115,259 Commits over 3,959 Days - 1.21cph!
If demo timescale is 0, show play button on timeline
Added demo.pause and demo.resume as alternatives to setting demo.timescale to 0 and 1
Pressing play on the timeline while timescale is set to 0 will now set timescale to 1
Fixed all folders expanding when the shot list refreshes
fix for AI navmesh issue at giant excavator (collider)
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Fix modular car fuel reporting incorrectly
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Added engine and fuel systems to the subs. Added fuel interaction. Added placeholder fuel tank to the solo sub. A little bit of engine and fuel code cleanup on Modular Cars and Work Cart.
Improved automatic demo shot naming increments
Improved name sorting, compare trailing number if it exists (eg. neswhot7 will now come before newshot12)
Fixed new scientist corpses showing their net ID on loot panel
Improved current shot name test settings (ellipsis, no line breaking)
Shot name widget should now match length of timeline buttons
Potentially fixed exceptions when saving
Fixed exceptions when switching demo while a shot was being played or recorded
Shift the centre of mass forward/back slightly when rising or descending, so that the sub will tend to angle towards the direction it's going
Fix for black marks appearing in fur materials
Added specular scale to fur shader
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
Remaining full screen effects sans NVG pending blend features
couple sounds + anim events for newer animal idles
Partial night vision effect, pending additional features
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New cold, hot, hurt, and radiation screen effects
Hurt blood texture is properly red instead of pinkish red(?)
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bear updates - prefab, ragdoll, skeleton definition, walk anim, idle anim
Daytime brightness tweaks
Only set targetId in death notifications if the killer was a player (previously included NPCs)
Baseline env changes with the new post stack
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initial swimming implementation
Added markers on post fx for frame debugger
Allow gestures to be used while mounted on Secretlab chair
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Bunker hatch rig / controller