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115,248 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Remove debug prints
4 Years Ago
Train barricades working
4 Years Ago
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4 Years Ago
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4 Years Ago
LODComponent compile fix for SERVER
4 Years Ago
Train barrier collision handling
4 Years Ago
Manifest, merge fixes, codegen
4 Years Ago
Merge from map_optimisation
4 Years Ago
Use RustLayout on shop map marker cluster
4 Years Ago
Initial work on destroyable barricade for tracks
4 Years Ago
fixed constant RF spam at oil rig
4 Years Ago
Made train stop lighting slightly brighter
4 Years Ago
Created unique light prefabs Tweaked fill lights to simulate bounce lights Replaced old lights with new prefabs for all tunnel modules Reduced flare distances Increased fill light distances to prevent the tunnel from becoming dark too quickly Tweak prop dressing Removed static doors from the stops
4 Years Ago
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4 Years Ago
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4 Years Ago
readying the connection to train platforms
4 Years Ago
vertex painting progress
4 Years Ago
vertex painting progress
4 Years Ago
Added TargetLostRange to AIBrainSenses. TarrgetLostAIEvent now checks distance too. Oilrig scientist design update.
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Added enum for navigation speed settign and per-type speed values. Switch all calls to BaseNavigator.SetDestination to use the new enum. Test scenes updated.
4 Years Ago
Added a third texture bundle due to the 4GB asset bundle limit (there's always a chance this breaks something, so will need testing)
4 Years Ago
Added SavasIsland_traintunnels as a fast-to-load train tunnel test scene with a fully setup terrain (ignore the floating tunnel entrances / floating grass around tunnel entrances)
4 Years Ago
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4 Years Ago
Fix train_track_3x9 spline
4 Years Ago
Remove garbage gen in CheckAssignCollider
4 Years Ago
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4 Years Ago
Concert collision contacts loop to be garbage-free
P
4 Years Ago
Merge from main
4 Years Ago
Spline index data update
P
4 Years Ago
Pookie bear deploy guide update
4 Years Ago
Speed up shared spline data regen. Ordering changed, so spline prefab indices updated
4 Years Ago
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4 Years Ago
Let manifest builds regenerate world splines
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Revert accidental changes to deployable elevator
4 Years Ago
S2P tunnel entrance, run some more DoPrepare Fixes missing top elevator at tunnel entrance
4 Years Ago
roadsign gloves skinnable
4 Years Ago
valentines approval
4 Years Ago
Added a StaticTop field that controls whether an elevator entity is at the top (saves some raycasting) Ran DoPrepare on elevator.static.top to fix prefab id
4 Years Ago
Prefab updates (OnlyVisibleUnderground tag)
4 Years Ago
OnlyVisibleUnderground tag
4 Years Ago
Fairly terrible system to hide train tunnels unless inside underground environment volume
4 Years Ago
Finished the light setup Fixed objects with negative values Fixed objects that did not cull Various other prefab tweaks and fixes
4 Years Ago
test map backup