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98,506 Commits over 3,683 Days - 1.11cph!

5 Years Ago
wip
5 Years Ago
Scene setup. Corpse flies improvements.
5 Years Ago
5 Years Ago
[D11] [Audio] Latest audio wrangler
5 Years Ago
[d11][Audio] Fixed sounds that were still streaming to 'compressed' in memory .
5 Years Ago
mfm
5 Years Ago
Powered & unpowered light groups.
5 Years Ago
[D11] [Audio] Latest wrangler scripts
5 Years Ago
[D11] [Audio] Latest wrangler scripts
5 Years Ago
[D11] [Audio] Fixes streaming audio to load in bg
5 Years Ago
[D11] [Audio] Fixes streaming audio to load in bg
5 Years Ago
5 Years Ago
[d11][Audio] Fixed format setting on audio clip AT9 Compressed mem
5 Years Ago
NRE
5 Years Ago
5 Years Ago
[d11][Audio] Some audio clips weren't set to AT9/Compressed etc. Fixed.
5 Years Ago
[D11] [Audio] latest wrangler scripts... that list only, dont make modifications for the mo
5 Years Ago
[D11][UI][#1867] fixed issue with death screen using wrong time value [#1653] fixed issue where wrong weapon name was sent [#2097] fixed issue where blank biome would be sent
5 Years Ago
Material naming caps cleanup
5 Years Ago
[D11] Latest wrangler script... disables any modifications the scripts might do for the moment... everything just lists potential problems.
5 Years Ago
FoliageBillboard placeholder
5 Years Ago
Material upgrades
5 Years Ago
5 Years Ago
[D11][OFFSCREENPARTICLES] Iteration
5 Years Ago
Generated masks
5 Years Ago
Converted materials
5 Years Ago
[D11] [Audio] latest audio wangler
5 Years Ago
[D11] [Audio] latest audio wangler
5 Years Ago
[d11][Audio] Set compression quality to 75 from 90/100 across all audio files to improve memory footprint and mitigate samples that are now in memory.
5 Years Ago
Fixed NRE in WaterSystem.GetHeight when no ocean
5 Years Ago
Disabled unused
5 Years Ago
Set procedural terrain.drawInstanced to false
5 Years Ago
[D11] - Cosmetic updates to In-game UI
5 Years Ago
[D11] fix for some occlusion culling bounding boxes being wrong (see notes in MeshOccludee), and fix off-by-one in compute shader which meant one lod too high was always sampled when the onscreen aabb was 1 pixel or more, this seems to improve the number culled by ~5-10%.
5 Years Ago
[D11] [Audio] Latest audio wrangler
5 Years Ago
[D11] [Audio] Latest audio wrangler
5 Years Ago
[d11][Audio] Set more files that shouldn't be streaming to 'Compressed in Memory' set compression to 75 instead of 100 on both platforms.
5 Years Ago
[D11] [Audio] Latest audio wangler scripts
5 Years Ago
[D11][#2214] fixed issue with light hint
5 Years Ago
TOD_Sky.Instance.IsNight => Rust.Env.IsNight
5 Years Ago
GetIdealNearClipPlane no longer needed
5 Years Ago
Changed Sky Dome prefab to Scene Setup
5 Years Ago
Added Rust.Env ESPPlayerInfo gets time from Rust.Env
5 Years Ago
Disabled broken grab pass in background blur ui
5 Years Ago
Fix for tree & building block pools in client+server mode
5 Years Ago
5 Years Ago
[D11] [Audio] latest wrangler
5 Years Ago
[d11][Audio] Some files that slipped through were still streaming. Also incorrect compression formats set on PS4.
5 Years Ago
[D11][#2213] Don't holser planner if item is broken.
5 Years Ago
[D11] basic re-enable of occlusion culling, enable compute code-path of occlusion culling, couple of minor fixes