reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

4 Years Ago
More beat detection work. Go back from using RMS, as the basic average provides better variation
4 Years Ago
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
4 Years Ago
Sound light work
4 Years Ago
Sound light work
4 Years Ago
Balancing volume response, set up laser light
4 Years Ago
Handle fake input nicely with the new setup
4 Years Ago
Use both audio channels for audio vis so that player turning around doesn't affect beat detection
4 Years Ago
merge from main
4 Years Ago
Further improvements for the hurt filter
4 Years Ago
fx scene sub stuff
4 Years Ago
craggy debug biome painting
4 Years Ago
climate color grading improvements
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Prefab and scene updates for transitional pieces (doors)
4 Years Ago
Added transitional pieces (doors)
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
wip water treatment plant ai
4 Years Ago
If audio output is set to something other than stereo only pass the first two channels (L/R) into the encoder Added AudioInterceptComponent.debugChannels to print out audio info
4 Years Ago
Merge from main
4 Years Ago
Added 45 and 90 degree corner tubes to underwater labs
4 Years Ago
Fixed dungeon block volumes in 45 degree corner tube prefabs
4 Years Ago
Added more underwater labs to dungeon_base_test scene
4 Years Ago
merge from main
4 Years Ago
Updated cinematic anim controller + avatar. Added dialogue clip.
4 Years Ago
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
4 Years Ago
Roughly keep track of peak audio level to better handle differing volume between stations, or Unity's thing of including the volume level falloff from distance in the data
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Laser beam NRE fix
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Make laser beam update a work queue and clamp its allowed time
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
merge from 360_stairwell_fixes_2
4 Years Ago
merge from main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
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4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Added a voice props volume slider (affects boom boxes and recorded cassettes)
4 Years Ago
Ensure BaseEntity exists on BoomBox when changing flags
4 Years Ago
merge from main
4 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
4 Years Ago
Hurt overlay vignette fix
4 Years Ago
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4 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
4 Years Ago
Remove corridor tubes that don't lead to any rooms
4 Years Ago
Increased probability of tube pieces to stretch out underwater labs a bit more
4 Years Ago
Made module volumes thinner