128,747 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed NeonSign material being blank.
Optimized NeonSign texture sizes.
Tweaked Caboose Graffiti to be cutout rendered instead of faded (necessary for lighting purposes)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from navmesh_stall_fix
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added warehouse UVs and Colliders (progress)
                
                
                
                
             
         
        
            
            
            
                
                animal vs pet target/threat behaviour changes
                
                
                
                
             
         
        
            
            
            
                
                merge from item_move_fixes
                
                
                
                
             
         
        
            
            
            
                
                merge from /player_movement_rpc
                
                
                
                
             
         
        
            
            
            
                
                Increase base health.
Added a player damage multiplier.
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▋▅▄▇▍▇ ██▋█▅███▉ ▉█ ▆▋▊▊▉▅▊▌▍ ▇▅ ▅▇▌▄▊█▅█ ▊▄▉█ ▉▄█ ▉▅▉▌▆▇▄▇█ ▄▄█▅▄▇▉▄.
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▍▉▇▅▉█▉█▍ ▆█▍▋▇▊▄ ▌▍ ▅▆▅▊▍▋ ▆▆█▍▄▍▌▋█▉ ▅▍▄▍█▆▇, ▇▋▍█▊▅▌ ▌▌▊▉▉▆▆ ▇▊▊ ▍▆ ▍▊█ ▍▇▋▉▅▆▋▍▍
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▍▍▋▊ ▊▊█▊█▄█ ▇▆▆▌▍▊ ▄█▌▅
                
                
                
                
             
         
        
            
            
            
                
                Give the caboose 20% more health
                
                
                
                
             
         
        
            
            
            
                
                fixed powerlines baked LODs displaying backfaces on doublesided geometry
                
                
                
                
             
         
        
            
            
            
                
                fixed incorrect material ID assignments on hvac_exhaust prefab
                
                
                
                
             
         
        
        
            
            
            
                
                S2P WTP, Trainyard, Excavator
                
                
                
                
             
         
        
            
            
            
                
                Fixes to building privileges in WTP, Trainyard, Excavator
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed caboose killing players on load from save
                
                
                
                
             
         
        
        
            
            
            
                
                S2P gas station
Fixed both harbor monuments switching to HLOD mesh too close
                
                
                
                
             
         
        
            
            
            
                
                Improvements to base drone sound code to sound better for manual controller drones
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
                
                
                
                
             
         
        
            
            
            
                
                Improved system for Blackjack loading from save. Fixes Blackjack not being playable after server restart.
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▌▌▆▉▇▍▌ ▄▄ █▉▇▅. █▇██▉▌█ ▊▄▌▅
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Player can double down on any two cards if neither is an ace (some rules only allow DD on a card value of  9-11). They double their bet and receive one extra face up card. The bet is then dealt with normally (some rules say that if the dealer has Blackjack, the dealer only collects the amount of the original bet).
                
                
                
                
             
         
        
            
            
            
                
                Disable HLOD mesh in Awake, prevents HLOD meshes appearing briefly when connecting to a game
                
                
                
                
             
         
        
            
            
            
                
                Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child 
Now supports undo/redo
                
                
                
                
             
         
        
        
            
            
            
                
                Can't double down if card count is not == 2
                
                
                
                
             
         
        
            
            
            
                
                Added killcars, killminis, killscraphelis, killtrains, and killboats convars. Works the same as killanimals but more humane.
                
                
                
                
             
         
        
            
            
            
                
                █▋▉▅▇▇█ ▌▅▍▌▆█▌▋▋ ▄▋ ▌▄▌▄ ▍▇▊ ▄▄▋▄▅▉▇▉█ ▊▌▅▌▇▉▇▇ - ▌▊▊▆▅▄ ▆▊ ▅▇▇▋▌▇▌▅ █▆▆▋▌▄
                
                
                
                
             
         
        
            
            
            
                
                Extended caboose parent trigger height even further
                
                
                
                
             
         
        
            
            
            
                
                Extended caboose parent trigger height
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main (stomp trainyard changes locally)
                
                
                
                
             
         
        
            
            
            
                
                Flame iteration & scene backup