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139,930 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Fixed inertia tensor z becoming zero on bikes after sleep/wake cycle (+minor formatting fixes)
2 Years Ago
Updated C4 mats & textures to use Rust Standard instead of the deprecated custom shader. Updated the lighting on C4. Explosion related WIP backup.
2 Years Ago
Merge from missing_component_warning_cleanup
2 Years Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
2 Years Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
2 Years Ago
Fixed gibs getting spawned when picking up an elevator
2 Years Ago
Fixed player placed elevators not working
2 Years Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
2 Years Ago
Fixed elevators not being able to move if they are in a different network group to their parents
2 Years Ago
Merge DuplicateGUIDFix -> main
2 Years Ago
Merge UnassignLaunchSite -> main
2 Years Ago
Merge TrainDecouplingImprovements -> main
2 Years Ago
Removed OnPreCouplingChange saved data. Set new coupledBackwards bool per train car when it's first integrated into a new CompleteTrain, always use that as a reference instead of calling CompleteTrain GetIsCoupledBackwards again. and don't let anything mess with it after that. Fixes various bugs with getting the wrong data after uncoupling etc. Also fixed CompleteTrain init order issues.
2 Years Ago
merge from main -> full_server_demo_client_reader
2 Years Ago
Merge from optimize_f1_console_autocomplete -> main
2 Years Ago
Fix f1 console lag spiking for 1s+ when pasting a large string by setting a flag and only running autocomplete once - was firing inputfield callback for every single character and running autocomplete 600+ times
2 Years Ago
Fix packets not having correct prefixes and postfixes when extracting player demos Parse time from entity position packets to add server time to each demo packet Test that the demo can be read after extraction
2 Years Ago
merge from wallpaper
2 Years Ago
Compile fix
2 Years Ago
Set ore bonus wood to use bonus_hit_wood
2 Years Ago
Removed particles from sound effect
2 Years Ago
2 Years Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
2 Years Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
2 Years Ago
wallpaper_viewmodel by default on view model and world model prefabs
2 Years Ago
Merge from main -> full_server_demo_client_reader
2 Years Ago
Restored wallpaper viewmodel refs
2 Years Ago
World Update 2 -> Legacy Woodpile Improvements
2 Years Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
2 Years Ago
Swapped to correct impact effect
2 Years Ago
Rebalanced HP to make it as close to nodes as possible
2 Years Ago
latest wallpaper viewmodel mesh added to prefab and rig
2 Years Ago
made burstcloth large collision response pruning optional
2 Years Ago
Added first person deploy sound to wallpaper
2 Years Ago
Added proxy test with more strategic bone placements
2 Years Ago
Merge from nexus (fix server NRE when transferring while in a team)
2 Years Ago
Fix formatting after merge
2 Years Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
2 Years Ago
Fixed canyon water carving volumes being culled too early
2 Years Ago
Merge from main
2 Years Ago
Updated Wallpaper View model and World Model FBX's to make cuts more subtle
2 Years Ago
Update Wallpaper View Model and World Model FBX to fix UV Errors
2 Years Ago
Reduce occurences when one wolf is injured and other wolves keep circling slowly instead of coming to help or fleeing
2 Years Ago
Tweaks after playtest feedback: * have wolves interrupt lenghty animations when they are suddenly in danger * injured wolves don't answer to calls for help as it'll just get them killed * less predictable charge patterns to disrupt aiming * higher chase and flee speed
2 Years Ago
Buildfix: updating stale DLL Tests: built all modes
2 Years Ago
Updated Wallpaper Viewmodel and World Model FBX
2 Years Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
2 Years Ago
Radioactive Water -> World Update 2
2 Years Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
2 Years Ago
Fixed wallpaper world model skin material not being swapped for all LODs