115,539 Commits over 3,959 Days - 1.22cph!
Reduce car collision damage by around 33% in general (re general user complaints about it being too high).
Combine error text for BaseModularVehicle socket errors
Skins setup for paddling pool
Null check for ModularCarAudio
Extra check on baseVehicleLODs when calling RefreshLODSets(). Experimental fix for rare NREs on Sentry.
Improved modular car lift Prevent Building, Deploy Volume, and Entity Bounds. Lifts can now be placed in tighter areas, including T-shaped floor sections.
Move TriggerBase logged warnings behind ConVar.Debugging.checktriggers
Tweaked splash effect rotations again
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
Merge from Main->Vehicles
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain
Various waterpistol & gun fixes.
Improved water factor handling on water volumes, players are now able to properly swim in the above ground pool
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Fixed wrong repair/pickup refs for parasol
Use burlap bag for sunglasses world item
Modified prevent building volume on table so that small entities can be placed on top
Refactor the import analyzers to share a common base class
Utils for finding prefab properties.
WaterInflatable build fix
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
Texture analyzer to disable crunch compression
Add a Texture Import Analyzer editor tool
Bring over the Audio Import Analyzer tool too
Watergun parameters & falloffs
Changed stream yet again because IK script loves to screw us
Temp file cleanup
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Pressure based start size curves and scaling for water guns.
removed _HIGH mesh from watergun .entity prefab
Disabled the high poly watergun mesh on the entity
instant camera sounds
a bunch of deploy sounds for new deployables
mount/dismount sounds for beach chair
watergun viewmodel anim updates
removed unused collision mesh
watergun worldmodel re-lodded
watergun and waterpistol .worldmodel prefab setup
removed unused model prefabs
Min/max pressure speed values and curve, wip size.
Square roof line prefab updates (top / bottom / left / right) for the conditional corner pieces
Roof prefab cleanup / refactor
Triangle roof line prefab updates (top / bottom / left / right)
instant camera:
removed unneeded model prefab
renamed worldmodel
updates to .worldmodel prefab