115,065 Commits over 3,959 Days - 1.21cph!
Basic neutral post profile for use in underground areas with the new stack
Added a server-side double check that prevents players mounting mountables if dead or wounded
Adding test mesh for volume_1200x1500_1way_moonpool
Cabin crew furniture set greybox models
player eyes rotation bug fix
updated player downed anims
kitchen furniture greybox models
Fixed duo sub size and rotation
fleshing out rooms and initital lighting - end
Re S2P caves - local issue introduced missing meshes
merge from 360_stairwell_fixes
Fixed edge case that would prevent placement of the first part of the 360 degree train tunnel stairwell
Added initial support for modifying and deleting keyframes
Fixed water catcher drink button being under the main icon, preventing clicks
Info accessors in MovieMakerUtility will now work if no demo is loaded
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
entrance bunker reverb zone tweaks
Adjust solo sub fuel point collider
Move solo sub fuel LOD group into the main model LOD Group
Adjusted submarine HP and protection
Fixed bots not being able to dance because they haven't purchased the dlc
Fixed some incorrect sound light settings (particularly with volume sensitivity set to high)
Merge from voiceprops/dlc
Add Sonis Beats radio station
Merge from voiceprops/dlc
Extra client side ownership check when playing gestures via convar
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new primitive lootbox destroy sound
removed temporary fuel storage and its textures for solo sub
added new mesh, materials and textures to solo sub prefab
nice and shiny
Underwater foliage is now allowed to spawn on underwater offshore monument topology (forgotten files)
Added monument topology to underwater labs
Underwater foliage is now allowed to spawn on underwater offshore monument topology
Setting useJitteredProjectionMatrixForTransparentRendering to true.
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
set head, body and facial haircap textures to uncompressed
Removed old heavyscientist and humannpc prefabs.
Removed old unused HumanBrain and related states.
Remove old unused HumanNPC.
Manually cherry pick gib scrubbing fix
Fixed legs and vertical end pieces not spawning on procedural maps (regression)
Duo Submarine update
separated the foot pedals independent of each other so they can be controlled individually