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115,259 Commits over 3,959 Days - 1.21cph!

4 Years Ago
phrases
4 Years Ago
Merge from demoshot
4 Years Ago
If demo timescale is 0, show play button on timeline Added demo.pause and demo.resume as alternatives to setting demo.timescale to 0 and 1 Pressing play on the timeline while timescale is set to 0 will now set timescale to 1
4 Years Ago
Fixed all folders expanding when the shot list refreshes
4 Years Ago
fix for AI navmesh issue at giant excavator (collider)
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix modular car fuel reporting incorrectly
4 Years Ago
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4 Years Ago
Merge from demoshot
4 Years Ago
Added engine and fuel systems to the subs. Added fuel interaction. Added placeholder fuel tank to the solo sub. A little bit of engine and fuel code cleanup on Modular Cars and Work Cart.
4 Years Ago
Improved automatic demo shot naming increments
4 Years Ago
Improved name sorting, compare trailing number if it exists (eg. neswhot7 will now come before newshot12)
4 Years Ago
Fixed new scientist corpses showing their net ID on loot panel
4 Years Ago
Improved current shot name test settings (ellipsis, no line breaking) Shot name widget should now match length of timeline buttons Potentially fixed exceptions when saving Fixed exceptions when switching demo while a shot was being played or recorded
4 Years Ago
Shift the centre of mass forward/back slightly when rising or descending, so that the sub will tend to angle towards the direction it's going
4 Years Ago
Fix water culling glitch
4 Years Ago
Merge Main -> Submarine
4 Years Ago
Fix for black marks appearing in fur materials Added specular scale to fur shader
4 Years Ago
UI progress
4 Years Ago
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
4 Years Ago
Remaining full screen effects sans NVG pending blend features
4 Years Ago
merge from main
4 Years Ago
Updated stag materials
4 Years Ago
couple sounds + anim events for newer animal idles
4 Years Ago
Partial night vision effect, pending additional features
4 Years Ago
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4 Years Ago
New cold, hot, hurt, and radiation screen effects Hurt blood texture is properly red instead of pinkish red(?)
4 Years Ago
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4 Years Ago
Fixed frost effect
4 Years Ago
bear updates - prefab, ragdoll, skeleton definition, walk anim, idle anim
4 Years Ago
Twilight iteration
4 Years Ago
Daytime brightness tweaks
4 Years Ago
Only set targetId in death notifications if the killer was a player (previously included NPCs)
4 Years Ago
Baseline env changes with the new post stack
4 Years Ago
merge from AI main
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
initial swimming implementation
4 Years Ago
Added markers on post fx for frame debugger
4 Years Ago
Allow gestures to be used while mounted on Secretlab chair
4 Years Ago
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4 Years Ago
updated solar panel icon
4 Years Ago
Overlay effects
4 Years Ago
Bunker hatch rig / controller
4 Years Ago
manifest