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98,013 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11][OFFSCREENPARTICLES] Not enabled yet, just want to get them on.
5 Years Ago
[D11] [UI] Controls screen icons size increased for readability.
5 Years Ago
[D11] [UI] Fixed Controls menu not working on Frontend menus.
5 Years Ago
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
5 Years Ago
Rebuilt static fonts (will reduce hitches)
5 Years Ago
[D11] remove the needless FindItemsByItemName operation when the map is closed, this is possible because the drawable map stuff is deprecated, and we've compiled it out.
5 Years Ago
[D11] [UI] More idle anims set to looping.
5 Years Ago
[D11] [UI] HUD stance indicators change update quicker. Weapon idle anims set to looping.
5 Years Ago
don't copy linux steam stuff
5 Years Ago
[D11][OPT]] Take out footstep effects
5 Years Ago
Fixed LightLOD component triggering update calls every frame for intensity fading Fixed LightEx handling of LightLODs in regards to pooling
5 Years Ago
merge from main/soundvoicecleanup
5 Years Ago
SoundClasses set virtualization priority Paused sounds switch to lowest priority
5 Years Ago
merge from main
5 Years Ago
Swap some stray static SoundPlayers to AmbienceEmitters Stop and recycle more out of range loops instead of pausing them Scene2Prefab
5 Years Ago
fixed mounting regular horses
5 Years Ago
Added support for instanced deferred mesh decals. Added simple instanced draw call culling based on mip streaming info. Enabled prop instancing
5 Years Ago
Hapis optimizations - improved culling volumes, removed old scripts, updated some lighting
5 Years Ago
Disable network service port in D11_LOCAL_SERVER mode
5 Years Ago
Merge instancing branch
5 Years Ago
Revert project version to 2019.1.3f1
5 Years Ago
Revert to 2019.1 packages
5 Years Ago
Updated map file.. not sure why this has changed tbh..
5 Years Ago
Server compile fix
5 Years Ago
enable instancing on another material
5 Years Ago
revert metas to 2019.1 format
5 Years Ago
Stripped obsolete lights from powerline_pole_a
5 Years Ago
[D11] [UI] Fixed crash when attempting to recycle certain objects.
5 Years Ago
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
5 Years Ago
[D11] Deletion of file name conflict after merge.
5 Years Ago
[D11] [UI] Fixed non-looping animations and optimised CH47Animator class. Added filter option in animation debug window.
5 Years Ago
Possible decryption fix
5 Years Ago
Fixed bullshit warnings in WorldModel
5 Years Ago
Removed out of date warnings in Gibbable
5 Years Ago
Server compile fix
5 Years Ago
[D11] [Audio] Latest chat code. PS4 now routes to headset only when needed. XBox does not have chat output from headset just yet. Checking in to clear some hansoft tasks.
5 Years Ago
More fx
5 Years Ago
[D11] [Audio] Latest release libs for all target platforms.
5 Years Ago
[D11] New text strings for shopfronts, and quick fix for 'trade complete' showing when first opening the window
5 Years Ago
Updated phrases
5 Years Ago
Some missing localization
5 Years Ago
Fixed NotImplementedException in MenuBackgroundVideo.OnVideoError
5 Years Ago
Compile fix
5 Years Ago
[D11] DTLS ping heartbeat moved from managed to native code, for optimisation.
5 Years Ago
Fixed CraftingQueue staying after disconnected proper
5 Years Ago
Replaced RakNet.StreamRead with NetRead + optimized
5 Years Ago
Far away tree renderer also works with tree skins (vs. LODGroup) Fixed NRE (editor only?) in far away tree manager
5 Years Ago
Fix for lod converter imposter stuff that I broke
5 Years Ago
[D11] Minor optimisation caching ItemModProjectile