115,983 Commits over 3,959 Days - 1.22cph!
Greatly reduced Watchtower crafting time and cost
Large medkit now provides small amount of instant health and reduced crafting cost and time
Greatly reduced the amount of dehydration when consuming anti-radiation pills
Reduced reinforced glass window health 500 > 350
thumb_up
33
thumb_down
83
Halved bone fragment cost for bone armor
Reduced building planner crafting time
Holosight workbench Tier 2
Reduced 8x, silencer, simple sight, muzzle break, muzzle booster, laser sight, halo sight crafting times
Greatly reduced Hitch and Trough crafting cost and halved crafting time
Large and small furnace crafting time halved
Double shot gun now requires two pipes and an additional 25metal fragments
Water pipe shotgun crafting cost slightly cheaper
thumb_up
89
thumb_down
14
Stone spear craft time reduced and crafting cost cheaper
Stone tools craft time reduced to 15seconds
Meta file upper / lower case fix (part 2)
Meta file upper / lower case fix (part 1)
Add dirt layer options to the workshop editor
Fix terrain not getting initialized properly in the workshop editor
Refactor of the spline system
Fix spline curve calculate bug
server.censorplayerlist will randomly assign player names now
Made ocotillo and creosote bush billboards darker
Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
Added spherical overlays to bush billboard normal maps
Move workcart in tunnels for easier quick testing
Comment clarification only
Billboards for arid bushes / added missing leaf sound triggers to prefabs
19/11/2020
40300 skin Icons
Small amount of boats and rideable horses now spawn procedurally again
Mostly fix getting stuck on its side
HumanNPC cleanup before starting to move stuff out
Committing game manifest prefab auto-updates
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare
Do I understand why? No.
Do the docs explain why? Also, no.
Does it fix the bug? Seems to.
Added "Assets/Prefabs/Reserialize Selected Prefabs"
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
more conversion, sense fixes
▍▊█▊▄▄▌ ▄▄▋▍ █▅▍▊▊▊▄▊▋█ ▊▉ ▌█▅▋▍▉ ▊▊▇▅▅▋▍█▌.
Fixing some movement issues
▇▌▇▄ ▊▇▉▉ ▊▊▋▅▄▇▉▋ ▇▆ ▊▉▄ ▍▍▋▅▆▅▅▋▆
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
▋▍▆▇▇▋▆ / ▄▆▉▉▋▄ ▋█▌▅▇▉█▊ ▆█▋▌▆ ▊▆ ▌▌█ ▋▋▍▊▊█ ▌▇▋▅▄▊▉▌▅▉ ▌▇▄▇▇▅▄▇ ▉█▉.