reporust_rebootcancel

139,363 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Use ShowErrorToast instead of ShowToast
2 Years Ago
Only update the wolf's path if the new destination is far from the current one
2 Years Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
2 Years Ago
Clean up wolf path following logic
2 Years Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
2 Years Ago
Merge from main
2 Years Ago
Merge: from main Buildfix for camera shake
2 Years Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
2 Years Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
2 Years Ago
Reapplied effects - explosion to main camera.
2 Years Ago
merge from main
2 Years Ago
Explosive prefabs facelift WIP.
2 Years Ago
Merge from patrolheli_fixes/dmgfx
2 Years Ago
merge from wallpaper
2 Years Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
2 Years Ago
Merge from main
2 Years Ago
Budget fsm tick
2 Years Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
2 Years Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
2 Years Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
2 Years Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
2 Years Ago
Fix wolf not spotting nearby preys in some cases
2 Years Ago
Added textures and material setup
2 Years Ago
Disable leftover debug displays
2 Years Ago
First pass at wolf unreachable prey behaviour
2 Years Ago
Wallpaper item description Tweaked craft time
2 Years Ago
Folders cleanup Codegen, manifest
2 Years Ago
Merge: from main
2 Years Ago
Spraycan merge fixes
2 Years Ago
merge from main
2 Years Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
2 Years Ago
Add other primitive items to bow editor loadout
2 Years Ago
Cleanup, remove debug logging.
2 Years Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
2 Years Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
2 Years Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
2 Years Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
2 Years Ago
Buildfix: unexpose a variable Leftover that I missed during cleanup, somehow tripped up the build. Tests: Build in all modes - pass. Ran unit tests - pass
2 Years Ago
Option to disable input during rendering (default to disabled)
2 Years Ago
merge from Pool_Remove_FreeDynamic Tests: ran new CompanionServerTests 10 times, all green
2 Years Ago
Bugfix: Close socket properly instead of aborting during test teardown This is slower, but avoids tripping up the companion server that's polling on data and suddenly gets unexpected remote closure, triggering an exception. Tests: ran the batch of tests 10 times, no failures
2 Years Ago
Merge: from main When testing on main, suddenly discovered that 3rd test batch run would produce an error. Tests: ran CompanionServerTests multiple times, 2 green batches, 1 red (on teardown) - will fix in next CL
2 Years Ago
Merge from Entity_Query_Improvements
2 Years Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from twitchdropsrender
2 Years Ago
Updated Polarbear ragdoll prefab. Scaled to match Polarbear prefab. Joint orientations of ragdolls corrected. Colliders tweaked.
2 Years Ago
server compile fix