reporust_rebootcancel

115,064 Commits over 3,959 Days - 1.21cph!

4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
merge from 360_stairwell_fixes_2
4 Years Ago
merge from main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
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4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Added a voice props volume slider (affects boom boxes and recorded cassettes)
4 Years Ago
Ensure BaseEntity exists on BoomBox when changing flags
4 Years Ago
merge from main
4 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
4 Years Ago
Hurt overlay vignette fix
4 Years Ago
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4 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
4 Years Ago
Remove corridor tubes that don't lead to any rooms
4 Years Ago
Increased probability of tube pieces to stretch out underwater labs a bit more
4 Years Ago
Made module volumes thinner
4 Years Ago
merge from main
4 Years Ago
Moonpool shared prefab - contains water surface, volume and effects Moonpool specific water carving volume mesh 'volume_1200x1500_moonpool' Removed previous volume test mesh
4 Years Ago
merge from /player eyes gesture fix
4 Years Ago
Disable rotation on sound light since it has no valid placement and confusing
4 Years Ago
Reduced boombox condition loss
4 Years Ago
Added detailed volume triggers to all underwater lab segments (initial version for testing purposes, some tube_50 volume triggers are still missing)
4 Years Ago
Water carving now uses the exact shape of the player capsule collider everywhere rather than approximating some things with the axis-aligned (!) bounding box Disabled autocrouch when swimming / admin flying since it would glitch out the capsule collider when swimming underneath something with a water carving volume Environment volumes now allow using a custom collider (like a mesh collider) for their trigger (any custom collider on the game object will be used, if there is none the default box collider will be added)
4 Years Ago
Underwater lab monument prefabs are no longer using Scene2Prefab
4 Years Ago
modules meshes updated to latest
4 Years Ago
fixed hatch tube cap collider
4 Years Ago
ladder volumes throughout
4 Years Ago
Added link-stairwell-bottom-e and link-stairwell-bottom-f to cover two edge cases where none of the current circular stairwell pieces would fit
4 Years Ago
Underwater labs convex mesh volumes - all the combinations should be possible from this set of volumes
4 Years Ago
backup build scenes underwater labs hatch material setup
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Added client convar LaserBeam.PrintQueue to print the state of every laser (queue state, length, time since last update)
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Player null check in RecorderTool
4 Years Ago
Added LaserBeam.debugcollisions to print out if the lasers are hitting something Moved the laser origin point slightly further out from the laser light collision box
4 Years Ago
Get the discofloor looking good with the updated audio input
4 Years Ago
Put GetFakeInput back, we actually do use it!
4 Years Ago
Select the best audio sample size to roughly cover the last frame (within reasonable limits)
4 Years Ago
Since we only care about the overall volume, use GetOutputData instead of GetSpectrumData. No more need for an FFT.
4 Years Ago
Cleanup
4 Years Ago
Removed unnecessary brackets
4 Years Ago
Now getting an RMS value from each call to GetSpectrumData by taking the square root of the squares of each value, although no one is completely sure what exactly GetSpectrumData returns for each frequency band. Removed GetFakeInput since it was unused.
4 Years Ago
Fixed crazy massive bug with the wire tool texture
4 Years Ago
Slightly safer on/off check on LaserLight
4 Years Ago
Some profiles
4 Years Ago
List disco floor large tiles variant as a unique item in vending machines
4 Years Ago
Do an commit with no real changes to laserlight.deployed, in case the build server needs a reminder to update it
4 Years Ago
Basic neutral post profile for use in underground areas with the new stack