reporust_rebootcancel

144,820 Commits over 4,444 Days - 1.36cph!

2 Years Ago
Show the demo UI whilst recording when in debug camera
2 Years Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
2 Years Ago
player update. edited lr300 3p anims to match the view model
2 Years Ago
storage building large progress
2 Years Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
2 Years Ago
Merge main
2 Years Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
2 Years Ago
Updated Selection History editor tool
2 Years Ago
update client dash on load
2 Years Ago
shark not assuming non-vehicle mountables in water are inflatables
2 Years Ago
Merge from main
2 Years Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
2 Years Ago
sb toolcupboard progress initial prefab, textures and materials
2 Years Ago
weekly skins
2 Years Ago
merge from IsMobileFix
2 Years Ago
merge from fishing_changes_june_24
2 Years Ago
merge from fix_barricades_train_tunnels
2 Years Ago
merge from sprint_seed_fill
2 Years Ago
Ferry Terminal S2P
2 Years Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
2 Years Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
2 Years Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
2 Years Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
2 Years Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
2 Years Ago
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2 Years Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
2 Years Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
2 Years Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
2 Years Ago
New rotor wash FX prefab Applied to Scrap Transport
2 Years Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
2 Years Ago
Merge from main
2 Years Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
2 Years Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
2 Years Ago
Merge from main
2 Years Ago
merge from CustomSkinFix
2 Years Ago
Fixed repair bench NRE when using custom skins
2 Years Ago
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2 Years Ago
merge from wire_slacking
2 Years Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
2 Years Ago
Changed vendor flags on fishing village a and c
2 Years Ago
Minor changes
2 Years Ago
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
2 Years Ago
Distance check on vendor
2 Years Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
2 Years Ago
Vendor now destroys barricades that it runs into
2 Years Ago
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2 Years Ago
Commit marking more components as [MapGeneration]
2 Years Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
2 Years Ago
Base