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115,306 Commits over 3,959 Days - 1.21cph!

5 Years Ago
[D11] Removes unneeded calculation
5 Years Ago
[D11] removes unneeded calculation
5 Years Ago
[D11] Fixed Feedback QR code not being visible in builds
5 Years Ago
[D11] Changed Disconnection message when loosing connection from d11_server_shutdown to d11_connection_error
5 Years Ago
[D11] Added banned message which appears when joining a server while banned from Rustworks
5 Years Ago
Update hi res material meta files
5 Years Ago
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5 Years Ago
First pass on letting players destroy an empty chassis on a vehicle lift Once all modules have been removed the destroy option appears Once pressed, has a 10 second countdown before the chassis is destroyed The player can cancel the destroy at any time while the countdown is active
5 Years Ago
Merge in the latest push fix changes
5 Years Ago
Revert the earlier push fix merge subtraction, so we can merge the new changes in cleanly
5 Years Ago
Fix a couple of minor errors
5 Years Ago
Fixed cockpit with engine missing mount hot spots If an engine has no assigned mount spots it will now fall back to the old behaviour
5 Years Ago
Allow TriggerHurtNotChild to delay damage done. This is a fix attempt for drivers/passengers taking damage on vehicle exit.
5 Years Ago
Speculative fix for serverside NRE in autoturret
5 Years Ago
Rebuild manifest.
5 Years Ago
Merge from mount_sight_check2
5 Years Ago
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5 Years Ago
Make CoroutineEx.waitForSecondsRealtime finally use pooled instances!
5 Years Ago
Remove unused (and already disabled) collider from Modular Car driver seat
5 Years Ago
Vehicles now store a list of recent drivers, a driver is cleared from the list every 3 seconds If no driver is on a vehicle, use a driver from the list of recent drivers when assigning the initiator for damage in TriggerHurtNotChild
5 Years Ago
tweak vehicle texture
5 Years Ago
Footstep vfx positioning polish. Stripped pixel displacement from terrain splat reference materials. Manifest.
5 Years Ago
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5 Years Ago
'fixcars' admin command now replaces any parts in a vehicle module, even if they're already the right type. Means broken and damaged items get replaced.
5 Years Ago
Restore the ability to start the car's engine by pressing the key for reverse
5 Years Ago
Adjust FAILED_START_LIGHT_TIME to match the new failed engine start sound length
5 Years Ago
Fix the vehicle lift considering any mount points to be valid. Now requires an actual driver seat (steering wheel/pedals).
5 Years Ago
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5 Years Ago
Fix some bad pooling code in demo indexer
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Better fix for only sending voice data within a certain range of players.
5 Years Ago
[D11] Fixes voice data transmit range server side
5 Years Ago
Renamed foundation steps to steps and updated desc
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
5 Years Ago
ItemBlueprint has additionalUnlocks list to unlock items other than the item they belong to
5 Years Ago
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5 Years Ago
[D11] Stop receiving voice data for far away players
5 Years Ago
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5 Years Ago
[▇▊▍][#▉▊▌▆] ▍▆▌▆▋▊▉ ▍▍▍ ▇▉▊ ▋▊▊ ▍▆▇▋▌▅▇ '▌▊▊' ▉█▌▌▊▋▊▌.
5 Years Ago
[D11] Clamps receiving of voice stream data to within a 15 meter radius of the player
5 Years Ago
▇▄▉▅▋▅ ▇▍▄ ▅▌▆▆█▉ ▊▅▄▉▌▉▅ ▇▆▄▄▍▊▉ ▋▄ ▅▌█▋▋▅▆▇▉▆▌▅▅▋▍▊▉█ (█▄ ▄▍▌▉▅ ▋▇▄▊▅▋ ▇▇▄▊ ▇▌ ▋▌▉▌▋▍▉▊ ▄▅█▄▇█ ▆▄▋▄▆▄ ▍▉▄ ▌▆ ▋█▉█▌▄▅ ▊▌▌ ▊▍▅▇▍▆▍▅▉▌▍ ▆▊█▆▊▄ ▇▇ ▌▅▋▊ ▊▄▉'▍ ▅▅▄▇█▉▉ ▊▅▉ ▋▆▋▍██▄▆ █▋ ▄▅▆▄▋▆ ▍▊▌▇▉▇)
5 Years Ago
Added floor socket to triangle spiral stairs to remove the conditional model when a floor is next to the stairs
5 Years Ago
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
5 Years Ago
▋▅██▇ "█▄█▊▄▉▌▆ ▍█▌▌▆█/▊▅█▌▆▋▅ █▋▋▇▍▇▊█ ▊▊▊▆▌▌▍▄█▌▆ ▇▊▉▅▄▊" ▊▋▆▍ ▆▇▆▋▆▄▆
5 Years Ago
Switch ClientOnEnable with OnParentChangingClient