reporust_rebootcancel

140,230 Commits over 4,536 Days - 1.29cph!

2 Years Ago
Fixed DPV client-side speed calculation being weirdly variable. Use fixed network time
2 Years Ago
Reduced DPV power again
2 Years Ago
Merge from hackweek_accessibility_colourblind
2 Years Ago
Disable the clan name tag option, it's unused (just need to enable the gameobject when we're ready)
2 Years Ago
Merge from hackweek_accessibility_colourblind
2 Years Ago
Make AccessibilityComponent abstract
2 Years Ago
Don't recreate the decal material if not needed
2 Years Ago
Merge from main
2 Years Ago
Small tidy up in bike class
2 Years Ago
Fixed server compile
2 Years Ago
Gave DPV a little more power, felt slow on real-sized maps
2 Years Ago
Fixed building error messages popping up when starting to place high walls on a valid position
2 Years Ago
set oceanwreckbuoys to use standard shader to fix broken shadow - thanks Ryan you're the best
2 Years Ago
Discard ocean fragments entirely if there's no chance the camera is inside the ocean (fixes remaining depth corruption issues while preserving underwater mask coverage while underwater)
2 Years Ago
Removed wallpaper glowboard A and B skins Updated skins list
2 Years Ago
Streamlined legacy woodpile material setup
2 Years Ago
Phrase update
2 Years Ago
merge from arabic
2 Years Ago
Restored "Player Slots" label in server browser filtering
2 Years Ago
Restored Wounded screen text positions + localized unlocalized strings
2 Years Ago
Added shark spawner to all divesites
2 Years Ago
Prevent building on legacy wood pile
2 Years Ago
Restored inventory "Skins" label position
2 Years Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
2 Years Ago
Reduced UI options labels min size so long strings can fit
2 Years Ago
DecorSwim fixes
2 Years Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
2 Years Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
2 Years Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
2 Years Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
2 Years Ago
merge from main
2 Years Ago
re-applied 103433 and fixed font merge issues
2 Years Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
2 Years Ago
Add distance check option enum to entity query
2 Years Ago
Add profile markers to FSM
2 Years Ago
Add missing profile markers
2 Years Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
2 Years Ago
Merge from main
2 Years Ago
substracted 103433 (fonts are bricked for some reasons)
2 Years Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
2 Years Ago
merge from arabic
2 Years Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
2 Years Ago
Various improvements to the legacy text finder window
2 Years Ago
Have wolves use brains queries instead of entity queries
2 Years Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
2 Years Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
2 Years Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
2 Years Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
2 Years Ago
Converted crafting menu texts to RustText
2 Years Ago
Fix missing using statement on server