reporust_rebootcancel

143,452 Commits over 4,413 Days - 1.35cph!

2 Years Ago
setting up blunderbus 3rd person in unity
2 Years Ago
Add benchmark script
2 Years Ago
master house backup
2 Years Ago
▆▊▆▉▄▌ ▇▅▌▉▉▍▌▆ █▇▊▄▅▊
2 Years Ago
Hack to ensure damage effect comes up
2 Years Ago
▅ ▍ ▄▆▇▊ ▊▅▄▇▄▆▋▅▆▉ ▅▆▍▇ █▉█▋▆▋ ▆▊▅▆█▇ ▇▄▇▉▆█▆█▍ ▇▋▇▍▍▊▍▇▆▋▍▌▉▇ ▊▉▆▍▉ ▇▄▄ ▌▌▋▌▋▌▊▇▊▄█ ▇▄▋▄▌▆ ▄▇▇▍ █▉▉▋▋▋▄▍█▊▅▍ ▇▌█ ▆▄▍▅▊▌▅▌▇▅▆▌██▋█▍▋ ▄▇▇▅▅ ▍▅▊▇▆█▇█▊▍▊▊▅▅▆▊▄ ▇▊ ▅▉█▌▉▉▋▅▅▅▇█ ▅▄▍▍▄▄
2 Years Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
2 Years Ago
Strip roman candle client gameobjects from server
2 Years Ago
Merge main
2 Years Ago
Merge main - fix conflicts
2 Years Ago
Merge main - fixed conflicts
2 Years Ago
▍ ▉ █▉▊▊▅ ▅▅█▆▍▆ ▄▊ ▉▋ ▇▋▆▇ ▉▄▍ █▉ █▋▍▌▉▆ ▅▌▉▆▊▄▌▍▋▅▅█ ▋▍▌▌▉▅▌▇ ▄▍▋█▉█▄ ▅▆ █▆▆▌▍ ▌███▍ ▋█ ▌█▆█▊▆ ▉ ▊▉▅▋▍ ▅▆▅▅▅ ▊▅ ▍▋▋▇▍▌▉ ▌▄ █▇▅▆ ▄▌▆▉▉▍▍ ▆▉█▊▆█▇▊
2 Years Ago
added decal layer ID 1,2,3 to terrain material
2 Years Ago
merge from terrain-decal-fix
2 Years Ago
▇ ▅ ▍██ ▆▌▊█▉▉▄ ▌█▅█▊▆ ▉▆▋▇ ▆▆▍▇▅ ▊▉▋▊▍▅▋ ▌▍█▊▄▄▍▋▆▌▄▉ ▅▋▄▉▆▄▇▍▋▄ ▍▋█▄▅▆▄▋▌ ▉▍▄ ▊▅▍▄▆▉▇▍▄▇▅█▅▇▉▄▉▊ ▉▅▄▋▄▋▅▍▍▊▊▉ ▍▉▉▅▅▍▉▅ ▌▌▊▋▍ ▉▉ ▄▍▋▋▄▅▆ ▍▋▄▌ ▄▆▍▆▉ ▊▆█▇ ▊▌▄▆▉▉▇ ▋▊▉▆▌▉▅ ▄▄ ▅▍▊▇▋▉▋▄▇▌▆
2 Years Ago
▌▌▆▆▍▇█▅ ▇▅▋ ▆▅▌█▌▆▊▉▌ ▉▄▄▌▌ ▋▆▍▇▍ ▇▋ ▋▋█▍▊ ▍▌▉▅█▊▋ ▉▊ ▌▋▍▇ ▅▊▊▋▉ ▋▋ ▇▇▆▅ █▌ ▇▌▄ ▉███▅▇▋
2 Years Ago
▆ ▉▉▄▉▉ ▍▊▆▌ ▄▉█▇▋▆▌▍▉▉█▌▌▉▋▄
2 Years Ago
merge from coffin_storageadaptor_fix
2 Years Ago
merge from waterpurifier_guidemesh_fix
2 Years Ago
merge from fix_recycler_resource_remainder
2 Years Ago
merge from hackcrate_fix
2 Years Ago
merge from item_pickup_condense
2 Years Ago
merge from shelves_barrel_placement_fix
2 Years Ago
merge from icethrone_collision_fix
2 Years Ago
AK47u vm camera anims
2 Years Ago
materials prep on masterhouse
2 Years Ago
Legacy bow vm camera anim (copied from hunting bow)
2 Years Ago
Merge from main
2 Years Ago
Don't allow the quick move conveyor path to operate on items with instance data, fixes plant genetics getting lost during conveyor process
2 Years Ago
Merge from main
2 Years Ago
Possible fix for team member UI displaying incorrect values when spectating
2 Years Ago
Fixed poker tester GUI layout errors when no game is in progress
2 Years Ago
Reapplying changes from map_perf_improvements, the merge for that branch was too messy so I'll just reapply the changes with the new vending machine UI in mind The test scene for these changes is 4 clusters of 100 vending machines each, baseline takes 109ms with 3.1mb of GC to populate the map Don't spawn the child vending machine icons for the cluster icons, they're not used anymore so this saves a huge amount of instantiations (saves 2.5mb of allocations and 91ms) Convert the material params in MapView update into cached ints (saves 0.06ms every frame while map is open) Add a Poolable component to the ShopMarker and Shop marker cluster Fix the client side vending machine data not getting returned to the pool when a marker is populated Converted the drone marketplace map view to spawn the child vending machine markers on demand rather than when the map is opened and closed Final result: 6.56ms and 35.2kb of GC
2 Years Ago
Merge from main (right branch this time, lots of conflicts)
2 Years Ago
Merge from main
2 Years Ago
Cleanup on disconnect
2 Years Ago
Editing headers only
2 Years Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
2 Years Ago
Make the paths a little more transparent
2 Years Ago
Nexus ferry path stub, wont implement for this update
2 Years Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
2 Years Ago
Merge main -> Bikes
2 Years Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
2 Years Ago
Code cleanup
2 Years Ago
Added more TreeLOD tests for bushes
2 Years Ago
Network++
2 Years Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
2 Years Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
2 Years Ago
Network++
2 Years Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades