126,636 Commits over 4,109 Days - 1.28cph!
8th birthday balloons texture
Compound bow techtree setup and research costs
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Bday_08 scene + directory changes
compound bow no longer default BP
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Fixed excavator metal output typo
Apply to FrequencyConfig and CounterConfig as well
New UIAutoPanelCloser component that closes UI panels if the player dies, gets wounded or starts spectating
Applied to Assign to Friend, Sign painting, code lock and tech tree full screen panels
Make CargoPlane code support saving and loading
Enable saving on cargo_plane
Remove SavePause from cargo_plane
Add Tools/Cinematic/Lock Camera tool that snapshots the current position/rotation of a camera and locks the scene camera to that offset. Makes tracking objects in animations in the scene view a lot easier
WIP all sorts of work on wheel ground FX and general wheel/FX/suspension/steering kind of code. Various refactoring to share code between modular cars and snowmobile. Won't run right now, but at least compiles.
Restore the parachute entity reference when loading a supply drop (fixes parachute getting stuck on forever)
Fixed IsOnThisModule method benig broken after the SleeperMounting merge
Snowmobile WIP terrain data and FX. Update modular car terrain system to allow sharing code etc. New ScriptableObject VehiclePhysicMatList holds the physic (sic) material data.
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lockout new code entry for x seconds after y failed attempts
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Fixed some mission typos, incorrect text and wrong reward amount
Phrases
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Building brick skin preview models - pre-LODs
Removing previous iteration files
Fixed suicide modal closing immediately in main menu
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Fixed excavator coal pile floating
Fixed excavator clutter rock floating
excavator S2P
Reduced NVG grain and overlay intensity
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Fix skull rock skin not playing correct sfx when swinging
Added the option to use a custom local folder for animation events so manifest rebuilds won't override paths
Fixed quit button closing quit modal immediately
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Merge from FirstPersonSpectate
Most of the remaining south east inland sculpts