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145,123 Commits over 4,444 Days - 1.36cph!

3 Years Ago
Merge ServerSideRagdolls -> main
3 Years Ago
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.
3 Years Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
3 Years Ago
Setup v2, attach to ch47
3 Years Ago
Merge from oil_rig_radiation -> sav244
3 Years Ago
Enable Prevent Movement layer collision when server-side ragdolls are enabled
3 Years Ago
Run Scene2Prefab on both oil rigs
3 Years Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
3 Years Ago
Set large oil rig radiation falloff to 40% instead
3 Years Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
3 Years Ago
Test map cleanup
3 Years Ago
twitch rivals decal prefab textures updated, materials updated
3 Years Ago
Merge from main
3 Years Ago
Merge main -> ServerSideRagdolls
3 Years Ago
Fix UI behind the sign paint UI still being somewhat interactable
3 Years Ago
Fix performance regression when painting high res signs like the XXL one
3 Years Ago
Temporarily disabled procedural instancing to fix particles using regular shaders (this breaks global rendering @Jake_Rich)
3 Years Ago
Merge from main
3 Years Ago
3 Years Ago
3 Years Ago
Merge from main
3 Years Ago
Fixed metal/spec scaling and fallback behaviour on material inspector
3 Years Ago
Change all the blue lights to amber lights
3 Years Ago
Added generic dense.
3 Years Ago
Ensured water catcher and refinery retain the same protection values.
3 Years Ago
legacy bow no sound fix
3 Years Ago
texture set changes - removing incorrect metalness from some bits
3 Years Ago
merge from packed blend branch
3 Years Ago
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3 Years Ago
Added a simple privilege base for entity and vehicle priv
3 Years Ago
merge from packed blend branch
3 Years Ago
progress - texture set #3 texture polish
3 Years Ago
Fixed macro textures not allowed to tile
3 Years Ago
Restoared sav to 243, stomped in 90484 ServerSideRagdolls merge, resulting in servers rolling back to last months savs Network++
3 Years Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
3 Years Ago
Closed small gap in door
3 Years Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
3 Years Ago
Entity model
3 Years Ago
manifest rebuild - fixed manifest conflicts in standalone
3 Years Ago
Switch to SmoothStep instead of Lerp, for nicer movement at the end of sweeps
3 Years Ago
CraggyIsland cleanup
3 Years Ago
Smooth out sweeping
3 Years Ago
merge from fix_item_origin_network_updates
3 Years Ago
merge from legacybow
3 Years Ago
sway test
3 Years Ago
deleted unrequired model prefabs
3 Years Ago
item update, worldmodel prefab fixes
3 Years Ago
Adjust angle
3 Years Ago
Hide placeholder model. Setup detect pos.
3 Years Ago
merge from main