reporust_rebootcancel

143,784 Commits over 4,413 Days - 1.36cph!

2 Years Ago
Tweaked rockets vibration level
2 Years Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
2 Years Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Compile fix
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
merge from hackweek_renderlod_collapse
2 Years Ago
merge from boombox_toggle_fix
2 Years Ago
merge from wiring_near_vehicles_fix
2 Years Ago
▊ ▆ ▊▋▇▊▇ ▌▇▅▉ █▄▆▇▄▌▊▌█▅▊█▌
2 Years Ago
merge from lantern_fix_2
2 Years Ago
Move the update markers and previous life refresh process to happen 1s after the player dies, while the map is fading in rather than the instant the player receives their death RPC No real visual change but moves the heavy processing to after the player has visually died More thorough profiler coverage over the life infographic section
2 Years Ago
Merge from main
2 Years Ago
Added attack and dry fire states to prevent admire motion carrying over
2 Years Ago
Merge from main
2 Years Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
2 Years Ago
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
2 Years Ago
Fixed trainyard as well
2 Years Ago
Fixed missing launch site HLOD generation
2 Years Ago
Sidecar bike setup, visual and physical, WIP
2 Years Ago
LR300 vm camera anims
2 Years Ago
Merge from main
2 Years Ago
Auto run and toggle crouch will now hold their state when the player opens the chat
2 Years Ago
Reduce wheel radius slightly so that the wheel sits a small amount in the ground. Looks more realistic
2 Years Ago
More suspension work. Should look smooth and good on both bikes and snowmobiles now
2 Years Ago
Revert suspension fix, was worse than the original bug
2 Years Ago
Fixed 'prevExtension' bug
2 Years Ago
Fix some missing deploy guides
2 Years Ago
merge invoke_execution_time -> analytics_server_profiling
2 Years Ago
Fixed train tunnels not rendering properly on the map
2 Years Ago
merge from main -> analytics_server_profiling
2 Years Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
2 Years Ago
▅ ▊█▆▊▌▊▌ ▄▊▇▅▅▋▅▌▍█▅ ▇▋ ▆▄▋▅▄ ▉▆▄▊ ▇▇▊▅ ▄▅█ ▊▇ ▆▉▋▆▌█▋ ▇▇▋█▄▄▉ ▇▊ ▌▊▋▄
2 Years Ago
▉▇▋▍▅▄ ▆▇▍▆ ▊▇▉▆█ ▆█▌▅▍▉▍▌█ ▄█▊▊ ▋▌▄▄ ▆▅▋▅▊ ▍▆▊▋▉▊▋▌ ▌▄▇▊▆ ▍▉▌▅█▊ █▇▍▋▇ ▉▉▅▆▊ ▅▇▉▇▉▉▊█▅▄ ▆▅▉▅█▆▍ ▉▍ █▅▄▊▅▊ ▆▍ █▇▅▍▉▉▆▋▊▌▆▋▇▍ ▇▍█▇▇ ▌▌▇▄▊ ▄▆▋ █▄▊█▋ ▆▉▅ ▅▄▄▋▉▆ ▇▋ █▊▋▉▉ ▌▄▆▌ ▆█▅▅▆ ▉▍▆ ▋▌▋▍▇▉█▋▋▆▍ ▇▉▋▊ ▉▉▊▍▆▊▆▊▍█▊█▌█▍▍█▅▉▋▇▉▋▄▅▇▌▋▉▄▍▆█▌▊▉▊▊▋▉▉▆▋▉▋▄▉▆▋▇▉▅▄▍▆▍▌▉▋▌▌▉▄▌█▇▍▄
2 Years Ago
█ ▅▍▅▇ ▉█▇ █▋▋▆▋▅▊ ▋▌▇▄ █▄▄▆ ▄▊▌▆▅▊▉▉ ▍▊▄▇▍▇▆▉█▋▇ ▇▇▋▇▊▇▆▋ █▋▍▇ ▊█▍ ▍▉▉▇▆▊▌ ▆▋▉▋▌▋▇▊ ▌▊▋▊ ▊▍▆▆ ▆▍▌▍▅▋▄▆▇▌▍ ▇▊▄▅ █▋▉ ▄▄▋▍█▉ ▇▌▍▇▊▄▌▄ ▋▆▆▇▇▊▋█ ▊▇▇▄▋▄ ▍▌▉▆ ▌▄▌▅ █ ▆█▇▉▇ ▌▋ ▊ ▇▍▌▊█ ▋▋▄▄▋▊ ▇█ ▊█▋▇▍ ▅▋▇▅▋▆ ▉▋▄▍▄ ▅█ ▉▍ ▋▍▅▍▇█▄▌
2 Years Ago
Compile fix
2 Years Ago
Grid based detection
2 Years Ago
S2P Launch site
2 Years Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
2 Years Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
2 Years Ago
Fix ticket booth windows going opaque past 60m
2 Years Ago
Fix pillar in front of triple boost building being culled past 75m
2 Years Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
2 Years Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
2 Years Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
2 Years Ago
Fix windows of rocket puzzle building becoming opague past 60m
2 Years Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
2 Years Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
2 Years Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
2 Years Ago
Configurable sensor range