123,993 Commits over 4,171 Days - 1.24cph!
Don't allow mount/dismount when the entity is being transferred
Don't repeat the same idle twice
Expanded width of player preview canvas
Head rotation adjustment on idle_c
Randomise blend tree instead, expose max value
Add PlayerIdleAnimationRandomiser to randomly switch between the new preview idles
Minor tweak to base animation
Fixed trains not being able to pass the road crossings at Trainyard. Trainyard S2P. Track spline data regen.
Updated idles and anim controller
Initial flow of deploying, landing, restoring to inventory
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
Ore hoper fill animation working. Needs some cleanup
Brickwall_b texture and variants
Tweaked brickwall_c diffuse
Brickwall material update
Add an option to MapImageRenderer to render maps with alpha
Area covered by ocean margin will fade to transparent when rendering with alpha
Render maps with alpha when uploading to the nexus
Adding supermarket & gas station to the desert WIP
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks.
TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
re-enabled other monuments in scene
Setup puzzlereset to trigger main NPC respawns again
reduced npc fish to 1 material each, added new *fish_swim model so that the line-caught fish still look correct with 2 materials
Fixed jittering issue when using jittered projection matrix
changed fish to include swim shader and removed rigged/bone anim fish
Added a coal ore mesh that can be animated inside the coaling tower scrap bin
A and B idle variants. Inventory anim controller now transitions between both clips + loops
Show lock state in camera info
Egg suit support (just shows the texture, showing on a 3d model would be problematic)
Fixed the stutter at the start of the ore emptying process
Further tweaks to idle animation
Added a start delay for removing ore, allowing the vacuum to lower first
client.showDemoCamInfo can now be used whenever the debug camera is active, not just in demos (still admin only)
Button animations, sync some more flag data
Coaling tower button setup
Only apply the physical camera defaults once
Add client.showDemoCamInfo to print a readout of the current camera settings to the UI
Changed ip to a string, added "faster browser" checkbox, optimized IsServerBanned, concept works now
When switching to physical camera settings, apply defaults of Super 35/35mm