98,013 Commits over 3,683 Days - 1.11cph!
[D11][OFFSCREENPARTICLES] Not enabled yet, just want to get them on.
[D11] [UI] Controls screen icons size increased for readability.
[D11] [UI] Fixed Controls menu not working on Frontend menus.
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
Rebuilt static fonts (will reduce hitches)
[D11] remove the needless FindItemsByItemName operation when the map is closed, this is possible because the drawable map stuff is deprecated, and we've compiled it out.
[D11] [UI] More idle anims set to looping.
[D11] [UI] HUD stance indicators change update quicker. Weapon idle anims set to looping.
don't copy linux steam stuff
[D11][OPT]] Take out footstep effects
Fixed LightLOD component triggering update calls every frame for intensity fading
Fixed LightEx handling of LightLODs in regards to pooling
merge from main/soundvoicecleanup
SoundClasses set virtualization priority
Paused sounds switch to lowest priority
Swap some stray static SoundPlayers to AmbienceEmitters
Stop and recycle more out of range loops instead of pausing them
Scene2Prefab
fixed mounting regular horses
Added support for instanced deferred mesh decals.
Added simple instanced draw call culling based on mip streaming info.
Enabled prop instancing
Hapis optimizations - improved culling volumes, removed old scripts, updated some lighting
Disable network service port in D11_LOCAL_SERVER mode
Revert project version to 2019.1.3f1
Revert to 2019.1 packages
Updated map file.. not sure why this has changed tbh..
enable instancing on another material
revert metas to 2019.1 format
Stripped obsolete lights from powerline_pole_a
[D11] [UI] Fixed crash when attempting to recycle certain objects.
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
[D11] Deletion of file name conflict after merge.
[D11] [UI] Fixed non-looping animations and optimised CH47Animator class. Added filter option in animation debug window.
Fixed bullshit warnings in WorldModel
Removed out of date warnings in Gibbable
[D11] [Audio] Latest chat code. PS4 now routes to headset only when needed. XBox does not have chat output from headset just yet. Checking in to clear some hansoft tasks.
[D11] [Audio] Latest release libs for all target platforms.
[D11] New text strings for shopfronts, and quick fix for 'trade complete' showing when first opening the window
Some missing localization
Fixed NotImplementedException in MenuBackgroundVideo.OnVideoError
[D11] DTLS ping heartbeat moved from managed to native code, for optimisation.
Fixed CraftingQueue staying after disconnected proper
Replaced RakNet.StreamRead with NetRead + optimized
Far away tree renderer also works with tree skins (vs. LODGroup)
Fixed NRE (editor only?) in far away tree manager
Fix for lod converter imposter stuff that I broke
[D11] Minor optimisation caching ItemModProjectile