reporust_rebootcancel

108,025 Commits over 3,867 Days - 1.16cph!

4 Years Ago
merge from main
4 Years Ago
New roof conditional models - LODs/Colliders/Gibs
4 Years Ago
color corrected some atlases
4 Years Ago
Re-enable auto sync transforms
4 Years Ago
Make targetprefabid an accessor with private set
4 Years Ago
Merge from main
4 Years Ago
Only get transform.position once during land direction check
4 Years Ago
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4 Years Ago
Remove distance stat tracking (we never used it) Only get world velocity once
4 Years Ago
Merge from main
4 Years Ago
Use existing server directory method to save and load loadouts Use existing client directory method to save and load midi binds Return a pooled list
4 Years Ago
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool Lowered upwards force amount when waking up an inflatable
4 Years Ago
Fixed merge degradation on these prefabs.
4 Years Ago
Missing file
4 Years Ago
Fixed launch site degradation + s2p
4 Years Ago
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4 Years Ago
Fixed degradation in modular bunker prefabs.
4 Years Ago
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4 Years Ago
Another audio bundle experiment
4 Years Ago
Added siren flare cull component to prefabs
4 Years Ago
Component to LOD animations for siren flares
4 Years Ago
desc token update
4 Years Ago
barricade cover volumes, costs, repair
4 Years Ago
setup update
4 Years Ago
Shader updates
4 Years Ago
dynamic prefabs
4 Years Ago
barricade cover icon and sockets
4 Years Ago
barricade cover deployable setup
4 Years Ago
Subtracting 52993 and 52997 because Unity sucks
4 Years Ago
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4 Years Ago
Attempt to fix "Couldn't find sound" on animation-driven sounds (regression from 52993)
4 Years Ago
RecipeDictionary tweaks and some profiler changes.
4 Years Ago
fixed tesla coil receiving damage through walls
4 Years Ago
merge from main
4 Years Ago
Attempt to fix "SoundPlayer bundle assignment doesn't seem to work sometimes"
4 Years Ago
Loop update
4 Years Ago
Moved the wake up process to WaterInflatable
4 Years Ago
Refactored duplicated skin ownership checks into a method
4 Years Ago
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes Should be more reliable than comparing water heights
4 Years Ago
WaterVolume tests now return WaterInfo instead of just water height and depth Added an IsInWaterVolume method Update WakeCheck in Buoyancy to only query water system once
4 Years Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
4 Years Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
4 Years Ago
Merge from main
4 Years Ago
Smoothed eye position no longer uses a unparented transform
4 Years Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
4 Years Ago
Merge from main
4 Years Ago
Set dynamic on prefabs
4 Years Ago
Tidyup, dynamic, find flare utils
4 Years Ago
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4 Years Ago
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