reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

4 Years Ago
▍▉▌█▍▌▍ █ ▅▍▇ ▇▊▌▋▆▊▆█ ▇█▅▊▇ ▇▄▄ ▄▇▊ ▉▇▊ ▌▆▋▊▅▄ ▌▄▉▄▅ ▋▌▊▆▅▇▇▌ ▆▍▆▌ ▌█▅▌▌▌▄▉ █▍▋▌▊▍ ▊▉▅ ▊▆▌▄█▊ (▉▇▋'▍ ▄▆▋▅▊ ▉█▍▅▍▅▍▅▉, ▉▋▌▄▌ ▉▆▊▌▊▊▊ ▇▋█▌ ▊▉▅▍▄)
4 Years Ago
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4 Years Ago
▍▍█▄▄▅ ▄█▌▅▌▌▆▌▇ ▍▌▍▇▊▆▊ ▆▊▅▋▆▌▌
4 Years Ago
Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
4 Years Ago
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▇█▍▍▋ ▋▌▍▆ ▇▅▍▌
4 Years Ago
cherrypicking 65598 65581 65574
4 Years Ago
Calculate the approximate prevent building radius of each monument on the client before it's children get detached Use this to determine whether to show the "Cannot build this close to x" error
4 Years Ago
Extensive cleanup of now deprecated splat channels
4 Years Ago
▄▉▍ ▌▆▄▇▌▄▊▌▄▍▄▌▊▉▊▍ ▋▆ ▍▋█▊▄▇ ▉▊▍ ▆▍▋█▇▄ ▉▉▅▅▄▌▇▆▋ ▌▌▍▉▄▇▅ ▌▉ ▌▅▋▉▅▅▊▌▆▅█.▍▇▉▋▋▄▍ ▉▌▋▇▊ ▉▊▌ ▅█▄▉▉▅ ▄▆▉ ▆▆▍▇▍▉▆▊▆▌▌▉ ▇▆▋▍█▉ ▄▋▉ █▆▍▇▍▆'▋ ▊▉▇▌▄▍▉▉▄ ▉▉▆▉ ▊█ ▊▋▆▌▆▇▊
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4 Years Ago
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4 Years Ago
Mountain splat experiments Additional terrain tools
4 Years Ago
▌▉▍▋▋▆ ▌▌▋▍█▆▄▌▌▇▇█ ▋▍▌▉▄ ▍▊ ▊ ▋▇▍ ▌▉▆▋▅▌ ▊▆▋█, ▉▇ ▄▊▅▉▄█ ▋▉▋▆▊ ▊█ ▌▇▉▄▄▄▉▉▍▍█, ▅▉ ▍▄▆▅ ▉▄ ▆▉▋ ▍▍█ ▊▅▍▌▅▊▍▊ ▆▇█▄ ▆▋▇▄▌ ▅▊▊▇▉▉ ▋▇▊ ▊▉█▍. ▄█▉▊▇▍▉▊▌▆▉▉ ▆▊▉▅▍ ▌▋▆ ▋▊▆▆▄▅ ▉ ▆▉▉▍ ▇▆▇▆▄▉▉▇██▅▇ █▅▌▆▍▆ ▅▋▌ ▌▅▅▇▅▇ ▉▆▇ ▆▅▆▆▅▆▌ ▇█▉▇▉ ▆▋▉▇▋▄▆ ▌▊ ▍▇▌▅▉▄ ▆ ▌▌▆▍▅▅ ▅▄▄ "▅▄▉". █▊▋▉▇ ▆▉█▉▄▇▆▇▇▋▇▌ █▅▊▅▊ █▊▇▇ █▅▉▉▇.
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▊▊▍▉▆ ▉█▌▉▆▄█▆▊, ▌▅▅▆█▄▉▄, ▇█▋▆▅ ▅▅▌▌▊ ▋▍▇ ▅▍▍▊▌▊▇▌▍▆ ▆▄▊ ▉█
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▄▊▆█▇ ▉▊▌ ▉█▇▋▋ ▅▄▅▄▇▋▋ ▇▅▇▄▇
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▄▄▌▄ █▌▋ ▌▇▊▍ ▅▇▄ ▊▌▅▅▋▍▄. ▊▍▇▅▉ ▌▄▍▌▆▋▆▆▆▄█▆ ▆▄▋ ▄▄▄▉▇▆.
4 Years Ago
Fixed ore node sparkles occasionally appearing in the air away from the node
4 Years Ago
Reduce MLRS functions when aiming module isn't inserted
4 Years Ago
Don't allow the MLRS to cheat and calculate super low rocket velocities to target below minimum range
4 Years Ago
MLRS rocket power bar UI
4 Years Ago
▍▆▊▋▋ ▉▄▌▉ █▉█▆▍█▅▊█▉▊▇▆▍▆▉▊▊▇
4 Years Ago
Removed isLoadingSave check from EntityFuelSystem
4 Years Ago
Merge from media_projects
4 Years Ago
Change hurt trigger on deployable elevator lift to a Crush Trigger to prevent damaging players standing on elevator lift (same setup as static elevator lift)
4 Years Ago
Cherrypick 65550 (don't show too close to monument error if not actually close to a monument)
4 Years Ago
▋▉██ ▄▇▇ ▋▌▆▄ ▌▄▌▆█▅▋ █▇▉▋▍▅▍▋▉ ▊▊▆▌▊█▍ ▄▉█▄▅▆▉▋_ ▅▊▆▋▅▄▌█ ▊▍▋ ▊▆▄▉▆█▆▌ ▋▅ ▊██_ ▇▅▌▋▍▅▉ ▅▌▋▊▆▍▆ ▊█▋▆▉▌▍▋▋ ▄▍▆▉▍█ ▋▊▉▆▋ █▄▆▅█ ▉█▉ ▌██▆▇▆▊▇▍ ▍▄▊▉▉▇▋ ▋▊ ▉▊▋ ▄▅▄ ▄▅▌▉▆▊▋▄▇ ▇▍▆ ▉▋▍▆ ▆▄ ▋▋█▊▆▌ ▊█ █▌▍▌
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▆▆▋▆▉█ ▍▆▋▍▇▄█▇ .▉▋▋
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4 Years Ago
▄▆▋ ▅▄▋█▆█▆ ▍▆▉▅ ▉▉▉▌▅▄▄ ▄▅▇ ▍▋▄▌▊▇▋ ▋▄▊▆▄▇▉ ▇▄▄▋▌██▄. █▌▋▍▇ ▄▋█▄▍▅█▆▇▊▊▊▅█▆▅▌▍ █▅▍▉▅ ▄▇▅▊▍▌▆▅ ▄▊▍▋▄▉ ▊▆▌▍, ▇▍▇█ ▄▋ ▍▅▌▉ ▍▆▋██▊█ ▊▋▉▉▇▄ █▉▄ ▅▋▆▊▅▊▉ ▅▊▊▋▊▇█▊. ▋▍▋▆▋ ▌▉▆▇▅▍█▇█▍▌▌▌▄▉ ▆▍▆▇ ▆▊▊ ▋▋▌▌ ▇▇▌▋ █ ▇▆▌. ▅▉█▌█ ▆▆▆▋▋▌▍▋▆▍▇ ▌▊▇▍▄ ▆▌█▉ ▇▉▅ ▉▊ ██▊▍▌▄. ▌▄▌▅▍ █▌▄▍ ▍▄▅██▍▌ ▄▆ ▋▍▋ ▍▇▅▊▅▋▄ ▆▇▆▋█.
4 Years Ago
Fixed remaining mesh seam issues. Fixed some shoreline effects.
4 Years Ago
▍▍▆▋▋ ▌ ▆▋█ ▍▉▋▇▅▄▍▍ ▇██▋▍▌▉█▊▉▇ ▊▆▉▅▍. ▄█▍▊█▄ ▌▌▋▉▊▆▄ ▍█▇▊ █▋▉ ▇▄▄▄▊▇▅▇ ▍▄▅ ██▋▆ ▊▄ ▆▉▇ ▊▉▍▇▆▇▇. ▋▄▍▄ ▋▋▉ ▊▄█▍▄▅▌█▍▋▇▅▌ ▇▊▌▆ ▇▍█▍▌ ▄▊▌▇ ▍█▆▍▍ █▊ ▌▄▆▆▅▆ ▇▉ ▅▉▆▍▅ ▉▄▄▆▋ ▊▋ ▇▊▋▍ ▋▅ ▊▆█▆▄▋▍. █▍▆▇▊ ▅▅▊ ▌▋▆▌▊▊▋ ▌▇▍▅▇▊▇. ▅▇▆█ ▄▉▅▅▌▉█ & ▄▊▉▌▊▊▊▉.
4 Years Ago
▍▇▌▇▌ ▅▇▋▅ ▆▄▅▍ - ▄▊ ▊▅▅ ▇▊██▉ ▌▆▇▌ ▄▅▊▋ /▊▅▄▋▌▄▅▊▊▇▆█▇ ▅▆▆█▅, ▇▆▌▅ ▍▊▉▌ ▍ ▅▉▆ ▆▉▉██▍ ▍▇▋ ▊▄ █▋ ▆▆▄▅ ▋▍ ▅█▍▋ ▇▍▉▆ ▇▆▄▄▄▅ ▇▄▊▌▍▋▇▆. ▅▇▋▆▇█▊ ▇█▊▆▅█▌▇▌▅▉▍▋ ▉▄ ▊▊▍▇ ▇▆ ▊▅▆▍▊▌▆ ▉▄▅▉▅▉ ▄▋ █▋▌▊.
4 Years Ago
Minor edits
4 Years Ago
Stop player inventory opening up for a frame in demos when a player loots another player
4 Years Ago
`fixcars` now works on MLRS; fills aiming module and rockets.
4 Years Ago
▅▉▋▉▄ ▋▉▆ ▉█▉ ▍▄▇▉▉ ▊▄▄▉▋▆ ▇▇▍▍▊▄▉▅
4 Years Ago
Merge CoseRangeTest -> DMb
4 Years Ago
▄▍▇ ▅▅▄ ▊▆▆▋▄█
4 Years Ago
Move GetAimToTarget, make it available on the client
4 Years Ago
▄▇▍▋▆ ▆▋▆-▄▍▉▌▆▆▋▄▄ ▊▍▄▅▆▊▍ ▉█▆ ▉█▍▉▅▇▉▌▅ ▍▉▋▄▆█ ▊█▆▇█ ▅█▅▆▆▋█▆▋ ▊▄▅ ▌▄▅▋▅██▉ ▊▇ ▉▅█▌▍▋▋▉ ▅▋▆▍▄▄▇
4 Years Ago
MLRS now supports firing rockets are variable velocity in order to hit targets at any distance. MLRS now allows setting min and max range directly instead of basing it on rocket velocity and firing angle range alone. Refactored network data to better support the new system. Also reduced total data sent: One Vector3 now sets the MLRS' horizontal rotation, vertical rotation, and projectile speed on the client.
4 Years Ago
▍▊▋ █▉▄ ▄▅▇▋▅▅ ▅▅▉▇█ ▌▋▋▇▋▊ (▌▄▉▄▌▋▄ ▇▉▍█▋) ▌▍ █▋▊ ▊▌▆▋▄▄█▄▌▇▉ ▉▇▆ ▄▅▍▍█▍▍ ▆▇▆█▉▆▋▇▊
4 Years Ago
Merge from main
4 Years Ago
WIP experimentation with slower rockets for close range targets
4 Years Ago
▇▋▊▌▅█▋▊ ▍ ▊▍▌▄ ▉██ ▆▄▊▉▄, ▄▅▌ ▋▊ █▍▍▊▆▋▋▇▋ ▋██▆▍▇ ▍▉███▇▄▉ ▍▆ ▅▆ ▊█▆▉ ▌▅▉▍'▋▋ ▆█ ▅▅▋ ▌▊▍▌
4 Years Ago
Verify that we're in a monument prevent building volume before printing the closest monument name in the error (fall back to the old error in this case)
4 Years Ago
Reduce max MLRS angle to 60 degrees to work with the final model. This creates a large untargetable area around the MLRS - will deal with that next.