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133,353 Commits over 4,293 Days - 1.29cph!

3 Years Ago
ocean wave ambience
3 Years Ago
merge from main -> analytics_building_color
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
3 Years Ago
Fixed moonpool surface not really rendering at all.
3 Years Ago
ferry terminal loot balance
3 Years Ago
Swamp & lake material fixes
3 Years Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
3 Years Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
3 Years Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
3 Years Ago
3 Years Ago
Added "River Scroll Speed" property to River shader
3 Years Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
3 Years Ago
Changed default render queue on underwater lab glass material
3 Years Ago
Added water masking to "Particles/Additive (HDR)" shader
3 Years Ago
Fixed river flow w/ fallback normals
3 Years Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
3 Years Ago
merge from save239
3 Years Ago
new brick roof models/gibs
3 Years Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
3 Years Ago
merge from save239
3 Years Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
3 Years Ago
Fixed a thrown salvaged sword that sticks into the tugboat ceiling causing the tugboat to fly
3 Years Ago
Solved satchel charges sometimes attaching to invisible lights on the Tugboat
3 Years Ago
Added and Setup Pipe Wrench Prop Prefab
3 Years Ago
merge from save239
3 Years Ago
Tweaked water pump placement
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from camera_hook_fix
3 Years Ago
old tv lods and folder restructure prefab setup
3 Years Ago
merge from bag_delete_fix_softcore
3 Years Ago
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
3 Years Ago
Cleanup. Compile fixes. Added RPC safety checks.
3 Years Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
3 Years Ago
Fixed sleeping bag deploy check being too strict on the tugboat
3 Years Ago
updated brick skin textures, added a roof tiles texture
3 Years Ago
merge from save239
3 Years Ago
Fixed loot clipping on ferry_terminal S2P
3 Years Ago
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3 Years Ago
Disabled redundant disabled reflection probes on a bunch of building blocks
3 Years Ago
Add debug message when a prefab with a disabled reflection gameobject is found (to quickly find prefabs)
3 Years Ago
Menu background videos - ferry terminal + tugboat
3 Years Ago
Greatly reduced the total amount of LODGroups on the Tugboat
3 Years Ago
Remove disabled reflection probe renderers from left & right conditional walls
3 Years Ago
Adjusted Tugboat LODs, cull from further away
3 Years Ago
Mark tugboat_a_interior_gibs as read/write
3 Years Ago
Frustum culling fixed & works based off max render range