115,259 Commits over 3,959 Days - 1.21cph!
Another dof recording fix
subtracting all renderscale merges
Fix dof distance not being applied properly
Improved handling of long shot names
Added some input validation to shot and folder name input
Fixed demo UI wrong sorting layer causing input issues
Disable demo.compressShotKeyframes by default
Demo UI is now scaled by screen size
Increased size of new shot and folder buttons
Increased padding for shots inside of folders
Fix depth of field not working
Fixed drag and drop handling
Modified hint copy, slight update to next frame icon
Update next frame icon
Fixed shot entries missing drag dots
Remove recordshot convar, we run it via UI now
Timeline styling changes, removed UI sample images
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Added extra anchor to cliff_low_sloped_l due to terrain gap
More sub effects & related files
Fixed issues with world networking (introduced with monument_prioritization)
Better handling of fallbacks
Tweaked road_vehicles to lessen the impact on roadside junkpiles
Merge from monument_prioritization
Alistair approved: Changed mining_quarry_c monument to default priority (was set to high) to match the other quarries
Alistair approved: Changed giant excavator monument to default priority (was set to highest from back when it was first added)
Merge from HDRP_Art_Backport
Updated PlaceMonumentsRoadside to offer similar distance parameters to PlaceMonuments
Assigned missing hit areas
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Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
Don't show suicide menu option when in a demo (doesn't do anything)
Show "Quit Demo" in it's place while playing a demo
Manage suicide button from the MainMenuSystem component instead of it's own component
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