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139,374 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Added drinkable radioactive water to new radtown S2P
2 Years Ago
Make wolves eyes glow in the night
2 Years Ago
merge from main
2 Years Ago
Fix wolf circling being broken
2 Years Ago
Updated description Added to T2 tech tree
2 Years Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
2 Years Ago
changed rocks
2 Years Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
2 Years Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
2 Years Ago
Revert procedural map
2 Years Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
2 Years Ago
Use ShowErrorToast instead of ShowToast
2 Years Ago
Only update the wolf's path if the new destination is far from the current one
2 Years Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
2 Years Ago
Clean up wolf path following logic
2 Years Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
2 Years Ago
Merge from main
2 Years Ago
Merge: from main Buildfix for camera shake
2 Years Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
2 Years Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
2 Years Ago
Reapplied effects - explosion to main camera.
2 Years Ago
merge from main
2 Years Ago
Explosive prefabs facelift WIP.
2 Years Ago
Merge from patrolheli_fixes/dmgfx
2 Years Ago
merge from wallpaper
2 Years Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
2 Years Ago
Merge from main
2 Years Ago
Budget fsm tick
2 Years Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
2 Years Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
2 Years Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
2 Years Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
2 Years Ago
Fix wolf not spotting nearby preys in some cases
2 Years Ago
Added textures and material setup
2 Years Ago
Disable leftover debug displays
2 Years Ago
First pass at wolf unreachable prey behaviour
2 Years Ago
Wallpaper item description Tweaked craft time
2 Years Ago
Folders cleanup Codegen, manifest
2 Years Ago
Merge: from main
2 Years Ago
Spraycan merge fixes
2 Years Ago
merge from main
2 Years Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
2 Years Ago
Add other primitive items to bow editor loadout
2 Years Ago
Cleanup, remove debug logging.
2 Years Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
2 Years Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
2 Years Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
2 Years Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
2 Years Ago
Buildfix: unexpose a variable Leftover that I missed during cleanup, somehow tripped up the build. Tests: Build in all modes - pass. Ran unit tests - pass
2 Years Ago
Option to disable input during rendering (default to disabled)