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115,339 Commits over 3,959 Days - 1.21cph!

5 Years Ago
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5 Years Ago
Beta branch
5 Years Ago
Turn off beta build define on main d11 branch
5 Years Ago
Added EngineVersion.txt to specify which version of the engine should be used
5 Years Ago
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5 Years Ago
[D11] [#3784] Fixing the material issue with Laser/Flash flare/Search light/Miners hat - 3rd person
5 Years Ago
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5 Years Ago
Roof triangle test
5 Years Ago
[D11] [#4085] Flame turret - smoother movement.
5 Years Ago
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5 Years Ago
fix for static waterwell too
5 Years Ago
basic work in progress of area in bandit camp
5 Years Ago
[D11] Changes to the tree impact particle system and materials to increase performance.
5 Years Ago
[D11] Changed ThirdPersonWeapon sounds to check distance rather than LOD Visibility to prevent reload sounds not playing when outside of main camera frustrum
5 Years Ago
Merge from main
5 Years Ago
[D11][#3624] fixed been unable to move the interaction piemenu. [#4155] disable crosshair when trying upgrade.
5 Years Ago
Fixed ceiling light deploy issues under triangle floors
5 Years Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind (triangle foundation)"
5 Years Ago
Fixed "Unable to replace furnace under triangle frame"
5 Years Ago
merge from building_blocks_2020
5 Years Ago
surface types fix on stone ramp
5 Years Ago
surface types fix on stone/armored stairs
5 Years Ago
refreshed t1 door albedo
5 Years Ago
Lowered blunt protection on cars from 0.75 -> 0.25 to increase damage from bradley shells
5 Years Ago
Remove unused gizmos
5 Years Ago
Compile fix
5 Years Ago
Steer 50% faster if shift key is held
5 Years Ago
Fixed create gibs in scene button not working Added a 5% size reduction to reduce gibs clipping into each other when generating automatic gibs
5 Years Ago
Actually speed up steering a little again
5 Years Ago
Slow down steering speed at higher car velocity
5 Years Ago
Update gibs to use new life convars
5 Years Ago
Minor fix
5 Years Ago
Increase low-speed engine power by a bit and overall engine power by a little
5 Years Ago
Merge from main
5 Years Ago
Merge in Continuous Speculative car physics
5 Years Ago
Switch collision detection mode to Continuous Speculative for cars. Let's eventually look at using Discrete with big blocky world-only colliders, as speculative is far from perfect. But until then this should fix both the slow-motion stops of Continuous and the getting stuck in signposts of Discrete.
5 Years Ago
Road signs on the test map
5 Years Ago
Use gibs kill method when destroying rowboat
5 Years Ago
Merge physics fixes -> Vehicles. Will hopefully fix vehicles sliding and spinning out inappropriately
5 Years Ago
Adjust engine power
5 Years Ago
Hooked up gibs on rowboat