115,319 Commits over 3,959 Days - 1.21cph!
Added a new TriggerVehicleDrag component
Applied vehicle drag to all of the barbed wire prefabs used in junkyard
S2P junkyard
Fixed merge issues on MotorRowboat
Oops, actually replace the layer when asked
Script now allows replacing one layer with another when scanning a scene
Merge from mount_anim_fix
Added support for finding layer use in scene, as well as in project
Wrote a script to find all GameObjects in project assets that use a specified layer. Editor window accessed via "Window/What Uses This/What Uses Layer..."
Bump save version, since Main and Vehicles were on the "same" save version, but for different actual changes.
Restrict mount timeout to only affect model state
Cancel timeout when player is successfully mounted
Merge from Main -> Vehicles
Add a 0.5s window where the local player can't go into the duck animation after attempting a amount (stops the player ducking locally when entering a car because of the roof of the car)
Refactored all attack impact effects into a nested prefab format.
Iterated all new impact effects for the new Lit Particle shader features.
Revert BaseMountable changes from
47113 as it resulted in players on the server being in the incorrect position while mounted (should fix bandit town gambling not working)
Will look into another fix for the animation issue
Fix NRE spam when leaving a server
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Return FoliageCell.batches to the pool when not needed
Use a shared empty list for FoliageCell.placements if there are no placements for the cell
Make WorldGrid sparsely allocated
Make LODGrid pool empty cells too
Pre-fill pools in bootstrap
Remove debug.logs
Make RendererGrid pool empty cells
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind"
Fixed wall frame insert placement issues next to spiral stairs with some specific rotations
Subtracting
51078 (significantly increased loadtime)
Fixed inside antihack false positives on Savas and Savas_koth
Fix some error spam when running benchmarks in the editor
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Refactor the phrases script so it shows a path to where it found things in warnings
Fix translation setup for bass and trumpet instruments
Fix translation setup for unwrapping gifts
Fix translation setup for "loot" option description on downed players
Fix hemp terraincheck text
Phrases
Fix a bunch of localization issues with the smart alarm setup dialog
Fix the setup dialog closing when you deselect the second textbox
Phrases
merge from building_blocks_2020
More tweaks to sheet metal textures, propagated to atlases. Solved color management discrepancies across different atlases
Tweaks to sheet metal textures, propagated to atlases. Results are smoother on the eye and less repetitive
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