115,254 Commits over 3,959 Days - 1.21cph!
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Added coloured directional hose materials
Default colour radial menu option is now coloured green when using hose tool
Fix subs surfacing way too fast when driver dismounts
Adjust player colliders when mounted in the subs, to match them up with player bounds and make sure they can't be shot through sub walls
Auto-refresh mugshots once in a while
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fix for nametags not being lit by time of day
cleaned up contacts UI
Pooling fixes
Don't render mugshots if the player isn't visible
First pass at climate based color grading
UI responsiveness and bugfixes
cleanup players not seen for a day from the 'seen' section of the contacts list
no longer mark victim as enemy
added 'forget' button, tightened up control UI
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Night vision goggle post effects
Small exposure speed tweaks on main_base
BaseNavigator returns false (and states return an error) if the target position is not within attack range
no mugshots of sleeping/dead people
phrases, tighter mugshotDot, removed debug.logs
fixed nametag indicators not visible when teams were mismatched
fixed nametag colors not updating immediately
New grading profiles for each biome.
changed optimisation settings on wolf & boar idle
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Set boar fur to cast no shadows
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin)
Don't store relationship data if either player is an npc
Human GetBestTarget improvements and human AI design updates.
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Simplify and improve the sub dive/climb method
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