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97,938 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Attempt to fix triangle floors collision gap
5 Years Ago
backup Tundra and Arid forest populations progress
5 Years Ago
Fix for the excavator monument topology mask letting cliff to spawn within
5 Years Ago
Add module entities to the map
5 Years Ago
Fix for 1module_cockpit_with_engine
5 Years Ago
Module entities have seats and steering wheels
5 Years Ago
Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
5 Years Ago
Invscreen WIP
5 Years Ago
Vehicle module entity work
5 Years Ago
Merge Main -> Vehicles
5 Years Ago
Base car module entity prefab, plus other vehicle edits and fixes
5 Years Ago
Fixaroos
5 Years Ago
Various
5 Years Ago
CraggyIsland clean up Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
5 Years Ago
progress
5 Years Ago
wires are now pretty much identical to the originals
5 Years Ago
Updated ASE to latest Fixed SRP batcher shader support
5 Years Ago
IO entity to detect when your stuff is attacked
5 Years Ago
[D11] Adds debug option to nuke all sfx
5 Years Ago
shader tweaks
5 Years Ago
Cherry picked 38296
5 Years Ago
[D11] [UI] Tweaks to My Games, Server Stats, and Server Admin pages to get them ready to be properly implemented. Weapons will now reload when firing while magazine is empty and auto-reload is enabled.
5 Years Ago
Cherry picking 38291
5 Years Ago
updated trumpet model/textures
5 Years Ago
baseline autoturret adjustments
5 Years Ago
Removed custom texture2darray inspector
5 Years Ago
[D11] Add request to get XUID for a specified Rustworks user
5 Years Ago
[D11] Changes to popup menu text colour
5 Years Ago
[D11][UI] Changed location of the durability bar and altered appearance of the generic loot panel
5 Years Ago
shader / material
5 Years Ago
Removed some level transfer workarounds from last month
5 Years Ago
Call Rust.Application.Quit instead of Application.Quit after benchmark
5 Years Ago
Fixed shadergui inspector error on detail layer
5 Years Ago
Merge from main
5 Years Ago
Updated steamworks dlls
5 Years Ago
Scaled down medium rock formations
5 Years Ago
[D11][#1322] Defined out test code for non master builds
5 Years Ago
[D11] [UI] Fixed potential error on leaving server when death screen Close() is called. Updated Map Icons.
5 Years Ago
5 Years Ago
New tube mesh, shader
5 Years Ago
[D11] [UI] Fixed soft lock in respawn screen when mashing select button while fading is occurring.
5 Years Ago
[D11] [UI] Quick fix to Death Message on Death Page.
5 Years Ago
Added neck bone to ragdoll layer, removed head bone
5 Years Ago
[D11] [UI] Death/Respawn Page now fades in and uses Rust logo background.
5 Years Ago
[D11] [#2582] Flame turret effects disabled on startup
5 Years Ago
[D11] [UI] Updated popup texture
5 Years Ago
[D11] Initial fix for occasionally cutting down a tree that hadn't been added to the FarAwayTreeManager
5 Years Ago
Horse roadsign armour mesh/textures/materials
5 Years Ago
Fixed traps and horses clipping through bus stops