107,907 Commits over 3,867 Days - 1.16cph!
Added a swap seat sound def field to Mountables that will play instead of the mount sfx if a player is swapping seats to that mountable
The dismount sfx will no longer play when swapping seats in the same vehicle
Remove a redundant every frame copy in LightLOD.UpdateAll
Added a new debugging.debugcamera_offset convar to manage offset in the debugcamera in a way that doesn't zero out the third person camera offset
More melee stuff.
Manifest & scene backup.
Switch ImpostorRenderer to use a NativeArray instead of a C# one
Use Shader.PropertyToID when setting shader properties
DebugUtil method now handles rotated wireframe cubes
HideIfOwnerIsFirstPerson will now enable meshes if a debug camera exists (fixes held entity meshes not rendering when switching to debug camera while in first person)
Add Model components to various tool entities so that skins are properly assigned to the third person mesh
Fixed: salvaged icepick, longsword, rock, stone hatchet, stone pickaxe, explosive satchel, salvaged sword, hatchet, hammer and pickaxe
Include Vehicle Movement layer in spawn PlacementCheckMask and BoundsCheckMask, so that vehicles won't ever spawn together in the same spot
Don't check NeedsTimeout every cycle of the loop because it's a bit expensive
Adding DebugUtil.cs, draws (unrotated) wireframe cubes without gizmos
Melee impact effects WIP
Better metal impact base
Adjust ball mass, bounciness
Don't add extra bounce boost to balls hitting other balls
Switch Ball collision from Discrete to Continuous Dynamic
Bear fur model/prefab updates
Updated Bear model/textures/prefabs
Moved bear animation fbx's to their own folder
Add app.listenip to set the IP address the companion server should listen on (optional)
Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional)
Add app.info to display which IP addresses and ports the companion server is currently using
Improvements to bonus calculations, item tweaks.
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bandit helipad progress backup
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[D11] Actual fix to the entitlement defines
[D11] Fixed issue with entitlementservicelabel
[D11][Art][#2174] Fix for floating eyebrows on female characters
Add temperature source component to electrical heater
Automatically refresh growables in range of a temperature source when the temperature changes
Added sensors to potato, pumpkin and corn plants
Move unity's new builtin JSON library into /Packages and replace it with Rust's version
Expose exhaust opacity values in the inspector and lerp the FX instead of instant change with throttle
Pragma warning disable, manifest
Type `spawn ball.entity` to spawn ball