128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fix swapping weapon attachments while an attached light was active leaving the icon on incorrectly
                
                
                
                
             
         
        
            
            
            
                
                Small monitors can now display results for two hands at once (splits)
                
                
                
                
             
         
        
            
            
            
                
                Fix compile for now, just need to sort out the round result text
                
                
                
                
             
         
        
            
            
            
                
                Prioritize querying servers that have not being queried before
                
                
                
                
             
         
        
            
            
            
                
                ▊▅▇▆▉▅█▉█ ▌▉ ▄▄▆▍▆▍▋▋▋ ▉▌▌ ▅▉█▋▉▅ - ▌▊▋ ▋▉█ ▋▇▇ ▄█ ▆▄▆ ▄▊▉▊▌▍▄▊
- ▇▇▆▅▋ ▇▅▋▅█▍▇▉ ▆▋▆█▌▆▍
-▊▊▇█▉▊▋ ▉▍▋▍▉_▅ ▆▇███▋█▅ (▉▌▍ ▇▊▋▌▌▇▆▄ ▋▄▄▊ ▍▌▉▅▊ ▉▌ ▇▉▇▆▇▌! )
                
                
                
                
             
         
        
        
            
            
            
                
                Adding support for multiple results per player WIP. Who would have thought a card game would exist where each player can have more than one result per round? Yet here we are.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Double fixed being able to pick up caboose XOR switch
                
                
                
                
             
         
        
            
            
            
                
                Initial setup for menu2 dev (empty prefab, enable it from Tools -> Menu2 menu)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                More fixes for sorting not being applied after querying server for ping
                
                
                
                
             
         
        
            
            
            
                
                Added 'clear_browser_cache' to reset the cache
                
                
                
                
             
         
        
            
            
            
                
                Make the dungeon network group layers repeat every 100 units up so we have more than dungeon layer for more network isolation
                
                
                
                
             
         
        
            
            
            
                
                Sort servers when ping is updated & set logging as editor only
                
                
                
                
             
         
        
            
            
            
                
                Warehouse 
-fixed geometry
- tweaked collider and separated it for different pieces/materials, metal, concrete, glass
- replaced doors with a statistic version
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed remaining bugs with custom ocean level
                
                
                
                
             
         
        
            
            
            
                
                Bugfixes and final polish on Caboose Dressing prefab.
                
                
                
                
             
         
        
            
            
            
                
                Add support for layers along the Y axis (up) to network grid so it's now "3D" ish
                
                
                
                
             
         
        
            
            
            
                
                Toggling "Use Cache" will refresh server browser
                
                
                
                
             
         
        
            
            
            
                
                merge from attachment_item_move
                
                
                
                
             
         
        
            
            
            
                
                fixed weird burst behavior when holstering/reloading
                
                
                
                
             
         
        
            
            
            
                
                fixed client/server compile errors
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon attachment restrictions per weapon not being enforced
                
                
                
                
             
         
        
        
            
            
            
                
                - industrial conveyor mesh
- industrial splitter mesh 
entry points fits nicely with the currently pipe radius.
                
                
                
                
             
         
        
            
            
            
                
                More distinction between ownership and active control.
Can now clear active control link without disowning a pet.
Map markets get correctly destroyed for uncontrolled but still owned pets.
Dogs get disowned when removing harness.
More cleanup.
                
                
                
                
             
         
        
            
            
            
                
                merge from attachment_item_move
                
                
                
                
             
         
        
        
            
            
            
                
                Allow all versions of servers in editor server browser
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> cached_server_browser
                
                
                
                
             
         
        
            
            
            
                
                Fix hazmats being attachable to weapons
                
                
                
                
             
         
        
            
            
            
                
                wip ownership rework/simplficationa cross pet types
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> attachment_item_move
                
                
                
                
             
         
        
            
            
            
                
                9th birthday cake setup and icon
                
                
                
                
             
         
        
            
            
            
                
                Added Lewis's updated perm store item icons
                
                
                
                
             
         
        
            
            
            
                
                A couple of visual UI fixes
                
                
                
                
             
         
        
            
            
            
                
                Better layout for the player widget UI cards when player has split
                
                
                
                
             
         
        
            
            
            
                
                Fix playingSplitCards not clearing per round
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                re-worked oilrig_trims textures added some metal and rusty specific maps
                
                
                
                
             
         
        
            
            
            
                
                 slightly enlarged the market terminal search icon
                
                
                
                
             
         
        
            
            
            
                
                Show both scores if the player has split
                
                
                
                
             
         
        
            
            
            
                
                Split cards use the small card images in the 2D UI. Small screen UI now shows basic info about having a split.