reporust_rebootcancel

98,485 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Look in built in resources for textures if missing Legacy Shaders/Self-Illumin/Diffuse Legacy Shaders/Transparent/Cutout/Diffuse Particles/FXVille Blood World Lighting Legacy Shaders/Particles/Additive Particles/VertexLit Additive Shader Forge/SuperEmber LitParticle copy normalmap LitParticle expose smooth/metal Deleted unused
5 Years Ago
[D11] Disable sun shafts on PC build, and remove the log error for null game tips
5 Years Ago
[D11] [Audio] Fix PS4 voice being heard by own player
5 Years Ago
Water Drop convert
5 Years Ago
[D11] [UI] Commented out debug check for rotating construction guides.
5 Years Ago
[D11][PARTICLEOPTIMISATIONS] Global distance/emision factors for particle system lodding
5 Years Ago
[D11] Simplify win64 standalone client build
5 Years Ago
Updated some of the prefab pool sizes
5 Years Ago
cherrypicking #36291
5 Years Ago
[D11] Don't validate music on the server. Causes problems with asset bundle builds where audio files are stripped out.
5 Years Ago
[D11] Server asset stripping menu options re-enabled. PNGs added to the stripping list. Headless mode re-enabled on server debug build now the profiling API seems fixed.
5 Years Ago
Fixed server search text missing on lower resolutions
5 Years Ago
Standard Blend 4-Way (Specular setup) Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
5 Years Ago
Fix for incorrect pool sizes in D11WorldSpawn due to missing pool types
5 Years Ago
5 Years Ago
[D11][UI]Fixed issue with sell order navigation bar
5 Years Ago
▋▍█▊▊▍▄ < ▆▌▋ > ▊▅ █▆▊▊▍ ▋██▊ ( ▇▅▇ )
5 Years Ago
[D11] Fix script references
5 Years Ago
[D11] [Audio] Fix for own voice heard on PS4
5 Years Ago
[D11] [Audio] Latest audio scripts that can apply/restore loadinbackground
5 Years Ago
[D11][OFFSCREENPARTICLES] Particle prefabs have the added component to redirect the materials at runtime ( also the main camera ). This is automated so can be turned on/off globally.
5 Years Ago
[D11] Audio script to set everything to load in background with option to restore these if needed.
5 Years Ago
Billboard node (for foliage billboards)
5 Years Ago
compile fix
5 Years Ago
Fix for pooling of gibs
5 Years Ago
Don't bother serializing parent & poolType in PrefabList.PrefabInfo (only used at runtime)
5 Years Ago
Fix for SceneLOD objects preventing monument decomposition/streaming
5 Years Ago
Don't create unnecessary empty decor objects
5 Years Ago
wip
5 Years Ago
Scene setup. Corpse flies improvements.
5 Years Ago
5 Years Ago
[D11] [Audio] Latest audio wrangler
5 Years Ago
[d11][Audio] Fixed sounds that were still streaming to 'compressed' in memory .
5 Years Ago
mfm
5 Years Ago
Powered & unpowered light groups.
5 Years Ago
[D11] [Audio] Latest wrangler scripts
5 Years Ago
[D11] [Audio] Latest wrangler scripts
5 Years Ago
[D11] [Audio] Fixes streaming audio to load in bg
5 Years Ago
[D11] [Audio] Fixes streaming audio to load in bg
5 Years Ago
5 Years Ago
[d11][Audio] Fixed format setting on audio clip AT9 Compressed mem
5 Years Ago
NRE
5 Years Ago
5 Years Ago
[d11][Audio] Some audio clips weren't set to AT9/Compressed etc. Fixed.
5 Years Ago
[D11] [Audio] latest wrangler scripts... that list only, dont make modifications for the mo
5 Years Ago
[D11][UI][#1867] fixed issue with death screen using wrong time value [#1653] fixed issue where wrong weapon name was sent [#2097] fixed issue where blank biome would be sent
5 Years Ago
Material naming caps cleanup
5 Years Ago
[D11] Latest wrangler script... disables any modifications the scripts might do for the moment... everything just lists potential problems.
5 Years Ago
FoliageBillboard placeholder