reporust_rebootcancel

139,267 Commits over 4,505 Days - 1.29cph!

2 Years Ago
More merge fixes
2 Years Ago
Refactoring, better deployment checks
2 Years Ago
Merge from Underwater_divesites for latest art changes
2 Years Ago
Merge from temperate_cliff_rework for latest art changes
2 Years Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
2 Years Ago
purge old weekly skins and add new ones
2 Years Ago
Rebuilt native libraries using older Linux version for backwards compatibility
2 Years Ago
Merge: From Main Tests: Ran CompanionServerTests couple times, all green
2 Years Ago
Borrowed some code from an old game of mine and quickly hacked it into working for Rust. This is all a huge hack, but Bandit King can now somewhat race to the finish line, using pure vehicle inputs (throttle and steering)
2 Years Ago
Added a new builtin radio station that just plays the fishing village song 24x7
2 Years Ago
Imported UnitySteer
2 Years Ago
Little bit of a start on making a framework for the King to have racing AI
2 Years Ago
New mesh arrow in the HUD points to next target race waypoint
2 Years Ago
Race event starts correctly
2 Years Ago
2 Years Ago
merge from main
2 Years Ago
More colour options
2 Years Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
2 Years Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead
2 Years Ago
Handle null and empty results in GetItemDefinitionsWithPrices
2 Years Ago
Added bulb string lights
2 Years Ago
New WaypointRace type
2 Years Ago
Added monument blacklist to world config as well as map tools
2 Years Ago
Set monument settings to the world setup defaults if they dont exist in the config
2 Years Ago
Minor fix
2 Years Ago
WaypointRace uses Vector3 instead of Transform
2 Years Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools
2 Years Ago
Fixed conversation ending too early
2 Years Ago
The King gets in his car when the race starts. New NPCMounter entity.
2 Years Ago
Decor and monument components will now look at the world config to see if they are listed If listed they will set their values to the overriden values set in the config If disabled they will stop their spawn from happening
2 Years Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
2 Years Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
2 Years Ago
Merge from main -> monument_scenes
2 Years Ago
restored broken codegen files
2 Years Ago
Print cliff defintitions
2 Years Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
2 Years Ago
Coastal cliff material tweaks
2 Years Ago
Fairy lights new colors
2 Years Ago
correct texture names
2 Years Ago
removed old underwater plants textures
2 Years Ago
Coastal cliffs lowpoly and colliders Deleted unnecessary textures
2 Years Ago
Use prefab attribute to avoid duplicating the anim list for every wolf
2 Years Ago
Allow wolves to reprioritize their target when fighting a group
2 Years Ago
Fix compile errors in server/client modes
2 Years Ago
merge from main
2 Years Ago
collision damage - disabled for now - also moved test data output to editor define
2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
2 Years Ago
Update: Treat Obsolete warnings as visible, potentially errors. This allows us to clearly see when we have deprecation warnings. We can still clear the console if it's too spammy. Lastly, because they're treated as warnings and not flat-out-errors it allows us to control when we hard-deprecate via flag to [Obsolete]. Tests: marked a funciton as Obsolete - observed warnings instead of errors. Marked that func as obsolete-error - saw errors.
2 Years Ago
Don't skip moving statics when adding [Il2CppEagerStaticClassConstruction] because it still seems a bit better to move them too