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115,983 Commits over 3,959 Days - 1.22cph!

4 Years Ago
Greatly reduced Watchtower crafting time and cost
4 Years Ago
Large medkit now provides small amount of instant health and reduced crafting cost and time
4 Years Ago
Greatly reduced the amount of dehydration when consuming anti-radiation pills
4 Years Ago
Reduced reinforced glass window health 500 > 350
4 Years Ago
Halved bone fragment cost for bone armor
4 Years Ago
Reduced building planner crafting time
4 Years Ago
Holosight workbench Tier 2
4 Years Ago
Reduced 8x, silencer, simple sight, muzzle break, muzzle booster, laser sight, halo sight crafting times
4 Years Ago
DoPrepare
4 Years Ago
Greatly reduced Hitch and Trough crafting cost and halved crafting time
4 Years Ago
Large and small furnace crafting time halved
4 Years Ago
Double shot gun now requires two pipes and an additional 25metal fragments Water pipe shotgun crafting cost slightly cheaper
4 Years Ago
Stone spear craft time reduced and crafting cost cheaper
4 Years Ago
Stone tools craft time reduced to 15seconds
4 Years Ago
More DoPrepare fixes
4 Years Ago
Meta file upper / lower case fix (part 2)
4 Years Ago
Meta file upper / lower case fix (part 1)
4 Years Ago
Add dirt layer options to the workshop editor
4 Years Ago
Gravity edit
4 Years Ago
Fix terrain not getting initialized properly in the workshop editor
4 Years Ago
Refactor of the spline system
4 Years Ago
removed unused code
4 Years Ago
Fix spline curve calculate bug
4 Years Ago
server.censorplayerlist will randomly assign player names now
4 Years Ago
Made ocotillo and creosote bush billboards darker
4 Years Ago
Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
4 Years Ago
Added spherical overlays to bush billboard normal maps
4 Years Ago
Move workcart in tunnels for easier quick testing
4 Years Ago
Comment clarification only
4 Years Ago
merge from main
4 Years Ago
skin approval
4 Years Ago
Billboards for arid bushes / added missing leaf sound triggers to prefabs
4 Years Ago
19/11/2020 40300 skin Icons
4 Years Ago
cherrypicking 56411
4 Years Ago
skin pre approval
4 Years Ago
Small amount of boats and rideable horses now spawn procedurally again
4 Years Ago
Mostly fix getting stuck on its side
4 Years Ago
HumanNPC cleanup before starting to move stuff out
4 Years Ago
backup
4 Years Ago
merge from main
4 Years Ago
Committing game manifest prefab auto-updates
4 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
4 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
4 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
4 Years Ago
more conversion, sense fixes
4 Years Ago
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4 Years Ago
Fixing some movement issues
4 Years Ago
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4 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
4 Years Ago
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