different catch options for fresh water/ocean water) Converted FishLookup object to a scriptable object Inner lake on Craggy Island now correctly registers as fresh water when fishing via either method
2 Years Ago
Fix F8 menu not updating when you switch servers
2 Years Ago
Fix building plan resetting to foundation when moving in & out of hotbar
2 Years Ago
When skinned items are added to the repair bench, it now shows the name of the skin
2 Years Ago
Always show demolish & rotate option in hammer but grey it out to reduce misclicks when upgrading - add ability for context menu options to set their scale independantly - scale the demolish & rotate button to 70% of the normal button size - implement existing scaling of building plan pieces with the new size scaling options https://files.facepunch.com/jakerich/CDSmjPwR6Ul4HZE8/R1GgHH2QlKRN5FYn.mp4
2 Years Ago
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2 Years Ago
Helicopters no longer roll on slopes if the engine is off and there's nobody mounted. They apply "handbrake" instead
2 Years Ago
Merge main -> HeliHandbrake
2 Years Ago
Can now open and unlock techs from the lower tiers of workbench when using a higher tier (eg. T3 workbench now allows access to T1+T2+T3 tech trees) Create a button per tech tree in the workbench panel Convert workbench loot panel to a prefab rather than S2P S2P bandit town and compound (monument workbenches share the same feature)
2 Years Ago
- Fixed scrap heli not being driveable on ground with Ctrl key anymore - Fixed scrap heli wheels not animating
2 Years Ago
Merge from hackweek_renderlod_collapse (crafter NRE fix)
2 Years Ago
Revert industrial crafter to old renderer handling, just disable the collapsing on the renderer
2 Years Ago
SAM sites no longer target sleeping or kinematic vehicles
2 Years Ago
Decrease craft time of the following items from 30s to 15s - Wood shutters - All types of window bars - Window glass
2 Years Ago
Use -4.5 instead for a 25% reduction in penalty
2 Years Ago
Horse armour now reduces horse speed by only 4, was 6
2 Years Ago
Bone fragments are now compostable into fertiliser at a ratio of 10:1. No bait value.
2 Years Ago
Add comments (it actually was not spawning on bottom as frequently, top was fine)
2 Years Ago
Fix oilrig not spawning on the top of the map as often as expected
2 Years Ago
Attack ground effect WIP
2 Years Ago
Tuned back salvaged hammer because it's a T1 item, not T2 - 3x original DPS -> 2x original DPS against deployables (60% of jackhammer DPS) - destroys every barrel 2 hits -> destroys 35hp barrel in 1 hit, 50hp barrel in 2 hits - better than every other melee tool at breaking deployables, outclassed by jackhamer
2 Years Ago
merge from main -> qol_salvaged_hammer_buff
2 Years Ago
Headlight improvements & flare fixes.
2 Years Ago
Main cannon attack prefab
2 Years Ago
Attack stuff. Organized files for merge.
2 Years Ago
Fix mixing table resetting to the top of the scrolling menu of recipes every time you access one https://files.facepunch.com/jakerich/m2pBAkIZ6ElU7yHx/JkdhwA88p25hlpI2.mp4
2 Years Ago
Various material, PFX and lighting perf optimizations. New firing, traversal & damage FX. Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
2 Years Ago
Possible fix for parented players getting teleported far off the vehicle after a nexus transfer and probably getting killed Might have only affected players with admin permission because antihack should have prevented it
2 Years Ago
Remove redundant player rotation set after swapping a passenger to the driver seat Add some code to dump nexus transfer requests to a file as JSON
2 Years Ago
Fix #SERVER error
2 Years Ago
merge from main -> analytics_server_profling
2 Years Ago
Allow barricades to decay the same speed indoors or outdoors - barricades still won't decay when inside building privledge
2 Years Ago
Can override deploy tickrate for entities with faster decay rates - set decay tickrate of barricades from 10min -> 1min
2 Years Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
2 Years Ago
Fixed some bugs
2 Years Ago
Added attachments, and slots to outpost/bandit marketplaces icons
2 Years Ago
Change decay of all 4 barricades to 15 minutes
2 Years Ago
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands - manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
2 Years Ago
Stone barricade protection value didn't save
2 Years Ago
merge from fix_ping_estimation_lag_spikes
2 Years Ago
merge from optimize_sqlite_fastmode
2 Years Ago
merge from optimize_sam_site_air_vehicles
2 Years Ago
merge from horse_ragdoll_material_fix
2 Years Ago
merge from mediumbattery_size
2 Years Ago
Allow horses to be able to walk backwards at half the speed of normal walking
2 Years Ago
player update. Exported 3p military flame thrower anim set and set up in unity
2 Years Ago
Allow barricades to be placed anywhere in monuments - melee damaged increase against barricades: same damage as normal deployables - bullet & explosive damage against barricades stays the same as before - split building volumes of barricades and bypass "prevent_building" tagged with monument
2 Years Ago
Use string builder instead Publish attachments list to tooltip https://files.facepunch.com/ianhenderson/1b2411b1/Unity_91TpvFeD1c.mp4