108,311 Commits over 3,867 Days - 1.17cph!
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Spell "hierarchy" correctly
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
Add Rust editor options to select in Heirarchy by tag or layer
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
updated shredder colliders
tree node selection, scrolling, information population, grouping, dotted/solid line indicators
South east area around new ring road
Reduced Satchel crafting time
Reduced Beancan crafting time
Reduced Stash crafting time
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The cake is a lie! - updated cake icon
merge from November_Balance
Fixed RAND Switch crafting cost
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merge from /November_Balance (network++)
Reduced Research Table crafting time
Reduced Research Table crafting cost
Reduced Repair Bench crafting time
Wooden barricade cover no longer requires workbench
Reduced Salvaged Sword crafting time
Reduced Longsword crafting time
Reduced Longsword crafting cost
Reduced Icepick crafting time
Increased Salvaged axe crafting time
Reduced Mace crafting time
Reduced Salvaged Cleaver crafting time
Increased Salvaged Sword condition
Increased Salvaged Cleaver condition
Increased Long Sword condition
Increased Machete condition
Increased Mace condition
Reduced HE grenade radius and damage
Reduced crafting cost of Flame turret
Paddle no longer requires a workbench to be crafted
Diving Tank can be recycled
Diving Mask can be recycled
Diving Fins can be recycled
Wetsuit can be recycled
S2P supermarket, gas station, harbor 1 and harbor 2
Prison Cell Wall & Gate - reduced crafting cost, higher health
merge from /canoe - Can now pick up Kayak with hammer, loses 25% condition each time it's picked up
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WIP base build prefab collection
More Workcart physics work
Remove any null entries in the inventory list of the editor tool so switching branches doesn't cause errors because of missing inventories
Gravity and friction adjustment for workcart
Adjust track spline height and workcart colliders so it naturally sits on the track at the exact same height as where the spline is guiding it
Fixed crate_basic overiszed gibs
Embed grid co-ordinate into phone name string instead of appending it when sending directory so it shows correctly in name field on the dialler
Reduced crafting time of the Search light - inline with other electrical items