reporust_rebootcancel

139,573 Commits over 4,383 Days - 1.33cph!

3 Years Ago
merge from main -> trap_optimize
3 Years Ago
▇ ▊▉█▅▊▇ ▌▍▄▋▅
3 Years Ago
Updated Water Jug to support Charitable Rust 2023
3 Years Ago
Added forward shadow quality mode variants to select shaders and passes
3 Years Ago
Merge from particle-fade-mod
3 Years Ago
Fixed errors and match quality mode to opaque receivers
3 Years Ago
Readied for the new screenspace features.
3 Years Ago
Fix server failing to startup due to heightmap being large
3 Years Ago
Fix cooldown missing from shotgun trap after it fires
3 Years Ago
reduced patterning on brutalist wall segments
3 Years Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
3 Years Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
3 Years Ago
More prefab work (dungeon volumes, environment volumes)
3 Years Ago
more prefab tweaks
3 Years Ago
Fixed opacity mask error in foliage-billboard shader caused by recent changes
3 Years Ago
Compile fix
3 Years Ago
Mount point fixes
3 Years Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
3 Years Ago
Water catchers now fill much faster when raining, even faster in stormy weather
3 Years Ago
More procedural cave piece prefab setup
3 Years Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
3 Years Ago
Added procedural cave generation to World Setup
3 Years Ago
Added TerrainPathConnect to procedural cave entrances
3 Years Ago
Added InfrastructureType.Cave
3 Years Ago
Initial socket setup for the cave pieces
3 Years Ago
Initial sockets for procedural cave entrances
3 Years Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
3 Years Ago
ProceduralMapCave scene
3 Years Ago
merge from tutorial main
3 Years Ago
merge from player-heli-sound-polish
3 Years Ago
merge from HomingMissileLauncher
3 Years Ago
Merge from rail_network_link (to avoid merge conflicts later)
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Better left / right connection in GenerateRailLayout
3 Years Ago
Added a ping for the kayak destination objective
3 Years Ago
Apply same restriction to global building blocks
3 Years Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
3 Years Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off
3 Years Ago
Update some paths for other scriptable objects to the correct folder
3 Years Ago
Water catcher collection rates scriptableobject
3 Years Ago
Merge from main
3 Years Ago
Allow setting water catcher collection rates in inspector
3 Years Ago
Added a map icon for the tutorial island
3 Years Ago
Scope transition edits and a small refactor
3 Years Ago
Fixed faberge egg material import settings
3 Years Ago
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
3 Years Ago
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
3 Years Ago
Refactored attack heli reload sound code, more event driven, stop us needing to check and do a GetTurret every frame
3 Years Ago
Fixed exception when using teleport2death if the player hasn't died yet