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115,225 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Revert unintended craggy change
4 Years Ago
Added an electrical output to the static elevator that outputs power for 10 seconds when the lift arrives at that floor Hooked up hidden door manipulators to each of the elevator doors that are triggered by the above
4 Years Ago
Cherrypicking AmbientLightLOD bugfix
4 Years Ago
Testing tad lower opacity on glass.mat for light/shadowing purposes
4 Years Ago
Lighting/monument things backup
4 Years Ago
WIP but failed experiment. Client would have had to know the track spline details.
4 Years Ago
Framework for a client-side-only hazard detection system
4 Years Ago
Revert some proximity changes to try something else
4 Years Ago
Merge from Workcart
4 Years Ago
Fix collision track assignment
4 Years Ago
Replaced all of the elevator buttons
4 Years Ago
Merge from workcart/button (stomped button placement, will need to reapply)
4 Years Ago
Fixed warnings about duplicate menu entry name for GameObject/UI/Event
4 Years Ago
Proximity warning work, move some code to SERVER only, TrainTrackSplines now keep track of trains on them so that upcoming hazards can be detected for the proximity warning.
4 Years Ago
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4 Years Ago
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4 Years Ago
Remove accidental throw in ServerMgr Invoke the boat flag change and remove the per frame check so the latest flags are always set Don't use a local boolean when adding to queues, just rely on the builtin contains check
4 Years Ago
Applying shelved junkpile AI design changes
4 Years Ago
Testing changes to range checks used for attack tick and InAttackRange events. They now both use the same function from the IAIAttack interface.
4 Years Ago
modular grid review before LODs
4 Years Ago
fix for NPCs not roaming underground
4 Years Ago
Tunnel entrance now has DungeonInfo component
4 Years Ago
TerrainPath now keeps a list of DungeonInfo, which keeps a list of DungeonLink
4 Years Ago
Reworked ScientistJunkpileSpawner to use new AI setup.
4 Years Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in
4 Years Ago
more wip junkpile ai
4 Years Ago
more art work - some polish
4 Years Ago
Fixed rich text on browser button
4 Years Ago
prepare prefab on elevator door scene to prefab entrance
4 Years Ago
manifest
4 Years Ago
Initial junkpile scientist AI design
4 Years Ago
merge from main
4 Years Ago
block players getting inside Drone market place
4 Years Ago
Fixed rf broadcaster deployment stacking Fixed rf broadcasters incorrect excessive bounds
4 Years Ago
cherrypicking 58804
4 Years Ago
merge from LunarNewYear2021Removal
4 Years Ago
Restore mainmenu Disable firecrackers
4 Years Ago
Entrance mesh sign Adding elevator animated door Nesting the new hinged door into stairwell prefabs Changed a few doors and light prefab types for Damian
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Scene Backup / exterior lighting
4 Years Ago
Setting up for proximity alerts. Also have the main train script call the update on the audio script, to reduce Unity method calls.
4 Years Ago
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4 Years Ago
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4 Years Ago
Remove older (hopefully) unnecessary calls to Ignore Collision on parts of other compound colliders as well
4 Years Ago
Don't ignore collision on what's already going to be a compound collider