reporust_rebootcancel

108,190 Commits over 3,867 Days - 1.17cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
NPCNavigator
4 Years Ago
Merge from navigator branch.
4 Years Ago
Full new road network
4 Years Ago
Legacy navigation toggle
4 Years Ago
Don't reset events
4 Years Ago
Memory bank fixes. Compile fixes. Test state.
4 Years Ago
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4 Years Ago
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4 Years Ago
Cleanup
4 Years Ago
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4 Years Ago
WIP shredder
4 Years Ago
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4 Years Ago
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4 Years Ago
Require hammer to pickup beach towel
4 Years Ago
Update MapImageRenderer with new map shader config
4 Years Ago
sleeping bag pickup fix
4 Years Ago
Renamed a load of stuff
4 Years Ago
Pulled out StaticGroup stuff, fixed conflicts, tidied some stuff up
4 Years Ago
re-positioned scope attachment on l96 vm prefab
4 Years Ago
greybox phase progress
4 Years Ago
Event system improvements & fixes. Test entity.
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Improved map readability of grid and grid markers, roads and trailpaths
4 Years Ago
Increased interaction radius on elevator lift buttons
4 Years Ago
Add unity recorder and director package
4 Years Ago
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4 Years Ago
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4 Years Ago
Update elevator shaft IO socket position, update use distance on lift
4 Years Ago
More scene refinements
4 Years Ago
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4 Years Ago
Merge from main + scene backups
4 Years Ago
compile fix
4 Years Ago
sleeping bag now requires hammer to be picked up, HBHF no longer needs hammer equipped to change settings
4 Years Ago
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4 Years Ago
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4 Years Ago
PressButton now has backplate polygons
4 Years Ago
Player PaperMap new color scheme
4 Years Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
4 Years Ago
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4 Years Ago
Progress
4 Years Ago
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4 Years Ago
Chippy arcade volume and gib fixes Phrases
4 Years Ago
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4 Years Ago
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4 Years Ago
lift shaft poles model now looks continuous