reporust_rebootcancel

96,015 Commits over 3,622 Days - 1.10cph!

5 Years Ago
Build experiments
5 Years Ago
Added all textures in weapon and weapon mods to streaming pool (testing)
5 Years Ago
Enabled texture streaming; added controllers to main and player preview cameras Basic streaming budget management (testing) Added streaming toggle console var
5 Years Ago
Timeline, keyframe markers
5 Years Ago
[D11]GC] More per-frame/semi-per-frame GC allocs removed
5 Years Ago
Build experiments
5 Years Ago
[D11] Put online/rustworks check before user permissions check when attempting to access online portions of the Frontend
5 Years Ago
Subtracting 37981
5 Years Ago
[D11] Extend the Jump Start animation before transitioning into MidAir
5 Years Ago
[D11] [UI] Research table icon no longer turns white when researching. Removed some material references and enabled preserve aspect on loading icon sprite.
5 Years Ago
[D11][DTLS] Fix for first r.o. packet lost never being resent.
5 Years Ago
The remaining easy SetPositionAndRotation optimizations.
5 Years Ago
Compound WIP. Buncha mat fixes. Wiped some unused blank maskmaps.
5 Years Ago
Moving transform position and rotation updates to use SetPositionAndRotation...
5 Years Ago
[D11] Merge with main
5 Years Ago
Fixed package dependencies (only issue so far) Updated some metas + project version
5 Years Ago
[D11] SoundDef cache & short names for foliage console vars
5 Years Ago
Do development / debug build with il2cpp debug configuration (much faster build time)
5 Years Ago
[D11] [UI] Look at tooltips now only appear when looking at objects that can be considered "doors". Allows placing of objects while still allowing movement around a base.
5 Years Ago
[D11] Add thread ninja
5 Years Ago
[D11] [Audio] cache sounddef types to gameobject pool
5 Years Ago
Timeline scrubbing restored
5 Years Ago
[D11][DTLS] Improved reliable-order resend spamming causing excess outgoing server traffic during connections. Handle sequence number ushort wrapping better. Improvement to rate of handling incoming messages.
5 Years Ago
[D11] [UI] Prevent look at tooltips from appearing while holding a planner entity.
5 Years Ago
[D11] Undoing one my 'fixes', which has broken more stuff than it fixed
5 Years Ago
[D11] [UI] Fixed backend text on leave game and server filter popups.
5 Years Ago
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5 Years Ago
Eliminated world transfer data copies
5 Years Ago
[D11] Remove redundant button tokens from Server Info popup
5 Years Ago
[D11] Fix for error when attempting to select a server whilst changing tabs or refreshing page
5 Years Ago
[D11] [UI] Added fire and lightning icons for item icon corner images.
5 Years Ago
EAC SDK update
5 Years Ago
Rework keys input again Add dedicated keybinds for sharps (but leaving them unbound by default) Add/hook up sharp notes for guitar
5 Years Ago
[D11][GC] Put light lod allocations back in, there is a problem.
5 Years Ago
Line points are now stored as Vector4's, store line slack amount in w value Slack is now calculated per line point Increased line detail/tesselation Added some line slack to the airfield lines Added gizmo handles to adjust line slack
5 Years Ago
Added modular vehicle model mockups to my little test map, plus terrain edit
5 Years Ago
WIP line drooping
5 Years Ago
Cargoship prefab variants. (Interior culling script pending) Various material fixes.
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
World serialization uses IL2CPP-compatible format World transfer uses same data format as world serialization
5 Years Ago
[d11][GC] Removed various main loop GC allocs
5 Years Ago
Added Timeline Added TickRendererer Added TimeRuler
5 Years Ago
[D11][#2508] Fixed crouching state only working on the first frame of crouching
5 Years Ago
[D11] [UI] UI Sprites added to Share Content bundle. Small texture property tweaks to assets.
5 Years Ago
[D11][UI][#2528] Fix for crash when dumping from inventory [#2505] Vending machine will show administrate option over rotate option.
5 Years Ago
Expose instrument bindings in options
5 Years Ago
Made IconEditor a propertydrawer with dropdown Dropdown stays on screen
5 Years Ago
[D11] [#2495] Removed floating keycard when in firstperson
5 Years Ago
Merge from main