96,005 Commits over 3,622 Days - 1.10cph!
horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
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[RAD] + Added in the vertex shaders and material (Check the Wiki when its time to update to HDRP)
[RAD] + Added in the vertex shaders and material (Check the Wiki when its time to update to HDRP)
fixed dropped horse armor NRE
fixed dropped horse armor NRE
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
Assigned coverage queries compute shader in Main Camera prefab
Assigned coverage queries compute shader in Main Camera prefab
Nixed the point light from antenae_a.prefab
Nixed the point light from antenae_a.prefab
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
[D11] + Removed masss amount of objects from both Compound and Launch Site + Unique FBX finder code
[D11] + Removed masss amount of objects from both Compound and Launch Site + Unique FBX finder code
Switched coverage queries to compute (should fix SetRenderTarget errors)
Switched coverage queries to compute (should fix SetRenderTarget errors)
Cleaned old obsolete lighting out of the cave prefabs.
Cleaned old obsolete lighting out of the cave prefabs.
[D11] remove some old tod components
[D11] remove some old tod components
[D11] Fixes foliage gen stalls.
Merge with main
Crossvoice fixes
[D11] Fixes foliage gen stalls.
Merge with main
Crossvoice fixes
old guitar textures tweak
old guitar textures tweak
[D11] fix for the "UpdateAll must be called first" error spam
[D11] fix for the "UpdateAll must be called first" error spam
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Decal Fixes script (we might have to make this run on all scenes too)
Decal Fixes script (we might have to make this run on all scenes too)
Trace emission
Metal decal fixes
Trace emission
Metal decal fixes
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
[D11] Increased collider size of collectibles slightly.
[D11] Increased collider size of collectibles slightly.
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
Force more interpolation delay for ridable horses to reduce extrapolation
Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
Can now drop the selected/active item by pressing B. Added dropitem keybind (b)
Can now drop the selected/active item by pressing B. Added dropitem keybind (b)
Truck trailer additional LODs pass