115,985 Commits over 3,959 Days - 1.22cph!
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
▋▍▆▇▇▋▆ / ▄▆▉▉▋▄ ▋█▌▅▇▉█▊ ▆█▋▌▆ ▊▆ ▌▌█ ▋▋▍▊▊█ ▌▇▋▅▄▊▉▌▅▉ ▌▇▄▇▇▅▄▇ ▉█▉.
Committing GameManifest LootSpawn generated files (build time debugging)
Committing some more prefab auto-updates
vm chainsaw - fixed issue with jacket clipping camera
▅█▋▇▄▇▍▉ ▊▋▌▌▉ ▅▍▋▄▆▇█▍▍▊ ▄▇▄▇▅▉▋▊█▋ ▌▌█▇█ ▉▍▆ ▋▌▍▆▋▌▋▌ █▋▅ ▉▍▇▅▌▋▍ ▍▄▋▄▌▅ (▇▅▋▆ ██▊▋, █▅▆▅ ▋▋▊▆ ▉▇▄▄█▍▋▉ ▋▊▉█▉▌▉ ▊▍▌▌ ▊▄█▇▍ ▅█▄ ▌▄▄▅▄▆▋▉█▍ ▌▊█▇▆ ▉▌▍▅ ▅▊▊▉▅▌)
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
Spice bush and willow bush billboards
merge from lower_face_wearable
Added Harbor phone booths
Adjust train engine power and drag
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
▌▍█▋ ▊▍▉▉▅▆▍█▇▍▉ ▆▍▌▄ ▌▇▄▊▌▆▇
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
▇▄▇▅▆▆▆ ▄▋▅▋▅▆ ▇█▇, ▊ ▍▍▊▍▆▅ ▋▍██▌ ▇▋ ▄█ ▊█▊▋▌▅▍▇▋ ▉▆▆▇▉ ▋▉▇█▄▇ ▊▍ ▇▄▍▉▅▌▌ ▇▊▄▅.
Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
wip scientist memory/senses conversion
▋▉▌▄ ▄▍▄▉▅▇▄▆ ▌▋ ▍▆▉ ▌▌▋▆▄▆▄█▆
▅▇▅ ▌▉▄▉▄▄▍▇ █▅▆▆▊▅▆▌▇▅ ▌▄▊▇▉▆▅
Can now deploy and pick up the drone
WIP fixing collision and landing logic
procedural grouping and tree line widget
Fixed issue with standard terrain blend + shoreline wetness.
▆▅█▇▅▊▅██ ▆▌▄▋▇▉
▉▇▆▆▆▇▊▉ ▇▆▄▅▅▍ ▍▅▇▌▋▆▊▉
Updated dead pine prefabs / removed random rotations on X and Z axis
▅▍▊▉▇▅ ▇█ ▍▋▍▍▍▆▋▄▊▋▅▊▌▊▌▍ ▌█▋▊▌, ▋▊▇▆▊ ▌█▆ ▄▊▋▍▍▉▋ ▍▆▅▄▇▇█▇▄▊ ▅█▄▋▊▌ █▊▊▆▅▊▋▆█▆▌ ▊▄ ▇▊▍▅ ▅▍ ▊▇▊▇█▇ ▆▆▊▉ ▇▇▉█▌▇, ▇▆▆▊▇▉▍ ▊▄▉▌ ▇▋▍▅.
▊▊▍▆▌ ▇▍▍▌▇▅▅▆▋▄ █▆▅▅▆▋ █▋▉▋ / ▌▌▄▉▍▆
▉▄▉▌▍ ▉▄▍▉▊▋▊ ▍▊▊▅ █▌ ▄██▍▇▌ ▉▉▅▌▍▇.
Pine billboards / New material for pine saplings
▍▆█▆▉▍▊█▆ ▉▉▆▌▅▉▆
▅▄▍▇▄▆▌▌ ▆▊▉▍▅▍█▋
█▍▋▄▅ ▄▆▍▄▅▋█▅▊▌▊▋▇▍▍▍▍▊█ ▅▍▋▇▌▅ ▄██▉▇▅█▆ - █▌▊▍▉▍▆▄ ▌▍▊█ ▊▆▄▅▋█▆▆ ▌▅▇▌ ▄▍▅▇▄▊▆▊
▆█▍'▅ ▇▍█ ▋▆▅▅▋▊██ ▌█▆ ▌▌ ▍▅█▆█▋▌ ▉▌▍▄▅▋ ▍▅'▅▇ ▌▌▋▄█▄▊▍▉▆ ▊█ ▇▌▌ ▌▇▋▄
Merge from growable_rain_merge
splited shredder component, added LOD and prefab setup
▌█▆▍▌▋▍ ██▇▄▉▋ ▄▇▉▊▆▌▄ ▆▋ ▌▋▋▋ █▆█▄▅▅█ ▇▊▍ ▆▌▉▍▋▉▊▇ ▊▊ ▄▌▅▋▄▍ ▇▅▊▅▊▉▆▅
Where we're going, we don't need gravity
Don't add throttle forces if train is colliding
Trying a new hybrid physical and spline-based train movement system