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126,618 Commits over 4,109 Days - 1.28cph!

4 Years Ago
Added human skulls as a junk fishing option Fish trap unsaved changes
4 Years Ago
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout) Trout is now much rarer in fish trap
4 Years Ago
Extra checks for accessing torpedo container
4 Years Ago
Torpedo trail tweaks
4 Years Ago
Mark fishing rod as default blueprint (for testing, may change before wipe)
4 Years Ago
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
4 Years Ago
merge into main
4 Years Ago
merge from main
4 Years Ago
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle) Fixed line of sight check happening every frame (should only be a couple of times a second)
4 Years Ago
merge into 215
4 Years Ago
hooked up convars
4 Years Ago
Fixed MixerSnapshotManager constantly throwing NREs at the main menu due to no AmbienceManager instance
4 Years Ago
merge into 215
4 Years Ago
code cleanup, support for fresh/saltwater types, depths etc
4 Years Ago
Merge save215->main
4 Years Ago
Fix client NRE when when swapping between fishing rod on belt bar Potentially fixed fishing rod server nre
4 Years Ago
merge from 215
4 Years Ago
That one laptop monitor no longer 9999 NITS HDR
4 Years Ago
Cherry-pick submarine buoyancy fix, save215->Main
4 Years Ago
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4 Years Ago
More surface splash & related files
4 Years Ago
submarine destroy sound
4 Years Ago
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4 Years Ago
more submarine sounds underwater ambience underwater dsp tweaks
4 Years Ago
4 Years Ago
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders can now fit through a door frame
4 Years Ago
Water surface effect for underwater explosions WIP
4 Years Ago
Updated kitchen asset prefabs with correct transforms and specific naming conventions updated prefabs accordingly and removed the wrong fbx's added colliders.
4 Years Ago
moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
4 Years Ago
Fixed mask test on bubbles so they get properly hidden above water
4 Years Ago
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4 Years Ago
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
4 Years Ago
Very slightly increased water surface transparency
4 Years Ago
Fixed ocean surface being so awfully transparent
4 Years Ago
merge from 215
4 Years Ago
Remade office desk textures to be higher quality
4 Years Ago
Can now hold shift or ctrl when clicking an AI event to move it up or down.
4 Years Ago
slightly bumped spawn chance
4 Years Ago
Messing with shore waves.
4 Years Ago
Increased MaxRoamDistanceFromHome of UnderwaterDweller
4 Years Ago
Some flow fixes and improved loot placement/door rotations
4 Years Ago
Material swapped gas canisters in underwater labs for steel variant
4 Years Ago
Renamed head prefabs of the kitchen furniture set, keeping greybox models around for pivot and naming reference
4 Years Ago
Buoyancy regression fix for Duo sub
4 Years Ago
Another torpedo tube adjustment
4 Years Ago
Fix wrong torpedo pipe mesh at LOD0
4 Years Ago
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4 Years Ago
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4 Years Ago
merging kitchen furniture art in
4 Years Ago
Applied material variants on modules LOD1 and 2 Some extra polish on crew quarters visual theme/lighting