reporust_rebootcancel

128,875 Commits over 4,232 Days - 1.27cph!

3 Years Ago
Various final fixes.
3 Years Ago
merge from app_cctv_improvements
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
Fix team leader's map markers disappearing if they are offline+dead Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
3 Years Ago
Initial above ground setup
3 Years Ago
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
3 Years Ago
Assigned Different Pistol Ammo Material Variations to Empty/Half Full Prefabs
3 Years Ago
Added Empty Pistol Ammo Box Prefab Added Half Full Pistol Ammo Box Prefab
3 Years Ago
Fixed blocked door in one of the newly accessible buildings Scene2prefab
3 Years Ago
Opened up the exterior buildings a bit more and added dressing to the now accessible rooms Tweaked portacabin materials to make the stand out a bit more from arctic ones Added vinyl floor texture
3 Years Ago
Setup Pistol Ammo World Model Prefabs/Folders/Materials/Textures/Models/Colliders Created Different Material Variations for Pistol Ammo World Model - Standard/Incendiary/High Velocity Assigned Pistol Ammo World Model Prefabs to Pistol Ammo Item Prefabs
3 Years Ago
recycler animation set up in unity
3 Years Ago
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3 Years Ago
New corridor lighting and some surrounding tweaks to facilitate
3 Years Ago
scene, s2p.
3 Years Ago
Expanded AI_MiddleMiddle AIZ to include new corridor area. Added move & cover point data. Updated AI prefab.
3 Years Ago
Enable NMS hatch hurt trigger only while the hatch is closing. S2P on NMS scene.
3 Years Ago
Add support to EntityFlag_Toggle for a "notFlag" - a flag that must NOT be set for the toggle to be on.
3 Years Ago
Cherry-pick 78925 - EntityFlag_Toggle Any/All feature
3 Years Ago
slight improvements to the interior side of brutalist skin wall, overall less contrast to the outside wall
3 Years Ago
Updated AI prefab to point spawners to new NVG variant scientists
3 Years Ago
Added ScientistNPC_Roam_NVG_Variant variant prefab. Added an additional NVG loadout with LR300 to match other scientist possible loadouts.
3 Years Ago
merge from main
3 Years Ago
merge from nickname_option_menu
3 Years Ago
merge from save_load_sign
3 Years Ago
changed damage type and script on hatch to kill
3 Years Ago
disabled pile of crates that was left visible over burn pile S2P
3 Years Ago
fixed static security door shadow proxy mesh transform differing from visual mesh
3 Years Ago
Added HLOD to NMS scene S2P
3 Years Ago
added some HLOD tags to some props, tweak o some props distance culling
3 Years Ago
Diesel engine files update
3 Years Ago
Quarry Deployable -Attached the engine to the quarry deployable prefab -Reformed some parts to align with the engine -Fixed some flaws in the mesh -Dilation and texture background average color -Enabled crunch compression for the textures
3 Years Ago
Additional client-side visible changes on the heli when in a safe zone
3 Years Ago
Fixed some of the small monitor UI clipping
3 Years Ago
Prevent using attack heli guns in safe zones
3 Years Ago
Missile pods now show damage texture
3 Years Ago
Attack heli gib behaviour improvement
3 Years Ago
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3 Years Ago
Split staging into two seperate projects
3 Years Ago
Fix server compile
3 Years Ago
Remove unused prefab on AH
3 Years Ago
Remove unused cannon turret prefab
3 Years Ago
Prevent permanently modifying the base attack heli compass material while using gunner view (Version Control Hates Him)
3 Years Ago
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3 Years Ago
Clamp gunner input angles again on the server side
3 Years Ago
RefreshGunState fix double-up
3 Years Ago
NV Scientist secondary light additions. Minor related mat tweaks.
3 Years Ago
Added a connecting room between the airlock and admin office to make the level a bit less linear Made an attempt at fixing terrain violation near the exit
3 Years Ago
Fixed NVScientist mask emissive not being like in the cinematic branch. Optimized some texture sizes and params.
3 Years Ago
Updata protos with default TOD value for backwards compatibility