reporust_rebootcancel

144,155 Commits over 4,413 Days - 1.36cph!

2 Years Ago
Added working URL for items that are redirects of other items, where the other item has a list of skins and one of those skins has a redirect assigned which is the item. e.g. Arctic Hazmat.
2 Years Ago
Block the following items from being stored in TC - sulfur ore - sulfur - gunpowder - explosives - diesel - camera - laptop
2 Years Ago
Added working URL for items that are not skins or DLC packs, but are Steam items (e.g. Ice AK)
2 Years Ago
Fixed some more growables https://files.facepunch.com/jarryd/1b2811b1/Unity_ZHMbHU7RJH.mp4
2 Years Ago
Can now hold sprint to fill in vacant slots in a planter with any selected seeds
2 Years Ago
Fix showing rotation as possible after loading server save
2 Years Ago
Added working URLs for items that are not skins, but are DLC
2 Years Ago
merge from main -> qol_hammer_pie_menu_consistant
2 Years Ago
Added support for opening the DLC page for DLC skins
2 Years Ago
Items that are in our current weekly store now direct there instead of the community market page (which won't exist yet)
2 Years Ago
Show turret interference when looking at it with a wire tool Show turret interference when placing down a new turret - only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base) - make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
2 Years Ago
Clean files.
2 Years Ago
Finalized prefabs & file organization.
2 Years Ago
Added player.trigger_wildlife_trap convar for testing
2 Years Ago
Raw human meat bait value is now 3 Spoiled human meat bait value is now 0 Can no longer put items with no bait value into the fishing trap (same behaviour as fishing rod) Show the max stack bait size in the information panel when bait is selected
2 Years Ago
Added a link at repair bench for marketable skins that goes directly to the community market page for that skin
2 Years Ago
Fix #SERVER compiler error
2 Years Ago
Fix paint brush sizes less than 2 having gaps
2 Years Ago
Increase max paint brush size to 100
2 Years Ago
Make the sign painting UI follow the UI scale option
2 Years Ago
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
2 Years Ago
Fix wooden barricade missing default layer check when placing - add new default volume check and ignore other wooden barricades
2 Years Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
2 Years Ago
merge from quickmove_stack_fix
2 Years Ago
Manually fix bounds of wood double barricade being too small in X direction
2 Years Ago
merge from fix_mixing_table_save_scroll
2 Years Ago
merge from fix_f8_menu_update_text
2 Years Ago
merge from techtree_workbench_multi_access
2 Years Ago
merge from WindowCraftTime
2 Years Ago
merge from HorseArmourPenalty
2 Years Ago
merge from CompostBones
2 Years Ago
merge from signs_io_ui_fix
2 Years Ago
merge from shop_weapon_attachments
2 Years Ago
merge from io_seismic_sensor
2 Years Ago
Add analytics for how long the server took to save
2 Years Ago
Main cannon attack improvements
2 Years Ago
Fish bait value changes: -All fish based food now has no bait value and cannot be used to catch more fish -Raw Bear and Wolf meat is now worth 10 bait (was 5) -Raw human meat is now worth 10 bait (was 1) -All berries are now worth 1 bait (was 0.5) and can be stacked up to 5 times as bait
2 Years Ago
Added the ability for more than one lure item to be used at once when fishing, applied to worms and grubs up to a maximum of 3 This means that a stack of 3 worms and grubs can be used to catch high value fish Applies to fishing rod and trap
2 Years Ago
Simple shark now requires a depth of 5.5m to fish (was 5m) Fish traps are now considered to be fishing at 5m regardless of their location (fishing trap can now get all fish except for shark due to depth and orange roughy as it's only available in a moonpool)
2 Years Ago
Fishing trap now uses the same fish selection and bait logic as the standard fishing rod (different catch options for fresh water/ocean water) Converted FishLookup object to a scriptable object Inner lake on Craggy Island now correctly registers as fresh water when fishing via either method
2 Years Ago
Fix F8 menu not updating when you switch servers
2 Years Ago
Fix building plan resetting to foundation when moving in & out of hotbar
2 Years Ago
When skinned items are added to the repair bench, it now shows the name of the skin
2 Years Ago
Always show demolish & rotate option in hammer but grey it out to reduce misclicks when upgrading - add ability for context menu options to set their scale independantly - scale the demolish & rotate button to 70% of the normal button size - implement existing scaling of building plan pieces with the new size scaling options https://files.facepunch.com/jakerich/CDSmjPwR6Ul4HZE8/R1GgHH2QlKRN5FYn.mp4
2 Years Ago
▅▅▇▇ ▋▊▋▇▍ ▋▅█▅▉▊▊▆ ▉▉▊▄ ▊▇▅█▆▊▅ ▅▌▋▊▍▇▇▇ ▊▍▄▋▍▌ █▇█▉▅▌▌▇ ▇▋▆▊▌ ▉▌▆▍ ▉▍▊▅▄ ▍█▉▋▆▆▄▇▉▋▊▆ ▆▍ ▋▌ ▄▌▆▌▉▄█ ▆▉ ▋█ ▇▍█▌▇ ▋▇▇▍ ▄█▊▉ ▇▍▅█▄▉▆▍▉▄▉▅ ▇▇▉ ▍▄▆▆ █▋▊▇▅▍▆ ▉▍▉▋ ▌▉▅▊█▉▍▍ ▆▍▉▉ ▌▍▌▋▄ ▇▋█▍▋▆▆▋▊▊▍▉
2 Years Ago
Helicopters no longer roll on slopes if the engine is off and there's nobody mounted. They apply "handbrake" instead
2 Years Ago
Merge main -> HeliHandbrake
2 Years Ago
Can now open and unlock techs from the lower tiers of workbench when using a higher tier (eg. T3 workbench now allows access to T1+T2+T3 tech trees) Create a button per tech tree in the workbench panel Convert workbench loot panel to a prefab rather than S2P S2P bandit town and compound (monument workbenches share the same feature)
2 Years Ago
- Fixed scrap heli not being driveable on ground with Ctrl key anymore - Fixed scrap heli wheels not animating
2 Years Ago
Merge from hackweek_renderlod_collapse (crafter NRE fix)