reporust_rebootcancel

107,907 Commits over 3,867 Days - 1.16cph!

4 Years Ago
Added a swap seat sound def field to Mountables that will play instead of the mount sfx if a player is swapping seats to that mountable The dismount sfx will no longer play when swapping seats in the same vehicle
4 Years Ago
Remove a redundant every frame copy in LightLOD.UpdateAll
4 Years Ago
Added a new debugging.debugcamera_offset convar to manage offset in the debugcamera in a way that doesn't zero out the third person camera offset
4 Years Ago
More melee stuff. Manifest & scene backup.
4 Years Ago
Switch ImpostorRenderer to use a NativeArray instead of a C# one Use Shader.PropertyToID when setting shader properties
4 Years Ago
DebugUtil method now handles rotated wireframe cubes
4 Years Ago
HideIfOwnerIsFirstPerson will now enable meshes if a debug camera exists (fixes held entity meshes not rendering when switching to debug camera while in first person)
4 Years Ago
Add Model components to various tool entities so that skins are properly assigned to the third person mesh Fixed: salvaged icepick, longsword, rock, stone hatchet, stone pickaxe, explosive satchel, salvaged sword, hatchet, hammer and pickaxe
4 Years Ago
Include Vehicle Movement layer in spawn PlacementCheckMask and BoundsCheckMask, so that vehicles won't ever spawn together in the same spot
4 Years Ago
Don't check NeedsTimeout every cycle of the loop because it's a bit expensive
4 Years Ago
Correct - to +
4 Years Ago
Adding DebugUtil.cs, draws (unrotated) wireframe cubes without gizmos
4 Years Ago
Merge from main
4 Years Ago
Melee impact effects WIP Better metal impact base
4 Years Ago
Adjust ball mass, bounciness
4 Years Ago
Don't add extra bounce boost to balls hitting other balls
4 Years Ago
Switch Ball collision from Discrete to Continuous Dynamic
4 Years Ago
Bear fur model/prefab updates
4 Years Ago
merge from main
4 Years Ago
Animal fur shader
4 Years Ago
Updated Bear model/textures/prefabs Moved bear animation fbx's to their own folder
4 Years Ago
Add app.listenip to set the IP address the companion server should listen on (optional) Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional) Add app.info to display which IP addresses and ports the companion server is currently using
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Improvements to bonus calculations, item tweaks.
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
4 Years Ago
bandit helipad progress backup
4 Years Ago
4 Years Ago
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4 Years Ago
[D11] Actual fix to the entitlement defines
4 Years Ago
[D11] Fixed issue with entitlementservicelabel
4 Years Ago
[D11][Art][#2174] Fix for floating eyebrows on female characters
4 Years Ago
Add temperature source component to electrical heater Automatically refresh growables in range of a temperature source when the temperature changes
4 Years Ago
Added sensors to potato, pumpkin and corn plants
4 Years Ago
Fix hemp merge conflict
4 Years Ago
Move unity's new builtin JSON library into /Packages and replace it with Rust's version
4 Years Ago
Expose exhaust opacity values in the inspector and lerp the FX instead of instant change with throttle
4 Years Ago
Merge from main
4 Years Ago
Adjust ball forces again
4 Years Ago
Adjust ball forces ⚽
4 Years Ago
Pragma warning disable, manifest
4 Years Ago
Type `spawn ball.entity` to spawn ball