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96,015 Commits over 3,622 Days - 1.10cph!

5 Years Ago
[D11] Enable Proper Package Flag
5 Years Ago
[D11][UI] Cosmetic changes to Pie menus. Changes to controller icons
5 Years Ago
[D11] [UI] Fixed research timer wrapping to new line in research table loot panel.
5 Years Ago
[D11][UI] Adjustment To building context
5 Years Ago
5 Years Ago
Subtracting #37892
5 Years Ago
Merge IOEntity connection tool
5 Years Ago
Merge from main
5 Years Ago
skin approval
5 Years Ago
[D11] [UI] Fixed text overflow/wrapping bug in item notifications.
5 Years Ago
Added a couple of profile samples on water system
5 Years Ago
[D11] [UI] Added solid background version of radial menu texture. Removed unused belt bar texture.
5 Years Ago
Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
5 Years Ago
Fixed cloudmovement convar NRE in console autocomplete in the main menu
5 Years Ago
[D11] [UI] Deleted unused UI animation assets. Renamed icon sheets and moved them to spritesheets folder.
5 Years Ago
S2P caves
5 Years Ago
Fixed inside terrain antihack false positive at cave_steps_down
5 Years Ago
#37880 to main
5 Years Ago
Fixed inside terrain antihack false positive at cave_well_a
5 Years Ago
[D11][UI] Cosmetic changes to the find/join game screen.
5 Years Ago
Merge from main
5 Years Ago
Better undo and redo support, support new prefab workflow, can raycast snap the last moved point by holding V
5 Years Ago
First pass on a tool to connect IOEntity outputs in the editor
5 Years Ago
merge from main
5 Years Ago
S2P on all caves
5 Years Ago
Fixed inside terrain antihack false positive at cave_straight_900 & cave_TJunction
5 Years Ago
S2P on military tunnel (again) and cave_large_sewers_hard
5 Years Ago
Fixed inside terrain antihack false positive at mine_tnl_S_Left
5 Years Ago
S2P on Military tunnel monument - fixes some missing mats
5 Years Ago
[D11] Marked update check as not implemented rather than a Rustworks TODO as CommunityHub not currently active
5 Years Ago
[D11] Hook up the official and community server lists to Rustworks data
5 Years Ago
Fixed all pow() neg f shader warnings
5 Years Ago
Fixed shader compile errors and warnings
5 Years Ago
Renamed utility cginc to hlsl; updated dependencies Deleted core cgincs; now deprecated
5 Years Ago
Renamed all water related cginc to hlsl; updated all dependencies
5 Years Ago
merge from main
5 Years Ago
Enabled water vertex code
5 Years Ago
Fixed compile errors caused by water-related cgincs on hlsl programs
5 Years Ago
scientist parented target fix
5 Years Ago
ViewmodelBob uses correct velocity when inside TriggerForce
5 Years Ago
[D11] Fix mismatched profiler calls
5 Years Ago
[D11] Fix mismatched profiler calls
5 Years Ago
[D11] [UI] Fixed radiation vital not showing or updating.
5 Years Ago
[D11] Missing file from last commit
5 Years Ago
[D11][UI] Disable stance and bag indicators
5 Years Ago
[D11] Add max retries to Rustworks requests
5 Years Ago
Backup
5 Years Ago
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
5 Years Ago
[D11] [UI] Revert rename change. Changed hint box to use sprite sheet animation while investigating performance impact.
5 Years Ago
Cherry picked 37845