128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Custom collider component support for BurstClothHitboxCollision
Allow specifying a transform to use for determining the up axis for cloth collision projection
                
                
                
                
             
         
        
            
            
            
                
                merge from npc_ragdoll_clothing_fix
                
                
                
                
             
         
        
            
            
            
                
                ▅▇▇█▉ ▅▆▅█▄█▋ ▉▊▆▊▉ ▌█▊▄▋ ▉▇▋ & █▆▄▉
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▉▇█▍▇ ▍▅▊▉ █▆▆▋▍▇_▇▊█▆▍▅▄▇
                
                
                
                
             
         
        
        
        
            
            
            
                
                particle shader additions for petur
                
                
                
                
             
         
        
            
            
            
                
                ▇▉▆▊▊ ▋█▉▌▆▌ ▉▊▌▅▉ ▄▋▅▊▇ ▉▇▋ ▉▄▅▍▍▋ ▊▇▅▊
                
                
                
                
             
         
        
            
            
            
                
                "▌▋▅▍▇▅▅▄█▅ ▊▆▉ ▆▄▊▌" ▍▄▉▍▋ ▌▋▆▅▉▄▅▇ ▉▉▍▉▅
                
                
                
                
             
         
        
        
            
            
            
                
                ▆▌▅▇▍█▋▉▅▄█ ▌█▋▍▌▉ ▄▍▇▉ ▄▇▊▍▆▍▆▆▍█▋▋ █▅ ▆▄▌ ▊▋▅ ▌▍▊ ▅▆▌▊▊▊▋ (▇▊▉▇ ▅███▋▉▉▆▅▉ ▋▅ ▄▉▊▋ ▋▇▆▆▋▅▊▉▊▇▇▊▊▆▄▄▆▅▍▋▊▇ ▍▆▉ ▉▋▅█▄▌▄▍▌▍▍█)
                
                
                
                
             
         
        
            
            
            
                
                ▋▉█▅▉ ▊▇▄▍ ▊▋▅▌▅ ▆▅ ▅ █▍▍ ▇▌ ▅▇▌▉▄ ▊▄▅▄█▇█▋, ▅▆▅█▅▇▉ ▇▉▊▇▉ ▊▉█▊ ▍▍▇▅▌▇ ▄▇ ▍ ▉▋▄▌ ▉▆▋ ▇█▄▍▄ ▍▋▊▌█ ▊▋ (█▄█▄▉ ▉▅█▄▇)
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▊▇█▅▄▍ ▉▊▉▉▋▋▊ ▅▇▌▉▌ ▋▍▄▊▆▉▊ ▉▋▅▋▍▊▅▇
                
                
                
                
             
         
        
            
            
            
                
                █▉█▍▄▌▌ ▄▋▍▇▇ ▍▍▆▍▍ ▆▊▄▄▇█ ▌▌▅██▆ ▄▇▌▇
                
                
                
                
             
         
        
            
            
            
                
                ▌▅▍▍▋▉▉▉ ▅▅▊██▇▋▌▌▅ ▉▅▇▅▊▄▇▍ ▅▇ ▌▄▉▉▇▄▉▉▋▍
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▆▋▆▊▅ ▄▄▋▍ ▊▌ "▌▄▆█▉▉▋ ▆▌█▋ ▆▇▇▊▊" (▆▅▆▍▄▅█▍▆▋▄ ▄▄▆▋▅ ▆▅▇▍▇▋▋ ▇▄▍ █▇██▍) ▇█-█▋▉▊▋▋▊▉ ▆▅▋█ (▊▅▊▋ ▉▄▆▍ ▋▆▉ █▍▌▅▋▅█ ▋▋▋▊ ▊█▅▉▉ ▇▊█▅▉▍▍▇▋)
                
                
                
                
             
         
        
            
            
            
                
                Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
                
                
                
                
             
         
        
            
            
            
                
                Death screen icons and text for all the train cars
                
                
                
                
             
         
        
        
            
            
            
                
                Added Caboose to the train population spawn list
                
                
                
                
             
         
        
            
            
            
                
                Merge Blackjack -> Caboose
                
                
                
                
             
         
        
            
            
            
                
                New stack limit option for AddItem. Allows stacking more of an item to existing items - needed for blackjack payouts that put the player's stack beyond the usual max stack size.
                
                
                
                
             
         
        
            
            
            
                
                End the round properly if the player has blackjack + code formatting
                
                
                
                
             
         
        
            
            
            
                
                Remove editor only framerate cap debugging
                
                
                
                
             
         
        
            
            
            
                
                Rework how we store the framerate cap to fix some issues with the menu cap
                
                
                
                
             
         
        
            
            
            
                
                Halve the time between Blackjack rounds
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▆▄▅▉ ▍ █▄▋▅▋▇ ▍▇▌/▍█▇▋▊▌▉ ▄▊▋▉▍ ▉█▇▉█ █▇▅▇ █▉▇▇▅ ▌▇▌█▇ ▆▍█▍▋▄ █▋▊▆ ▅▇█▍▍ ▍▉█▉▇ ▌▉▆█▉▍▄█▉▍
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing legs on small oil
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▉▋▆ █▄█ █▊▌▅, ▆▋ ▊ ▉▇▋▌ ▉▆▊▇▉ ▉▌▋▆▄ ▍▄▆▄ ▌▅▍▍▍▇▋▆▅▇ ▅ ▌▋█/▅▌▉▋▊▍▍
                
                
                
                
             
         
        
            
            
            
                
                Fixed payout rules, add a rule about aces when doubling down
                
                
                
                
             
         
        
            
            
            
                
                ▍▇▍▇▊ ▉▊█▅▇ ▅▅▄▉ ▋▌▄ ▇█▊▄▇▌▅ █▆▌▉▌▌▋ ▍▆ ▄▉▋▊▊ ▄▍ ▅▆▌ ▇▊▍▌▋▅
                
                
                
                
             
         
        
        
            
            
            
                
                █▉▌▋ ▇▍▇▍▌, ▆▍▌▍▄ ▊▍▋█▇█▊▉ ▇▄▅▆▆▊▄█
                
                
                
                
             
         
        
            
            
            
                
                Don't hide the card when doubling down. It seems that most places do it face up, so let's do that too, it's simpler as well
                
                
                
                
             
         
        
            
            
            
                
                Added Turn On and Turn Off inputs to the strobe light and fog machine (toggle inputs are unchanged)
                
                
                
                
             
         
        
            
            
            
                
                Scientist NVGM 
model
textures and materials
LODs
Basic prefab setup
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▆▋▊█▊▊▊▍▄▄▉▅▌▌█ - ▆▆▋ ▆▅▌▅▇▍▉ █▄▍▇▊█ ▊▊ ▌██▅ ▉▉:▌▆▋▋▇
                
                
                
                
             
         
        
            
            
            
                
                ▋█▍▆▅▌▅█▍ ▊▌▇▅▇▋ ▉▌▅▅▋▋▌▆▊
                
                
                
                
             
         
        
            
            
            
                
                Add a UseLocalGravity field to BurstClothHitBoxCollision to allow turning off automatic gravity orientation
                
                
                
                
             
         
        
            
            
            
                
                ▊▆▅█▇ ▇█ ██▅ ▌▆▇▆▍▅ ▅▊ ▄▆▆ ▌▉▆▄▆ ▋▌▍▉▉▆▊▋ ▊ ▅▄▅ ▊▄▇▇
                
                
                
                
             
         
        
            
            
            
                
                Rearranged turret TargetScan() to early exit before raycasts
                
                
                
                
             
         
        
        
            
            
            
                
                Add console command to spawn multiple linked IO entities