reporust_rebootcancel

115,069 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Fix PlayerInventory.Take sometimes taking too many of an item
4 Years Ago
Merge from main
4 Years Ago
Activate headlights by default when work cart engine startup completes
4 Years Ago
AI conversion tool now works on Junkpiles, converts patrol routes, cover points, spawn data. More new junkpile scientist prefab updates. Fixed AIInformationZone.GetForPoint breaking if any entries are null. Updated old AiLocaltionManager to use the new AIPoint stuff (until I remove it altogether). BaseFollowPath state will now automatically follow the nearest path in the AIInformationZone if one isn't specified. Fixed server-side junkpiles getting destroyed incorrectly sometimes, which was causing AI issues.
4 Years Ago
merge from main
4 Years Ago
missing prefab
4 Years Ago
added skeletonskin to Jumpsuit skinned mesh renderers
4 Years Ago
jumpsuit setup
4 Years Ago
merge into main
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
▋▉▉▅▌ ▅▄▆▄▍██ ▉▋ ▇▊█▇▊ ▄▆ ▍▌ ▇▉▄▋▌ ▌▊ █▇▊▋▊▄▇▇▄ ▊▊ ▄▊▆ ▊▉▇▌▌▅: - ▆▍ ▅▋▅▋▋▆ ▊▋█▅ █▇▉▄▌ ▌▅▇▆▄▇ ▄█▅ ▇▉▋▍▋ ▍▄▋█ █▅▌▉▌▆▅ ▋▆ ▅█▊ ▆▊▉▋█▊ - █▌ ▅▊▄▇ ▍█▅▉ ▊▄▉▅▊▍ ▄▌▄▆▇▄▅▇ ▄▌ ▄▉▄▌▅▆▆ ▆▉▍▇▌▄█▉▇ ▄▊ ▄▆▊ ▆▍▇▊▊▋ (▅▇▇▋ ▋▉▆▇█ █▆ ▇▇▌▇▊▋▊ ▆▋▉ ▋▍▄█▆ ▌▆ ▋▉▋▆█▉ ▄▌▅▅) - ▉▆▌'▅ ▅▍▋ ▆▋█▇▊▆▋▇▍▅ █▇▇▆▉▋▍▉▌ ▋▍▍▌▋█ █▉▄▄ ▍▇▉▄ ▆▆ ▉█▍▅▆▄▍▉ (▇▉█▌▍'▄ ▉▍▊▆ ▆▋ ▇▌▊▌ ▆▊▊▆ ▄▋▍▆▄▄▍▆▄█▉ ▋▄██▅ ▍▊▊▄▉▍▋▆▌ █▍▊▋'▄ ▌▊▇, ▊▉▊ ▊▆▋ ▍▄▆▌▆ ▊█ ▋▍█ █▍▊ ▄▉ ▋▄▄▊█ ▊▄)
4 Years Ago
▅▊█'█ █▉▊▋▊▌▅▄ ▉▅▆▋▅█▊ "▌▌▆▇▆▆▅▅▍" ▄▆▇▉▇ ▊▉▌▌▇ ▉▍▇▆▍▌▄▌▇▋▉ ▋▌▊▍ ▅▉▍▇ ▅▆▇█▋▋█▉ ▊▊▌ ▊▇▌▌▍▊▉▊ ▆█▆▇▌▇█ ▇▇▊ ▉▆▄▉█▊▄▅▉ (▊█▉▇ █▆█▅▅▌ ▍▊▆▉▍▊▍▍▍▉)
4 Years Ago
junkpile prefab setting tweaks
4 Years Ago
Fixed edge case that could lead to train tunnel network just ending and spilling out into darkness at the end of a station
4 Years Ago
Initial junkpile scientist prefab, brain setup, empty design.
4 Years Ago
Made a Press button prefab for the train tunnel elevators and wired them up to all of the elevator floors
4 Years Ago
Lighting & roadsides backup
4 Years Ago
4 Years Ago
Damage train when hitting barricade
4 Years Ago
Reduce train speed a bit more when a barricade is hit
4 Years Ago
Remove debug prints
4 Years Ago
Train barricades working
4 Years Ago
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4 Years Ago
▋▌█▆█▄▋▋ ▅███▋▋ ▆▆▋▄▄▅▅▇ ▍▆▆▆ ▍ ▉▉▅▍▆▇▅▉▄▆ ▊▄▉▍▊█ (▊▉ ▆▉ █▉▄ ▉▊█▅▉█ ▍▅ ▍▅▅ ▅▆▄▉ ▅▅▊▅▆▍ ▄▄ ▉▆▉ ▌▇▋▍▋█ ▄█▉ ▇▌)
4 Years Ago
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4 Years Ago
▊▆▄▋▉ ▇▌▋▍ ▋▍▌█
4 Years Ago
LODComponent compile fix for SERVER
4 Years Ago
Train barrier collision handling
4 Years Ago
Manifest, merge fixes, codegen
4 Years Ago
Merge from map_optimisation
4 Years Ago
Use RustLayout on shop map marker cluster
4 Years Ago
Initial work on destroyable barricade for tracks
4 Years Ago
fixed constant RF spam at oil rig
4 Years Ago
Made train stop lighting slightly brighter
4 Years Ago
Created unique light prefabs Tweaked fill lights to simulate bounce lights Replaced old lights with new prefabs for all tunnel modules Reduced flare distances Increased fill light distances to prevent the tunnel from becoming dark too quickly Tweak prop dressing Removed static doors from the stops
4 Years Ago
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4 Years Ago
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4 Years Ago
readying the connection to train platforms
4 Years Ago
vertex painting progress
4 Years Ago
vertex painting progress
4 Years Ago
Added TargetLostRange to AIBrainSenses. TarrgetLostAIEvent now checks distance too. Oilrig scientist design update.
4 Years Ago
▇▇▆ & ▌▌▍ ▆▅▇▄▋▄ ▍█▍▌▇▍▄ ▄▍▋▇▊, █▅ ██▋▋▉▄▊ ▅▍▇▍▅▇ & █▄▌▅▆▍▍▆
4 Years Ago
merge from main
4 Years Ago
Added enum for navigation speed settign and per-type speed values. Switch all calls to BaseNavigator.SetDestination to use the new enum. Test scenes updated.
4 Years Ago
Added a third texture bundle due to the 4GB asset bundle limit (there's always a chance this breaks something, so will need testing)
4 Years Ago
Added SavasIsland_traintunnels as a fast-to-load train tunnel test scene with a fully setup terrain (ignore the floating tunnel entrances / floating grass around tunnel entrances)
4 Years Ago
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4 Years Ago
Fix train_track_3x9 spline
4 Years Ago
Remove garbage gen in CheckAssignCollider