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107,902 Commits over 3,836 Days - 1.17cph!

4 Years Ago
Actually speed up steering a little again
4 Years Ago
Slow down steering speed at higher car velocity
4 Years Ago
Update gibs to use new life convars
4 Years Ago
Minor fix
4 Years Ago
Increase low-speed engine power by a bit and overall engine power by a little
4 Years Ago
Merge from main
4 Years Ago
Merge in Continuous Speculative car physics
4 Years Ago
Switch collision detection mode to Continuous Speculative for cars. Let's eventually look at using Discrete with big blocky world-only colliders, as speculative is far from perfect. But until then this should fix both the slow-motion stops of Continuous and the getting stuck in signposts of Discrete.
4 Years Ago
Road signs on the test map
4 Years Ago
Use gibs kill method when destroying rowboat
4 Years Ago
Merge physics fixes -> Vehicles. Will hopefully fix vehicles sliding and spinning out inappropriately
4 Years Ago
Adjust engine power
4 Years Ago
Hooked up gibs on rowboat
4 Years Ago
Fix vehicles spinning out and sliding strangely: - Reduced the potential deviation of the centre of mass - Gave wheels additional sideways friction - Added AdjustHitForces method to handle any further errant values from PhysX WheelHit results - Increased minimum vehicle mass, increasing engine power to compensate
4 Years Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
4 Years Ago
Added a resource multiplier to TriggerHurtNotChild and increased damage to resources by x3 from cars This destroys small trees relatively easily but still takes several hits to take down a large tree
4 Years Ago
Merge from Vehicles
4 Years Ago
ground plants optimization better wind settings increased distance tiling for grass splat
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
forgot to apply some prefab changes on #51630
4 Years Ago
load the sound templates in the startup bundle
4 Years Ago
Fixed Smart alarm clipping through walls
4 Years Ago
Fixed spiral stairs twig having two material slots instead of one
4 Years Ago
fixed sheet metal word model
4 Years Ago
Water well deployable UV fixes
4 Years Ago
[D11] Fix xb1 bootup crash 51522
4 Years Ago
[D11] Fix xb1 bootup crash 51522
4 Years Ago
[D11] [#3784] {PS4/XB1} Visible orb of light in front of flashlights, weapon lights.
4 Years Ago
[D11] [UI] Fixed Leather Gloves World Item translation.
4 Years Ago
Large furnace placement more forgiving - makes placement in triangle furnace bases easier
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Added a new TriggerVehicleDrag component Applied vehicle drag to all of the barbed wire prefabs used in junkyard S2P junkyard
4 Years Ago
collider import settings
4 Years Ago
Merge from vehicles/push
4 Years Ago
Fixed merge issues on MotorRowboat
4 Years Ago
Merge from vehicles
4 Years Ago
Formatting
4 Years Ago
Oops, actually replace the layer when asked
4 Years Ago
Script now allows replacing one layer with another when scanning a scene
4 Years Ago
Merge from mount_anim_fix
4 Years Ago
Remove accidental logs
4 Years Ago
Added support for finding layer use in scene, as well as in project
4 Years Ago
Wrote a script to find all GameObjects in project assets that use a specified layer. Editor window accessed via "Window/What Uses This/What Uses Layer..."
4 Years Ago
Bump save version, since Main and Vehicles were on the "same" save version, but for different actual changes.
4 Years Ago
Code gen
4 Years Ago
Restrict mount timeout to only affect model state Cancel timeout when player is successfully mounted
4 Years Ago
Merge from Main -> Vehicles