reporust_rebootcancel

139,658 Commits over 4,383 Days - 1.33cph!

3 Years Ago
merge from turret_interference
3 Years Ago
merge from RestrictSpawnNearMonuments
3 Years Ago
merge from main
3 Years Ago
merge from io_bed_issue
3 Years Ago
merge from underwater_brightness
3 Years Ago
merge from oct_balance
3 Years Ago
max interference turrets 12 - turrets automatically disable after the 12th is placed within a 40m radius of other turrets. interferenceradius 40m
3 Years Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
3 Years Ago
Increase wood supply amount in mission 4
3 Years Ago
Fixed missing canoe collider Moved chicken spawner
3 Years Ago
Apply same ping styling to pie menu
3 Years Ago
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
3 Years Ago
- Optimised UpdateInterference() to only be called when when a turret is turned on or off - Removed the new OnlineFor() code, we no longer need it with this new system (I think?) - UpdateInterference no longer counts turrets that are already in interference mode
3 Years Ago
Fixed up no respawn zone check + other cleanup
3 Years Ago
Varying tooltips in the UI, depending on why sleeping bag respawn can't be used
3 Years Ago
interference spark sound
3 Years Ago
Flattened angle check for accessing the admin panel of a vending machine, fixes not being able to access admin controls if the vending machine is higher than the player but still within interact range
3 Years Ago
HuntingTrophy_Large texture polish
3 Years Ago
Apply same fix to beach towel
3 Years Ago
Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds Culprit: can't use wire tool if the players eyes are intersecting a prevent building volume, these entities have large prevent building volumes that the player can easily stand inside. Applying the IgnoreWireCheck tag to these colliders fixes the issue
3 Years Ago
Sleeping bags now check whether they're inside a No Respawn Zone
3 Years Ago
Updated SpawnOptions protobuf message to allow for sending different availability states, instead of just occupied or not. Now we can send OK, occupied, underwater, or in a No Respawn Zone
3 Years Ago
Merge from main
3 Years Ago
Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
3 Years Ago
S2P compound, for the water catcher changes (fix water catcher NRE on new saves).
3 Years Ago
brutalist sitem
3 Years Ago
Assigned the correct gibs to storage_barrel_c prefab
3 Years Ago
Added wolf head to HuntingTrophy_Large Added rope border to shark, deer and horse HuntingTrophy_Large material updates
3 Years Ago
save/load fix
3 Years Ago
Slightly brighter underwater visibility.
3 Years Ago
merge from main
3 Years Ago
baseline
3 Years Ago
Reduced water pump preventbuilding volume
3 Years Ago
merge from main
3 Years Ago
merge from particle-fade-mod
3 Years Ago
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3 Years Ago
merge from gnb_startup_nre
3 Years Ago
Changed Minecart Planter from 3 Seed Slot to 2 Seed Slot
3 Years Ago
Fixes to internal screen space shadows
3 Years Ago
merge from main
3 Years Ago
Fix NRE presumably when sending an entity that is destroyed on startup
3 Years Ago
Fixed compile error when no frame blending is used + removed debug output
3 Years Ago
Added to a few more tansparent shaders
3 Years Ago
API Cleanup
3 Years Ago
Single weapon rack variation 3 LODs and gibs textures and materials initial prefab setup
3 Years Ago
fixed the soil renderer not being assigned on minecart planter
3 Years Ago
forgot to link deployable prefabs in item defs
3 Years Ago
Water Jug Charitable Rust icon
3 Years Ago
Manifest
3 Years Ago
minecart.planter.deployed prefab setup, basic item definition