96,015 Commits over 3,622 Days - 1.10cph!
[D11] Enable Proper Package Flag
[D11][UI] Cosmetic changes to Pie menus. Changes to controller icons
[D11] [UI] Fixed research timer wrapping to new line in research table loot panel.
[D11][UI] Adjustment To building context
Merge IOEntity connection tool
[D11] [UI] Fixed text overflow/wrapping bug in item notifications.
Added a couple of profile samples on water system
[D11] [UI] Added solid background version of radial menu texture. Removed unused belt bar texture.
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
Fixed cloudmovement convar NRE in console autocomplete in the main menu
[D11] [UI] Deleted unused UI animation assets. Renamed icon sheets and moved them to spritesheets folder.
Fixed inside terrain antihack false positive at cave_steps_down
Fixed inside terrain antihack false positive at cave_well_a
[D11][UI] Cosmetic changes to the find/join game screen.
Better undo and redo support, support new prefab workflow, can raycast snap the last moved point by holding V
First pass on a tool to connect IOEntity outputs in the editor
Fixed inside terrain antihack false positive at cave_straight_900 & cave_TJunction
S2P on military tunnel (again) and cave_large_sewers_hard
Fixed inside terrain antihack false positive at mine_tnl_S_Left
S2P on Military tunnel monument - fixes some missing mats
[D11] Marked update check as not implemented rather than a Rustworks TODO as CommunityHub not currently active
[D11] Hook up the official and community server lists to Rustworks data
Fixed all pow() neg f shader warnings
Fixed shader compile errors and warnings
Renamed utility cginc to hlsl; updated dependencies
Deleted core cgincs; now deprecated
Renamed all water related cginc to hlsl; updated all dependencies
Enabled water vertex code
Fixed compile errors caused by water-related cgincs on hlsl programs
scientist parented target fix
ViewmodelBob uses correct velocity when inside TriggerForce
[D11] Fix mismatched profiler calls
[D11] Fix mismatched profiler calls
[D11] [UI] Fixed radiation vital not showing or updating.
[D11] Missing file from last commit
[D11][UI] Disable stance and bag indicators
[D11] Add max retries to Rustworks requests
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
[D11] [UI] Revert rename change. Changed hint box to use sprite sheet animation while investigating performance impact.