reporust_rebootcancel

140,030 Commits over 4,505 Days - 1.30cph!

2 Years Ago
Tie audio tracks to the play buttons
2 Years Ago
Menu prefab
2 Years Ago
Lakes are now culled entirely under the terrain (exist neither for physics nor rendering) Lake water volumes now only exists where the lake or lakeside topologies are painted (may break water volumes that have their water type set incorrectly, or custom maps that messed this up) Removes water volumes from lakes (now handled with AddToWaterMap) Eliminated noEarlyExit parameter from WaterLevel Fixed several edge cases in WaterLevel
2 Years Ago
Forgot to tick Mountain in the topology mask list after making it. Monuments in canyons fix may work from this point.
2 Years Ago
WIP left hand IK, still not working
2 Years Ago
Merge from fix_zstring_analytics_clear -> main
2 Years Ago
Fix analytics bulk uploader not clearing string buffer between each line serialized
2 Years Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple include canyons, lakes and oasis as those directly affect river / rail / road generation and take little time to generate
2 Years Ago
Refactor IK to specify right hand, in prep for left hand pass
2 Years Ago
Compile fixes, cleanup
2 Years Ago
- Don't allow mounting the DPV in shallow water - Dismount player if water becomes too shallow - Removed unused waterlogged check
2 Years Ago
Kayaks now pick up speed automatically when facing downhill (for extreme river rafting) Uses same system as boogie boards
2 Years Ago
Added fixcars convar support to the DPV
2 Years Ago
Merge main -> UWSkidoo
2 Years Ago
DroppedItem now spawns it's worldmodel via GameManager.CreatePrefab, ensuring PreProcess is run Removed the server side code that disabled renderers as those renderers should now be removed in PreProcess (this code was just for the editor but it ran at runtime regardless and caused a 40b allocation every time an item was dropped) Fixed mushroom colouring not being applied to dropped mushrooms
2 Years Ago
Added a new TeakUIPresetSelect that allows us to create defaults for selections of settings Added preset accessibility options for Protanopia, Dueteranopia, Tritanopia Also supports a custom mode
2 Years Ago
Turn on cast shadows for LOD0 of the mushroom clusters Hooked up the new mushroom materials to the colour swap pallette
2 Years Ago
Fixed timings on reload animation FX call. Iterated on FX.
2 Years Ago
Fixed DigitalClock.FadeOutScreens NRE
2 Years Ago
Merge from tests
2 Years Ago
Merge from /scene
2 Years Ago
Delete my temp scene
2 Years Ago
Final clothing
2 Years Ago
more clothing wip
2 Years Ago
Clothing wip
2 Years Ago
Subtracting 103112 (water carving volume culling distance) as it's no longer needed with the new changes (canyons are no longer using water carving volumes)
2 Years Ago
Add labels to transitions in fsm UI
2 Years Ago
add 30s sound track preview audio files
2 Years Ago
Removed ocean from TerrainWaterMap (now only contains rivers and lakes, needs rebaking for static test maps, did it for CraggyIsland) Ocean is culled entirely under the terrain (exists neither for physics nor rendering) Ocean now only exists where the ocean or oceanside topologies are painted (may break custom maps that messed this up) Removed water carving volumes from canyons (no longer required, fixes bugs caused by those volumes reaching beyond the canyons and overlapping ocean, lakes or rivers) This will likely break everything and ruin all of our lives for the next few weeks
2 Years Ago
merge from wallpaper
2 Years Ago
Blunderbuss uses local animation effects folder instead of double barrel shotgun.
2 Years Ago
Ammo model texture setting pass. Optimized texel sizes down to be more consistent with the weapons.
2 Years Ago
Force fur to bypass render queue check the same as Hair is
2 Years Ago
Clean: Removing other TMP hidden warnings Turns out I added an extra csc file that I missed today. Tests: none, trivial changes
2 Years Ago
Fixed hatchet fur not working with viewmodel renderer
2 Years Ago
Parent tunic controller to pelvis & add bone retarget
2 Years Ago
Improved Legacy Wood Piles -> World Update 2
2 Years Ago
-Added fire extinguisher cabinet world model -Added materials -Added textures -Added fire extinguisher folder structure -Added LODS
2 Years Ago
Fixed floating divesites
2 Years Ago
Fixed wallpaper being colored by shipping container custom colors
2 Years Ago
Also remove water caustics where ocean is culled
2 Years Ago
Removed shore wetness from canyons (again, accidentally reverted)
2 Years Ago
Update: fixing depr warnings in TMP Originally I excluded it from fixes as it was an external package, but it has a couple of our fixes already. Tests: none, trivial changes
2 Years Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
2 Years Ago
Don't render ocean where lakes are (determined by lake topology)
2 Years Ago
more wip clothing
2 Years Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
2 Years Ago
merge from FrontierHazmat/burst_cloth
2 Years Ago
Update: Review feedback Avoid creating a struct when fetching state of ParticleSystem Tests: none, trivial change
2 Years Ago
Derive graphview edges to store fsm transition information directly in them