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143,516 Commits over 4,413 Days - 1.36cph!

2 Years Ago
Folders clean up
2 Years Ago
Restored files
2 Years Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
2 Years Ago
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2 Years Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
2 Years Ago
Fixed WireColorSettings scriptables loading
2 Years Ago
additive_fire FX for incendiary ammo impacts
2 Years Ago
merge from horse_fixes
2 Years Ago
added r_prop bone to mask on 3p blunderbus anims
2 Years Ago
merge from default_vendorname_translation
2 Years Ago
merge from io_ui_powervalues_fix
2 Years Ago
Twitch Drop garage door
2 Years Ago
merge from /electricity_power_fixes/2/doorcontroller
2 Years Ago
merge from fix_muzzle_boost_burst_slower
2 Years Ago
Add twitch drops skins to scene
2 Years Ago
Merge from PlayerRigUpdate
2 Years Ago
Update player controller from main
2 Years Ago
merge from ghost_trees_fix
2 Years Ago
merge from clatterhat_fixes
2 Years Ago
merge from trainyard_glowbois
2 Years Ago
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2 Years Ago
merge from mlrs_mapfix
2 Years Ago
merge from fire_spread_fix
2 Years Ago
asmdef update
2 Years Ago
merge from PokerAllInFix
2 Years Ago
Merge from PlayerRigUpdate
2 Years Ago
Meta changes
2 Years Ago
Merge from PlayerRigUpdate
2 Years Ago
Merge from PlayerRigUpdate/2022_merge
2 Years Ago
Merge from main
2 Years Ago
Compile fixes
2 Years Ago
Cleanup Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
2 Years Ago
Fix compile error
2 Years Ago
Added more cine light variants; red,green, blue, etc
2 Years Ago
Fixed intensity of cinelight_spot_white
2 Years Ago
Merge from media_projects
2 Years Ago
Confusing not being able to fold. Let's always allow it even when checking makes the most sense
2 Years Ago
- Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call. - Fixed gameplay now that these additional options are allowed.
2 Years Ago
One more layout change Updated the scientist/animal icons in the extended life stats now that we have better icons
2 Years Ago
Merge from main
2 Years Ago
Layout, hide stats button
2 Years Ago
Added warning to death screen
2 Years Ago
Merge from main
2 Years Ago
Merge from main (lots of branches with map changes, trying to keep conflicts to a minimum)
2 Years Ago
Proper reference to global network group
2 Years Ago
Possible fix for minicopter seat getting removed from the client after flying through the parenting volume on the harbor swing bridge Don't let the client move an entity into it's parent group if it is set to global broadcast (group id = 0) as that won't match with the group that it is in on the server
2 Years Ago
Merge from hide_health_aim
2 Years Ago
Possible build fix
2 Years Ago
Rebuilt Small Rubbish Skip Prefab to have correct Scale and Rotation values Updated Small Rubbish Skip Folder Locations Updated Small Rubbish Collider Locations to be in the correct position
2 Years Ago
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