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108,179 Commits over 3,867 Days - 1.17cph!

4 Years Ago
merge from main
4 Years Ago
added elevator to compound extra 2 sell orders (for testing may change in future)
4 Years Ago
Fixes
4 Years Ago
ASE Update
4 Years Ago
Reduced building block around swamp_c inline with other minor monument Fixed green card respawn at swamp_c
4 Years Ago
Fixed incorrect rotation check in elevator socket
4 Years Ago
Cleanup
4 Years Ago
Fixed fishing villages still sometimes spawning on islands
4 Years Ago
Added support for secondary / redundant road connections to the road layout generation Ensure all monument road connection points are connected to a road if at all possible, leading to a larger and more continuous road network
4 Years Ago
ui/serialization/proto wip
4 Years Ago
Fix being able to block shaft with triangle floor piece Fixed elevators connecting to each other through entities placed in a floor frame Can no longer build elevators on top of an entity placed in a floor frame
4 Years Ago
don't use the exclude list on floor grill
4 Years Ago
Update floor socket name (in prefab and script) Manifest update
4 Years Ago
reduced range of bandit sentry turret
4 Years Ago
Don't allow the lift to move if a vehicle is in the lift space
4 Years Ago
Merge from elevator_block
4 Years Ago
Remove DDraw
4 Years Ago
Clamp admintime to 0-23 since a DateTime can't have an hour of 24
4 Years Ago
Merge from elevator_block
4 Years Ago
Explicitly don't allow elevator connections if there is a floor between blocks (was inconsistent before) Don't allow EntityLinks between elevator blocks if there is a floor between the blocks Kill elevator blocks during OnPhysicsNeighbourChanged if they don't have a floor or connected elevator beneath them (verified via entity links and not the regular ground check)
4 Years Ago
Merge from platform_types
4 Years Ago
Increase graphics quality Lower main camera resolution instead of disabling it completely
4 Years Ago
Merge from voiceprops
4 Years Ago
Unsaved
4 Years Ago
Use a ColliderInfo component to allow bullet penetration through wire mesh instead of controlling it via script
4 Years Ago
Enable elevator component Kill lift if it gets admin killed and it has no parent
4 Years Ago
Use InvokeRepeating instead of Update
4 Years Ago
Merge from main
4 Years Ago
Merge from platform_types
4 Years Ago
Config tweaks
4 Years Ago
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
4 Years Ago
Trails use same costmap resolution as roads (allows them to find paths from much further away)
4 Years Ago
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
4 Years Ago
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
4 Years Ago
Merge from platform_types
4 Years Ago
More EAC disabling for spectators
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Changed demo.splitmegabytes default value to 200 (from 100)
4 Years Ago
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
4 Years Ago
Fixed trails being too thin and jagged on sand (looks bad)
4 Years Ago
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4 Years Ago
Merge from platform_types
4 Years Ago
Ignore EAC auth for spectator client (they need a password only the server owner would know)
4 Years Ago
Cleanup
4 Years Ago
cost tweaks
4 Years Ago
reactive target now require a hammer to pickup