108,190 Commits over 3,867 Days - 1.17cph!
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Merge from navigator branch.
Memory bank fixes.
Compile fixes.
Test state.
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Require hammer to pickup beach towel
Update MapImageRenderer with new map shader config
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Pulled out StaticGroup stuff, fixed conflicts, tidied some stuff up
re-positioned scope attachment on l96 vm prefab
Event system improvements & fixes.
Test entity.
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Improved map readability of grid and grid markers, roads and trailpaths
Increased interaction radius on elevator lift buttons
Add unity recorder and director package
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Update elevator shaft IO socket position, update use distance on lift
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Merge from main + scene backups
sleeping bag now requires hammer to be picked up, HBHF no longer needs hammer equipped to change settings
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PressButton now has backplate polygons
Player PaperMap new color scheme
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
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Chippy arcade volume and gib fixes
Phrases
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lift shaft poles model now looks continuous